Recently there has been discussion about making moving your capital more attractive to the player and I thought it would be nice to put something like that into the game, so let's brainstorm.
First of all, the historical reasons for why capitals were moved I can think of are:
1) Having the capital in a central position that can easily administrate all parts of the empire
2) Moving the capital closer to the border to better protect the border (e.g. late Roman Empire moving their capital to e.g. Cologne)
3) Moving the capital away from the border to keep it safe (e.g. the later Song)
4) Moving the capital away from its current city to assert independence from the current power center
5) Change in dynasty / civil war results in the establishment of the winner's seat as the new capital
Point (1) is basically the only thing being represented in the game in the game via the distance to capital maintenance rules. You are theoretically incentivised to put your capital into a central location but usually especially for core cities it does not matter too much. Also even though there may be a slight economic benefit to doing so it's usually to expensive to build just for that.
An idea I had here is to make palaces 50% cheaper in cities that already have an Administrative Center, and receive an Administrative Center in the previous capital for free. This way it's easier to move between cities that already are government centers without losing buildings constructed by a GP.
Another aspect here is stability. Right now, moving the capital triggers a stability check. Maybe it should be changed so that if you intentionally move the capital your stability can only improve after the check. This would make moving the capital a possible way of dealing with bad stability.
An element here I am not sure about are civic effects that improve the capital only. I would assume that this usually means your capital is already in the best location to make use of these effects so you'd be reluctant to move it, but I would like to hear more feedback about these decisions.
Point (5) is kind of represented through collapse and respawn, however this somewhat a lost opportunity in that regard because for most civs there is a capital location coded that is always the same city. Not sure how important that is though because it only affects the AI.
Other than that, not sure if Palaces are too expensive in general, but I also don't want to make it too cheap. Any other ideas? Especially the military aspect of points (2) and (3) aren't really implemented in the game.
First of all, the historical reasons for why capitals were moved I can think of are:
1) Having the capital in a central position that can easily administrate all parts of the empire
2) Moving the capital closer to the border to better protect the border (e.g. late Roman Empire moving their capital to e.g. Cologne)
3) Moving the capital away from the border to keep it safe (e.g. the later Song)
4) Moving the capital away from its current city to assert independence from the current power center
5) Change in dynasty / civil war results in the establishment of the winner's seat as the new capital
Point (1) is basically the only thing being represented in the game in the game via the distance to capital maintenance rules. You are theoretically incentivised to put your capital into a central location but usually especially for core cities it does not matter too much. Also even though there may be a slight economic benefit to doing so it's usually to expensive to build just for that.
An idea I had here is to make palaces 50% cheaper in cities that already have an Administrative Center, and receive an Administrative Center in the previous capital for free. This way it's easier to move between cities that already are government centers without losing buildings constructed by a GP.
Another aspect here is stability. Right now, moving the capital triggers a stability check. Maybe it should be changed so that if you intentionally move the capital your stability can only improve after the check. This would make moving the capital a possible way of dealing with bad stability.
An element here I am not sure about are civic effects that improve the capital only. I would assume that this usually means your capital is already in the best location to make use of these effects so you'd be reluctant to move it, but I would like to hear more feedback about these decisions.
Point (5) is kind of represented through collapse and respawn, however this somewhat a lost opportunity in that regard because for most civs there is a capital location coded that is always the same city. Not sure how important that is though because it only affects the AI.
Other than that, not sure if Palaces are too expensive in general, but I also don't want to make it too cheap. Any other ideas? Especially the military aspect of points (2) and (3) aren't really implemented in the game.