Farming the tiles costs 2 turns longer/tile. As a result you grow into unhappiness soon and in the end lose out on 1c/turn the first 10 turns, 2c/turn the next 20 tiles etc.Cottaging the tiles may sound boring but it's generally just best with fps.
Cottages, and before BW.
The problem is the corn isn't irrigated (-1) and the hill has gold (-1). Building settlers and a granary without chopping takes too long.
Agriculture
Bronze Working
The Wheel
Pottery
Continuation depends on scouting i think, if it's crowed i'd go Dave's route ag->mining->bw->wheel(or archery)->pottery. If not i'd go ag->mining->wheel->pottery->probably archery. Worker can build roads on the forested mines while researching pottery in this case.The idea here being the the corn feeds the mines, and the cottages come into play after the first wave of cities are productive, or are you recommending bringing cottages on line while the settlers are still being trained?
Farming the fps is loads of work 7 turn/tile. Since we need to cottage these asap you'd spent 12 turns/fp, too much imo. For settler pump purposes a fp farm's no better than a mine. If it's crowed i'd rather chop and mine. fps and corn are good enough to grow to 6 anyway. I agree with leaving some forests but the forests on the mines have to go anyway.Why not research agriculture, farm the corn, and a few FP's, then grow the capital to a pop 5 settler pump pdq - would chopping be so essential ?? why do we need a granary ?? - health ??? - could we not leave the trees alone to combat this ??
Since we need to cottage these asap you'd spent 12 turns/fp, too much imo. For settler pump purposes a fp farm's no better than a mine.