lutzj
The Last Thing You See
what if your workers could build canals?
why use it if its a bad idea?Brighteye said:You missed an option for the poll: bad idea, would use it.
Brighteye said:You missed an option for the poll: bad idea, would use it.
I don't like the idea, because I don't see it as necessary for realism or gameplay. It would make things easier, in the same way that engineers terraforming mountain into grassland made Civ2 easier, but it isn't vital.
At the moment I think that cities that act as canals do the job well enough. Cities cost upkeep and maybe require you to make room for them, which reflects how costly it is to build and maintain a canal large enough to cross the amount of land represented by one tile.
However, if the idea was implemented of course I'd use it. I can imagine canals being helpful.
Because it would make winning easier.lutzj said:why use it if its a bad idea?
JustAnotherUser said:Because it would make winning easier.
It like a unit with 100 strength with no prerequisites and cost of 10 hammers. It is a bad idea, because it would make all the other unit obsolete but if it was in the game be sure I'd use it.
It would not unbalance the gameplay, it would totally destroy it.sahkuhnder said:If the game ever gets too easy just bump up the difficulty level you play on.
As this could be built by both the AI and the human player I don't see it unbalancing the gameplay in any way.
JustAnotherUser said:Because it would make winning easier.
It like a unit with 100 strength with no prerequisites and cost of 10 hammers. It is a bad idea, because it would make all the other unit obsolete but if it was in the game be sure I'd use it.
Kan' Sharuminar said:Brighteye hit's it spot on. There's no need for canals when a city works just as fine. I always take into consideration when positioning a city if there's a chance it can work as a canal later on.
salty mud said:He he...
However, I like the idea of tunnels. Perhaps a tunnel function would be good, say once we discover construction or something we can build tunnels, which let us move under hills for 1 move. (Of course, only if a tunnel is built.)
Chamaedrys said:I think it would be difficult for the AI to handle these things. Maybe the AI would build a canal from one side of the pangaea to the other
I think tunnels should be after construction, mabye chemisty so you can blast the rocks away to build a tunnel?salty mud said:However, I like the idea of tunnels. Perhaps a tunnel function would be good, say once we discover construction or something we can build tunnels, which let us move under hills for 1 move. (Of course, only if a tunnel is built.)