Canadian History C3C Mod v 1.02

Laura Secord

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Mar 21, 2005
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Ottawa, ON
Canadian History Mod v. 1.02

Designed by PEtrudeau :crazyeye: and Laura Secord :)

The patch link on this thread includes the regular and difficult versions of this mod.

This complete mod focuses on two of the important elements of Canadian history: Freshwater Trade and POGG (Peace, Order, and Good Government). There are two major changes in gameplay.

First, the Canadian Civ cannot build Settlers or Workers in the normal fashion. Rather than Workers, Canada builds Builders that cost 2.5x the normal cost of Worker units. Settlers are also more expensive. The advantage to Canada is freshwater and coastal navigation. Canada starts the game with a free Raft unit, which upgrades to Canot (Canoe) and then to Canot de Maître at appropriate times.

Second, Settler and Worker unit abilities change over time, and there is a fluctuating population penalty for building the units. Building Settler units such as Huron Settler and Filles du Roi results in no loss of population, while building a Pioneer or Moving Van (later units) results in the normal loss of two citizens from the city building the unit. The Voyageur settler unit can be built for a loss of only one citizen.

There are several other, somewhat minor changes, such as two new governments, Band and Social Democracy, providing interesting alternatives to their historical counterparts, Monarchy and Democracy. Canada does not participate in the normal building of offense/defense units, and instead builds units completely new to Civ3, including Huron Warrior, Huron Archer, Native Musketman, Canadian Musketeer, Mountie, Canadian Infantry, Modern RCMP, Coyote LAV, Blue Cask (the UN peacekeeping unit), CF-100 Canuck, and of course, the CF-105 Avro Arrow.

The military emphasis in this mod is on defence rather than attack. This should prove especially challenging in the difficult version (CanHist-Difficult.biq) of the mod, included in the v 1.02 patch.

Credits: We designed only the graphics, wrote the (often very meagre) Civilopedia entries, did the PediaIcons, and beta tested for errors and crashes. Many of the animated units were designed by Doragon, Hunter, Civ Army, and Dark Sheer. Other units were designed by Utahjazz7, dsaindon, Smoking mirror, Pesoloco, pdescobar, and Dog. We are indebted to these very talented artists.

New Civ: Canada, with CivArmy's Trudeau animated leaderhead.

New Governments: Band, Social Democracy

New Resources: Beaver, Hudson Bay Blanket, Maple Syrup, Trout, Cod, Salmon, Blueberries, Lumber, Caribou, Polar Bear

New Technologies: Awe, Religion, Cooperation, Trade, Freshwater Navigation, Judaism, Catholicism, Service, Collaboration, Multiculturalism, Protestantism, Responsible Government, Social Democracy

New Improvements: Hockey Arena, LaCrosse Field, War Council, Sacred Ground, Fortifications, Trading Post, Canoe Dock, River Fortress, RCMP Station, Meeting House

New Wonders: Great Tree of Peace, The Hudson's Bay Company, Huron French Alliance, Terry Fox's Run, Arrow Programme, The Canadian Pacific Railroad, Bilingualism, The Inuksuk, Parliament Hill, Leif Erickson's Voyage, Cartier's Voyage, Pierre Berton's Library, Tecumseh's Art of War, Notre Dame des Victoires, Cathedral of Montréal, Stratford Festival, Bombardier's Workshop, Jesuit Education, Gardiner Dam, Modern Diplomacy, Atanarjuat, Bay Street, Democratic Socialism, Confederation

New Units: Aboriginal Brave, Huron Brave, Huron Warrior, Huron Archer, Native Musketman, Canadian Musketeer, British Cavalry, Mountie, Royal Canadian Mounted Police, Blue Cask, Coyote LAV, Canadian Infantry, Huron Settler, Voyageur, Filles du Roi, Pioneer, Moving Van, Immigrant, Huron Builder, Jesuit Priest, Jesuit Missionary, Huron Scout, Engineer, Raft, Canot, Canot de Maître, Hudson Bay Galleon, Man-o-War, Spitfire, Lancaster Bomber, CF-100 Avro Canuck, CF-105 Avro Arrow

Major differences between regular and difficult modes: unit cost, land unit mobility, corruption, and city size. In the difficult mode, unit cost is higher and several of the land units are significantly less mobile than in the regular mode. In addition, the difficult mode uses the default corruption levels that all of us are accustomed to playing, rather than the significantly reduced corruption levels found in the regular mode. The difficult mode uses the default city sizes, while regular mode allows larger town and city sizes. Regular mode pays a premium for cleared forest squares (16 gold), whereas difficult mode pays only 8 gold for this hard work.

We would be grateful for any comments, especially for any ideas on improving gameplay, historical atmosphere, and historical appropriateness. Thank you for your interest in this mod!

--- Laura Secord :) and PEtrudeau :crazyeye:


Here is the download link to the Canadian History v 1.00 mod file:


http://www.3ddownloads.com/civfanatics/civ3/modpacks/CanHistModv100.zip


This file is bug- and crash-free as far as we could discern in extended beta testing. The only problems not caught in testing were two descriptive errors in the text of the Civilopedia. One textual error was for the Voyageur unit, the other was for the Jesuit Priest unit. Both small text errors are corrected in the v 1.02 patch.

The v 1.02 patch (CanHist v102.zip) is attached to this message.
 

Attachments

It sure sounds interesting, but clicking on the downloading link resulted in this :sad: : :
File Not Found


We're sorry, but the file or directory you requested could not be found.

Chances are that the URL you used to get to 3D Downloads was incorrect or old, and that the file you wanted has moved or was deleted.
 
Link is fixed now. :)

Laura Secord: In the future you should right-click the link I give you and use 'Copy shortcut" to copy the link. You'll get a partial link if you copy directly because the forum shortens the URLs if it's too long.
 
Thunderfall,

Thanks for fixing this. And thank you for explaining how to properly copy the shortcut!

---Laura Secord
 
I received confirmation that the Canadian History v. 1.00 download link on this thread (first post, above) is working perfectly, thanks to Thunderfall's corrective action. Apparently there is up to a four minute wait, depending on download traffic. This may be because of the size of the file (it is over 76 MB). For those who have to wait, I have attached a few graphics from the mod.

Cheers
----- Laura Secord :)
 
Here are a few graphics.
 

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  • Confederation.jpg
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  • FlandersFields.jpg
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  • HuronFrenchAlliance.jpg
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Just finished giving your mod a go. First off, as a fellow Canadian, thank you for making this one! And I love your names (why am I hungry everytime I see your name Laura?)

I found the mod to be a nice "quick" one (i.e it "only" took 14 hours to play a game as the Canadians) but I did come up with some questions and some suggestions.

I built the CPR because it was suppose to put a "Trading Post" in every city I own - does this not put Trading Posts in furture cities I build/conquer or is it just apply to the cities I currently own when this Great Wonder is built?
I also built the Temple of Artemis and when I discovered Education, I lost all my Sacred Grounds - I then had to go and rebuild them for all my cities (after I made the citizens happy again). Why does Education kill my "temples"?

I noticed a small "Eastern" bias in the mod :) For example, why not have the Oil Industry or "Stampede" (Alberta) as a Great Wonder or city improvement (or at least more oil in the Alberta area) or maybe have a "logging mill" as a city improvement (B.C.)? And perhaps more cattle and wheat resources in Saskatchewan (possible city improvements - "Grain Elevator"?)

A final suggestion would be to use a larger map - for example, the interior of B.C. is almost non-existent on this map.

I would be nice to see a Northwest Pacific Native civilization such as the Haida who start out on the West coast...

Please don't take these suggestions as criticisms - this a great little MOD and I now want to go back and play as one of the other civilizations! Keep up the great work!
 
Dionysis said:
I built the CPR because it was suppose to put a "Trading Post" in every city I own - does this not put Trading Posts in furture cities I build/conquer or is it just apply to the cities I currently own when this Great Wonder is built?
I also built the Temple of Artemis and when I discovered Education, I lost all my Sacred Grounds - I then had to go and rebuild them for all my cities (after I made the citizens happy again). Why does Education kill my "temples"?

These questions are quite easy to answer, so I'm just going to do it so that Laura Secord doesn't have to.
- When a new city is built/conqoured, all improvements that are given for free by wonders are built in this city.
- Unless L.S. changed it, the Temple of Artemis is made obsolete by Education. This means that the Sacred Grounds dissappear.
 
Dionysis,

Thank you for your excellent suggestions and comments. I am glad you are enjoying the mod. I think your suggestions for more "western" features are particularly useful. You might notice that most of the Canadian flavour comes in the Ancient era, with progressively less flavour as time goes on. We were trying to follow the progression of Canadian history as it is usually presented (Aboriginals set up societies, Europeans begin settling, mostly in eastern Canada, French culture established, English take control, Canada insists on greater autonomy, Confederation, independent national identity (or identities), and so on). Since the emphasis on developing the Canadian environment for the game focused on the Ancient period, there was not much development in the later, more "western" periods. We do intend to change this in later versions of the mod, and it is here that I hope to implement something like the kinds of suggestions you made. Another thing we are looking at is integrating things like hydroelectric power, water transportation, and unique land transportation more forcefully into the game. Things like LRT, oil industry, and so on could be "small wonders", and the CPR wonder could take on a more western feel and importance, reflecting history a little better. For instance, the CPR wonder might end up being tied to and increasing the productivity of resources that are found most abundantly in the western part of the map, such as oil, salmon, wheat, cattle, etc.

At times I also share your displeasure with the time limits imposed on some wonders. These are easily removed or changed to your liking by working through the editor.

Finally, you may like to know that we are working on boosting the difficulty level of this mod. The intention was to provide few avenues for aggression. However, we are finding in testing that even the most ancient Canadian attack units can quite easily decimate opponents. We're working on changing that.

Thanks again for your excellent comments. Please send us suggestions anytime!

--- Laura Secord
 
Juul,

Thank you for suggesting this. I have seen the HP-bonus in the editor for three years, I knew I could make it negative, but I never actually tried it. I am going to try it today!
 
Juul,

This is such a good idea, and turns out to work so well. I wonder if Firaxis will adopt something like this in Civ4? I hope they do something to reduce the impact of corruption, also.
 
Landmonitor,

Thanks for bringing this up!

Prince Albert is historically significant for a number of reasons - it should have been included in the city list, but was left out as an oversight. My mistake! Actually, the city list was drafted in the space of about two minutes - not much thought went into it, but Prince Albert should make anyone's short list of historically important cities.

Other than the shootout between the NWMP and Louis Riel's people, I wouldn't have thought of including Duck Lake. But your question does bring out an interesting idea. Would it be useful to somehow at least make reference to the contribution of the Métis somewhere in the units, resources, city improvements, or Great Wonders? I am scratching my head a little on this one. Any ideas?

-- Laura Secord
 
I haven't actually tried your scenario, but I should in the near future. As for including the metis in it somehow, I'm not sure, although I know a major point of contention between them and the Canadian government was how land was parcelled (they preferred the long, narrow strips of land that allowed each person some coast line while the Canadians divided it differently). I guess that would mean a different form of government, but I'm not sure what it would be. Maybe if you had certain resources you could build a wonder or small wonder that auto-produced metis units that had movement bonuses in hills and forests to symbolize their solidarity with your culture; if it was a greater wonder, then it would be exclusive of the other civs. You could do the same with other aboriginal tribes (are there any tribes as civs in this? I don't even know)
 
This looks trully awesome!

I really want to play this but I dont know where to extract these files. So?


*I joined this forum for this* :)
 
Quebec Patriote said:
This looks trully awesome!

I really want to play this but I dont know where to extract these files. So?


:)


Mon cher patriote:

Des instructions en français sont en bas.

I am sorry, I can see how the instructions are not at all clear. But downloading the necessary files is relatively easy. In the first post in this thread, near the end of the text you will see this:

"Here is the download link to the Canadian History v 1.00 mod file:

http://3ddownloads.com/civfanat.....HistModv100.zip"


All you have to do is click on the line that begins "http:" and you will be able to download. You will be taken to a screen that says something to the effect that you have to wait 4 or 6 or 10 minutes for download. It WILL take that long, but then you will be prompted to begin download, and it will work. The file is big (78 MB), so be prepared for a long download time. I would recommend downloading the version 1.02 files also - they are only 298 kb, and will not take long to download.

Instructions en franglais:

Les instructions en haut ne sont pas de tout claires, et je regrette célà. Vous pouvez obtenir le scenario ici:

http://www.3ddownloads.com/civfanat...HistModv100.zip

comme dans le premier message dans ce ligne. Le procédé de downloader prendra beaucoup de temps, car c'est 78 MB environs. Je recommenderais aussi que vous employez la ver. 1.02, que vous trouverez ici:

File Type: zip CanHist v102.zip

encore, comme dans le premier message dans ce ligne. Dans v. 1.02 il y a une version "difficile" pour ceux qui trouvent que la version originale est un peu trop facile. J'espere bien que ça vous aide un peu ... si non, SVP, posez encore des questions. Merci!

Bien cordialement,

Laura Secord
 
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