Steelrails
Chieftain
Has anyone made a mod yet that removes the XCOM unit from the game? I've looked through Steam and here and haven't been able to find one yet. Any help would be appreciated. Thanks.
I second this. If only the Devs were democratic enough to make the GDR and Xcom units optional in the settings. A smart Dev would`ve done it to please everyone.
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</Row><Rant>You guys just take this a bit too seriously, its a game with a "shout-out" unit from their sister-studio's game.
Just like you said Phil, the only time you can really get to them is by playing one more turn anyway.
I don't see how people can both like games (fictional at their core) and dislike putting "fictional" thing in them........
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It's an immersion thing. Lord of the Rings and Star Trek are both fictional, but I'd find it somewhat immersion-breaking to find Sauron commanding legions of Klingons.
A large part of the point of Civilization is that it's a freeform approach to history - things that might have been can be explored. XCOM is a specific fictional product of a particular game's fictional context, and implicitly relies on world history having followed its real-world path to a certain point - if you don't have an alien invasion of the 'real world' and the fixed 16 funding nations (6 of which - Canada, Mexico, Argentina, Nigeria, South Africa and Australia - aren't in Civ anyway) to support them, you don't have XCOM.
It's an immersion thing. Lord of the Rings and Star Trek are both fictional, but I'd find it somewhat immersion-breaking to find Sauron commanding legions of Klingons.
A large part of the point of Civilization is that it's a freeform approach to history - things that might have been can be explored. XCOM is a specific fictional product of a particular game's fictional context, and implicitly relies on world history having followed its real-world path to a certain point - if you don't have an alien invasion of the 'real world' and the fixed 16 funding nations (6 of which - Canada, Mexico, Argentina, Nigeria, South Africa and Australia - aren't in Civ anyway) to support them, you don't have XCOM.
It's an immersion thing. Lord of the Rings and Star Trek are both fictional, but I'd find it somewhat immersion-breaking to find Sauron commanding legions of Klingons.
A large part of the point of Civilization is that it's a freeform approach to history - things that might have been can be explored. XCOM is a specific fictional product of a particular game's fictional context, and implicitly relies on world history having followed its real-world path to a certain point - if you don't have an alien invasion of the 'real world' and the fixed 16 funding nations (6 of which - Canada, Mexico, Argentina, Nigeria, South Africa and Australia - aren't in Civ anyway) to support them, you don't have XCOM.
Yeah, that's what Europa Universalis is for. Not Civ. Embrace the XCOM and GDRs.![]()
I dislike linking the XCOM unit to a specific fictional universe. The GDR gets a free pass because the name indicates the developers' intent to make it a joke unit (I still think there should be an associated joke achievement: Robots in Disguise - upgrade a unit to a Giant Death Robot). An XCOM unit feels like crass advertising.
It's all about taste, moderation, sophistication, and knowing when to say no. Just because you CAN put in an XCOM or GDR, doesn't mean you should.
I don't see it as advertising. People who don't play XCOM wouldn't likely get the game just because Civ5 expansion decided to add an unit in. Whereas those who played XCOM like me sees it as a good easter egg-ish thing to add in. I don't really know how someone could hate a unit so much to want to remove it. :|
Maybe it is crass advertising but the paratrooper really needed a unit to upgrade into and there's nothing else in the world that it could upgrade into sooo XCOM squad does make sense.
Well, not all fictions qualify as magic. Sure, fusion, nanotech, GDRs, etc., are fictional, but they are built on real concepts. What makes them fictional is our lack of necessary technological sophistication, not a fictional basic premise. Fusion exists and happens all the time, for example; there's nothing "magic" about that. Our ability to replicate and harness fusion may be in the future, but it's built on reality.Would you remove the 2-3 future techs (not the literal tech called "future tech") then as well? It's very possible that nuclear fusion won't be harnessed for hundreds of years, if at all. So, it's basically a "magic" tech --nanotechnology and Particle Physics to a lesser extent.