CarmenNES03: Kaiserreich

carmen510

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Setting: The year is 1936. The world is a very different place than it was supposed to be. A long World War had finally been won by 1919, but by Germany and her allies. The Middle East had been secured, but at a heavy price. The Far East had been expanded, and was now partitioned by both Germany and Japan, now poised to expand their influences even further. After their defeats, France and Britain were hit by worker revolutions, and the first syndicalist (Communist) movements had won. Russia's democratic government had gained power during the Revolution, and Syndicalism was not to be. Canada was now the throne of the deposed British monarch, who was barely holding onto remnants of the former empire. India is divided. America is threatened by revolution, with broad dissent, due to economic breakdown for supporting the Entente. The biggest loser was Austria-Hungary, completely destabilized despite their victory in the Great War. They are now dependent on Germany for life support. Who can restore order to the world? Will you lead your nation to greatness, or perhaps, to ruin?

Background & Other Kaiserreich Information: http://forums.civfanatics.com/showthread.php?t=300796

Rules:

Sample Stats

Example Nation
Government/Example Ruler: Player
Capital
Dissent:
Base IC:
Treasury:
Military Spending:
Required Military Upkeep:
Public Spending:
Private Enterprise/Government Investment (Depends on Government):
Global Opinion:
Army:
Army Quality:
Navy:
Navy Quality:
Air Force:
Air Force Quality:
Military Doctrine:
Other Notes:

Government:

Government is obviously the system of rule that your country lives under. Be warned that changing a government suddenly, especially if your policies are not aligned with your countries' interests, will result in dissent, and possibly a loyalist revolution. For example, a democracy that is extremely conservative will revolt if you suddenly turn your state into a communist dictatorship. Changing economic policy may help soften the hit, but not by much.


Leader/Ruling Party:

This is obviously the figurehead of your nation. However, it will be the position with the most power, not prestige. For example, the most prestigious ruler in the UK today would be the Royal Family, but the actual leader is the Prime Minister. The ruling party will be the government party in charge, or the name of a royal family line. If it is a dictatorship, there will probably be no name. Note that you cannot change your leader, unless you have elections or the leader dies of a third party's hand (By natural death, assassination, or unfortunate accidents). Elections will be determined by you, the player, unless you are too lazy in which I solve the election for you. Please note that I seriously do not want to do this. If it is a major nation, then I will force you to at least tell me who wins, or you will suffer a severe dissent penalty. Be warned.


Dissent:

Dissent shows the percentage of the population which hate or dislike you. Anything higher than 60% is bound to lead to domestic violence, or a lost election. Anything higher than 80% will most likely result in impeachment or civil war or equivalent. So try to keep it under control.

Dissent Rises for the following reasons, in order of importance:

1. Radical, unpopular policies (Wars, foreign aid to unfriendly nations, some aid programs, changing economic systems, etc.)
2. Rapidly switching government, especially multiple times. (Like from Conservative Democracy to Communist Dictatorship)
3. Losing a war, especially a major one. Also includes major defeats or bloody stalemates.
4. Random unfortunate events and other such problems.
5. Changing a popular party to one unpopular.
6. Annexation of other countries, due to more population hating you.

Dissent falls for the following reasons, in order of importance:

1. Very popular policies (Social aid to elderly, investment, subsidies, foreign aid to allies, etc.)
2. Changing government to a more preferred form, but slowly. (From a Conservative Democracy to a Liberal Democracy)
3. Winning a war, especially a major one. Also includes major victories.
4. Random fortunate events.
5. Sticking with a popular party or electing a new popular one.
6. Creating puppet nations lessens dissent in foreign areas, but hurts you domestically. Same with autonomous regions.


Puppet Nations:

These are nations whose government is mostly under the control of master nation. Their control influences spending and technological research, as well as buying military units, controlling their armies, and moving master national forces into the puppet nation. However, puppet national governments cannot be changed, nor can their leaders. The result would be a massive upbringing in the country, as well as a possibility of losing puppet control. If this happens, all former ties are cut off and the former puppet is now its own separate nation. Note that puppet nations may revolt at any time, especially if it is an installed regime for conquered territories. This is why you may garrison forces to keep order in puppet nations. Also note that you may release puppets from national control. The nation would now be independent and could do course with whichever way it wishes to, allying with you or declaring war on you. If you release a puppet, you may gain some sympathy from other nations, and your global opinion could rise. Note that if you station military troops in a puppet nation, you must still pay upkeep, they are NOT paid for or included in a puppet nation's military upkeep.


Economy:

Base IC:

The base IC is NOT the IC you may spend per turn, but it is the amount your country produces, consistent foreign aid, public service projects, private markets, etc. Think it of as GDP. IC CANNOT be banked or saved, and it must be spent on the turn you get it, or it will be lost. Please note that NPCs will only either be researching technologies slowly or investing in public services, unless there is an imminent threat such that they feel a need to build up their military. Again, base IC IS NOT the IC you may spend per turn. The numbers in the parenthesis next to Base IC is IC growth, which will be explained below.

IC Growth:

Every 6 turns, it is possible your IC will grow, depending on your investments in Private Enterprise/Government Investment. The total investment you will need will be determined by this equation:

Base IC + 10 IC

The number determined by this equation will be put next to Base IC in parenthesis.

Treasury:

You may bank up to one fourth of your total IC per turn, rounding down if your IC is not divisible by four. Even if you have less than 4 IC, you are allowed to bank 1 IC. These savings may be used to fund research, train new military units, help fund projects, and temporarily boost public spending.

Shifting and Spending IC:

Shifting IC:

Your base IC is the total IC you receive, and that IC is divided into different parts of the economy. You can simply shift IC to other areas in your orders, but be forewarned that rapid changes will increase dissent, or possibly instability in the economy. War is a good excuse for changing economic policies.

Spending IC:

Military IC is used ONLY for military purposes and technologies. Public Spending is used for major projects/welfare, etc. ONLY. Private Enterprise is used either for boosting the economy or spending on civilian technology ONLY. These IC cannot be used for any other purpose.

Military Spending:

Military Spending IC is the only IC which can be used to develop new military technology or military production. This IC has to be spent immediately or it will be lost, unlike the others, which can be used for a general category. Military technologies will be listed in the technology section. Please note that military units too expensive for you may be partially built, so you might have units such as half a motorized division. However, these partially built units cannot be used, and may be sabotaged.


Ground Forces:

Militia Division: 1 IC for 2. These divisions are usually conscripts, with moderate training. These have lower morale than other troops, especially if put on the offensive. If they are defending, they will not be as effective as regular infantry, but will still probably be a match for an infantry only assault.

Infantry Division: 1 IC for 1. These divisions are your normal bread and butter forces. Please note that if you do not specify which forces you are buying, they will be regular infantry divisions.

Mountain/Marine Divisions: 2 IC for 1. These divisions are specialized in either high terrain or seaborne invasions. As such, they are much more effective if used to their proper role. If they are simply used for normal infantry roles, they perform about the same as regular infantry.

Cavalry Division: 1 IC for 1. These divisions are pretty obsolete in most areas of the world, but are still very useful as mobile reserves and raids. They are also useful in desert areas with camels. You may convert these to motorized divisions for 1 IC.

Motorized Divisions: 2 IC for 1. In between infantry, cavalry, and tanks, these are basically fast moving infantry with the advantage of lightly armored vehicles. They are especially suited for fast assaults in industrialized areas. Requires Motorized Infantry Research.

Light Tank Divisions: 2 IC for 1. These are the early components of armored warfare, and are able to penetrate fortifications with relative ease as opposed to infantry. These also provide heavy firepower against infantry if needed. Requires Light Tank Research.

Medium Tank Divisions: 3 IC for 1. These are used mainly to combat other tanks and later on will replace light tanks as the main component of armored warfare. Requires Medium Tank Research to build.

Artillery Brigades: 1 IC for 1. These brigades are essential for attacks on fortifications and for defensive roles. They are useful in almost every instance, as long range and heavy firepower support. Note that these cannot function properly without support from other divisions, or else it is simply a large barrage of damage and no one to capture territory. Requires Artillery Research.

Paratrooper Battalions: 2 IC for 1. These infantry are suited to being dropped from planes and are experts at flanking and at being encircled. They are better trained than the average trooper, but their units have to be small enough to be dropped, or else it will take an inconceivable amount of planes. Requires Paratrooper Research.

Air Cavalry Division: 2 IC for 1. These division are basically infantry, but with helicopter support. They are incredibly mobile and have good fire support, but are less trained than their paratrooper counterparts and can also be destroyed even easier than transport planes. Requires Helicopter Research and Motorized Infantry Research.


Naval Forces

Heavy Battleships: 4 IC for 1. These are huge battleships, the queens of the sea. These ships are slow, but they can easily destroy most ships with ease, and most naval guns will not pierce their armor.

Carriers: 4 IC for 1. These are ships which carry aircraft. They are a new concept in naval warfare, but one that may easily change naval strategy. Requires Carrier Research.

Battleships: 2 IC for 1. These are ships that can still pack a heavy punch, and can easily destroy weaker ships.

Escort Groups: 1 IC for 1. Basically all the smaller ships required for battleship protection, such as cruisers, destroyers, oil tankers, supply ships, etc.

Light Vessel Groups: 1 IC for 2. Containing mainly corvettes and destroyers, these are used for naval patrols or for protecting supply convoys.

Transport Groups: 1 IC for 1. These are ships that troops may use to cross water. They are not armed, and are easily attacked. It is advisable to give at least some protection with combat ships. One group may carry 5 divisions of any kind. (Or artillery brigades. Paratroopers are not allowed on transports for simplicity's sake)

Submarine Wolfpack: 1 IC for 1. These underwater submersibles can easily wreck both combat ships and merchant ships alike. These can easily be destroyed by Light Vessel Groups and to a lesser extent, escort groups. Requires Submarine Research.


Air Force

Fighter Squadrons: 1 IC for 1. These are faster aircraft with machine guns to shoot down other planes. Requires Fighter Research.

Bomber Squadrons: 1 IC for 1. These are aircraft used for bombing troops and cities alike. However, they have limited anti-air armaments, so they will require escorts, unless the enemy has no air force. Requires Bomber Research.

Jet Fighter/Bomber Squadrons: 2 IC for 1. For either fighters or bombers, there are jet planes which are much faster and more efficient than their normal counterparts. Either jet fighter or jet bomber requires their previous counterpart and Jet Engine Development.

Transport Plane Squadrons: 1 IC for 2. These serve only two purposes. To supply troops from the air and to drop paratroopers. One paratrooper battalion can be carried by one squadron. Requires Airplane Research.

Special Weapons

Strategic Rocket Group: 1 IC for 1. These weapons are mainly weapons of terror and for bombardment of industrial targets. Bombard a nation with enough of these can result in a rise of dissent and reduction of IC. However, there is limited range to these weapons, think of V1s/V2s. Requires Strategic Rocket Development.

ICBM Group: 2 IC for 1. Basically a long range Strategic Rocket, these can hit object halfway across the world with relative accuracy. Later, they may be able to carry nuclear warheads. Requires ICBM Research.

Nuclear Bomb: 4 IC for 1. An incredibly powerful weapon, it has the power to obliterate cities and armies. However, it is very expensive, and you may not build more than one every two years. Requires Nuclear Fission Bomb.


Public Spending:

Public Spending is the amount of the economy used to take care of citizens and public services. Most nations should have at least 1 IC in public spending, which would represent basic infrastructure support, a police force, pensions, etc. More public spending generally helps lower dissent, except in special circumstances. For example, conservatives generally are less welcome of public spending than liberals. You may justify increases or decreases in this sector in your orders, or I'll try to in the update. (If there is no justification that I can provide and/or yours is not adequate, you'll take a higher dissent hit) YOU MAY ONLY USE 1/2 OF THIS IC FOR RESEARCH. (Those with only 1 IC invested here may use all of it for research)

Private Enterprise/Government Investment:

Investment in this sector has short-term consequences with long-term rewards. Private Enterprise is essential to developing the economy as well as developing civilian technologies. Its major downsides are private companies with a stake in the government, as well as seeing financial crises destroy investments. In government with more control over the economy, such as Syndicalism, this is called Government Investment. Countries with Central Planning will have less technological opportunities at the gain of economic growth. Please note that this includes business so YOU MAY ONLY USE HALF THIS IC FOR RESEARCH. (Those with only 1 IC invested here may use all of it for research)


Global Opinion:

How well liked or hated you are in the world. This will follow a system of respect and likableness. You could be likable, but no one respects you because you are totally weak, such as Ireland. Or you could be the least likable nation in the world, but command great respect, much like the Soviet Union in real life among the Western Hemisphere. Global Opinion is dependent on events that surround your nation. If you are in an alliance, your global opinion will revolve around neutrals about you. Global Opinion is important if you want other nations to come to your aid, be intimidated by you, declare war on you, trade with each other, etc.

Likableness and Respect will be in two separate scores of 1-10, for ease of combination. Look at the diagram below to see your rating.

Extremely Hated (2-4), Hated (5-6), Disliked (7-8), Okay (9-10), Neutral (11-12), Liked (13-14), Admired (15-16), Beloved (17-18), Adored (19-20)

It will be as follows: Name (Likableness/Respect), so Okay could be (4/5) or (3/6), etc.


Military and Its Usage

Warfare:

When you declare war, please give me an overall strategy you wish to follow. It could be attack Paris via Belgium or crush forts with artillery barrages and air strikes. Leave the small specific areas to the generals. Saying, encircle London is enough to work with. Don't say attack from the south, and then advance through the London Bridge, etc. Leave individual strategy to generals. When you have a victorious major war or another such event, both generals and troops gain experience, which translates to Military Quality.

Military Quality:

This is basically how well equipped and experienced your armed forces are, and are split into the Army, Navy, and Air Force. Special Weapons are special, and thus do not fit conventional meanings of 'training'. Some nations start as poor quality, such as Tibet, while others start with good quality, such as Switzerland. Please note that you may increase quality by training over long periods of time, reforming the military over a moderate amount of time (Specify how please), researching new military technology, fighting wars, etc. Decreasing quality may occur if you begin conscription, let your troops decline with obsolete equipment, raise too many soldiers in a short time, and losing a major war. It will go on a scale from 1-10.

Military Upkeep:

As you may know, armies cannot function without weapons or supplies. This upkeep is part of that. For every 1 IC you have in military spending, you may support 10 units. You are also able to support 5 free divisions without spending, for self-defense. So if you have 1 IC in military spending, you may actually support 15 units. For simplicity, 1 IC supports 10 units, regardless if its army, navy, or air force. Nukes and special weapons just have a 1 IC all around upkeep cost, no matter how many you have. If you go above your limits, you will experience logistics and morale problems. After all, troops don't usually perform well if they have no ammunition or food. You will lose more battles and experience increased dissent, among other bad things. If you already have high dissent, army units may even go 'rogue' and desert/rebel against you. I will tell you if you go over your limit, as well as when you need to increase to support more troops.

Military Doctrines:

Removed due to lack of sensible usage

Research:

There are multiple types of research. There is a military branch containing Army, Navy, and Air Force technologies. There is a Public Service branch, for such items as better health care or improved airports, as well as a Corporate branch which can specialize in industrial methods or other such commercial enterprises. Finally, there's the Secret Inventions Branch, which may use different ICs depending on what technology it is.

Note that you MAY NOT share complete technologies. However, you may forgo research for one turn to give 5 IC in one technology you research to ONE other nation if you really want to be generous. (So you may forgo research for one turn to give only one nation 5 IC in a researched technology)

Research funds/organizations/alliances are allowed, BUT it will have to be approved by me for realistic value. For example, the Commune of France and Germany would not form a research fund, and neither would Norway and Yunnan. However, an alliance like the Entente or Mitteleuropa would.

Orders:

All I simply request is that they be detailed enough so I have a basic idea of what you will do this turn. It makes my job as a mod easier if you split it into foreign affairs, domestic affairs, and military affairs or equivalent.

Stories:

Encouraged. It makes the entire NES enjoyable for everyone else. They are great ways of hinting towards orders, and can be your orders if you specify it to me. They are also subject to a small bonus added on the side. It could be less dissent (Or at least, less received dissent), better military progress, better world opinion, etc.
 
Civilian Technology: Use Private Enterprise IC

Spoiler :
Batteries: These will help with electrical technology later on.
Cost: 5
Being Researched By: Russia (2/5), Brazil (4/5), Mittelafrika (1/5)
Completed By: All European countries, Canada, USA, Japan, Australiasian Confederation, Qing Empire, Fengtien Republic

Modern Agriculture: New fertilizers, pesticides, insecticides, hybrid crops, farming techniques, machines, packaging, etc. to help improve agricultural output. (Possible IC increase, more food for soldiers)
Cost: 15
Being Researched By: Mexico (8/15), CoF (9/15), Germany (5/15), Netherlands (2/15), Sicily (3/15), AOG (7/15), Japan (9/15), Sweden (3/15), Bulgaria (4/15), Denmark (1/15), Fengtien Republic (3/15)
Completed By: Canada, USA

Mass Production: The conversion of factories to mass production and assembly lines will help industry growth. Allows use of military units on the turn you use them. (Possible IC increase and easier military equipment repairs)
Cost: 40
Being Researched By: Austria (7/40), Bohemia (6/40), Bosnia (3/40), Galicia-Lodomiera (3/40), Canada (1/40), USA (7/40), UoB (5/40), CoF (6/40)
Completed By:

Synthetic Oil Refineries: Allows the production of artificial fuels. Useful for nations with lots of coal or little oil supply.
Cost: 15
Being Researched By: La Plata (4/15), Italian Federation (5/15), Mittelafrika (1/15), Qing Empire (1/15)
Completed By:

Computing Machines: REQUIRES BATTERIES: The first computers, mainly used as calculators or population censuses. Allowed to use Military Spending as well on this.
Cost: 25
Being Researched By: Canada (16/25), Union of Britain (18/25)
Completed By:

Electronic Computers: REQUIRES COMPUTING MACHINES: These computers are more advanced than computing machines, and can be used to speed up research for specific technologies. Allowed to use Military Spending as well on this.
Cost: 30
Being Researched By:
Completed By:



Public Services: Use Public Spending IC

Spoiler :
Basic Hospital System: There will be less civilian casualties as a result of sicknesses, injuries, and there will be more advanced medical technology. (Possibility of Reduced Dissent)
Cost: 30
Being Researched By: CoF (17/30), Germany (9/30), USA (14/30), Sicily (3/30), Sweden (4/30), Fengtien Republic (4/30), Japan (6/30), Austria (3/30), Bohemia (4/30), Bosnia (3/30), Galicia-Lodomiera (3/30), Qing Empire (2/30), Brazil (1/30), Ottoman Empire (2/30), Bulgaria (2/30), Russia (2/30), Australian Confederation (1/30), UoB (6/30)
Completed By:

Advanced Hospital System: REQUIRES BASIC HOSPITAL SYSTEM AND BATTERIES. Even better surgical operations, faster ambulances, etc.
Cost: 35
Being Researched By:
Completed By:

Improved Airfields: REQUIRES AEROPLANES: Better paved runways and better quality terminals and control towers result in fewer accidents and faster take off. Allows Jet Fighters and Jet Bombers.
Cost: 20
Being Researched By: La Plata (2/20)
Completed By:

Highways: Helps to relieve car congestion and improves infrastructure. Also has the benefit of faster military deployments.
Cost: 15
Being Researched By: Mexico (4/15), Canada (8/15), AOG (3/15), Mittelafrika (1/15), Denmark (2/15), National France (1/15), Flanders-Wallonia (1/15)
Completed By:



Army Technology: Use Military IC

Spoiler :
Machine Guns: These are the basic anti-infantry weapon in most armies. They help your infantry fare better against other infantry, especially human waves.
Cost: 15
Being Researched By: Egypt (8/15), Libya (2/15), AOG (13/15), Bengal (1/15), Princely Federation (3/15), Qing Empire (7/15), Transamur (1/15), Persia (2/15), South Africa (2/15)
Completed By: All European countries, Entente, Mitteleuropa, Japan, Fengtien Republic, Transamur, Ottoman Empire, Libya, Egypt, USA, Mexico, Brazil, La Plata, Venezuela, Chile, Russia

Improved Artillery: Better artillery means better accuracy, range, and firepower.
Cost: 15
Being Researched By: Mexico (8/15), Austria (6/15), Bohemia (3/15), Switzerland (5/15), Chile (1/15), Bulgaria (6/15), Finland (1/15), Romania (2/15), UoB (4/15), Croatia (1/15), Norway (1/15)
Completed By: Mitteleuropa, Entente, Internationale Commune, Russia, Japan, Fengtien Republic, Transamur, Spain, Netherlands, Ottoman Empire, Princely Federation, Bengal, Brazil, La Plata, Venezuela, USA, Persia

Self-Propelled Artillery: REQUIRES IMPROVED ARTILLERY: These are mobile artillery, essential for Elastic Attack and Defense. They allow heavy firepower at faster pace and can deploy quickly to the front lines.
Cost: 20
Being Researched By: Ukraine (3/20), Russia (8/20), Delhi (3/20), Mittelafrika (1/20), Spain (2/20), United Baltic Duchy (2/20)
Completed By: Germany, CoF, Ukraine, Canada, USA, Transamur

Anti-Tank Artillery: REQUIRES IMPROVED ARTILLERY: These are vital infantry support weapons for dealing with tanks. These may provide infantry extra ambushing power, or simply stave off an armored assault.
Cost: 15
Being Researched By: National France (5/15), USA (6/15)
Completed By:

Paratrooper Theory: These theories allows for the training and application of paratroopers on the battlefield.
Cost: 20
Being Researched By: Japan (3/20)
Completed By:

Armored Cars: These are lightly armored vehicles used to provide support for infantry.
Cost: 15
Being Researched By:
Completed By: All European countries, Mitteleuropa, Entente, Russia, Japan, Fengtien Republic, Transamur, USA, La Plata, Brazil, Mexico, Ottoman Empire, Venezuela, South Africa,

Early Tanks: REQUIRES ARMORED CARS: These allow Light Tanks to be built.
Cost: 20
Being Researched By: Ottoman Empire (8/20), South Africa (1/20), Sweden (2/20), Fengtien Republic (8/20), La Plata (3/20), Venezuela (1/20), Hungary (2/20)
Completed By: Germany, Russia, USA, UoB, National France, CoF, Spain, Canada, Japan,

Medium Tanks: REQUIRES EARLY TANKS AND IMPROVED ARTILLERY: Allows Medium Tanks to be built.
Cost: 25
Being Researched By:
Completed By:

Heavy Tanks: REQUIRES MEDIUM TANKS AND ANTI-TANK ARTILLERY: Heavy tanks are deployed with armored divisions and are the heavy weapons. These have extremely thick armor and are extremely slow, but have the most powerful firepower out of any tanks. (+1 Army Quality)
Cost: 30
Being Researched By:
Completed By:

Motorized Infantry: REQUIRES ARMORED CARS AND SELF-PROPELLED ARTILLERY: Allows Motorized Infantry.
Cost: 30
Being Researched By:
Completed By: Ukraine, CoF, Germany, Japan, Transamur

Supply Logistics Organization: REQUIRES HIGHWAYS: Allows your army to use less supplies and also boosts morale. (Potentially decreases dissent and war casualties due to illness/starvation)
Cost: 35
Being Researched By:
Completed By:

Improved Military Hospital System: REQUIRES SUPPLY LOGISTICS ORGANIZATION AND ADVANCED HOSPITAL SYSTEM: Decreases casualties immensely, especially among militias. (+1 Army Quality)
Cost: 40
Being Researched By:
Completed By:



Naval Technology: Use Military IC

Spoiler :
Improved Hulls: Improved ship armor in order to help survive harder hits.
Cost: 20
Being Researched By:
Completed By: USA, UoB, Canada, CoF, Germany, Japan, Australiasian Confederation

Improved Anti-Submarine Weapons: Helps light ships groups and escort groups detect and sink more submarines.
Cost: 15
Being Researched By:
Completed By:

Improved Naval Artillery: Improves ship's firepower and range.
Cost: 20
Being Researched By: Australiasian Confederation (4/20)
Completed By:

Naval Fire Control Systems: REQUIRES COMPUTING MACHINES: Improves ships's accuracy.
Cost: 20
Being Researched By:
Completed By:

Improved Anti-Air Guns: Improves most ship's anti-air capabilities, especially to stem losses from carrier planes.
Cost: 15
Being Researched By: Caribbean Federation (5/15)
Completed By:

Carrier Theories and Development: REQUIRES CARRIER AIRCRAFT AND IMPROVED HULL: Theories on carriers and their implementation on the naval battlefield. (Allows carriers)
Cost: 30
Being Researched By:
Completed By: Canada, USA, UoB, CoF, Germany, Japan,

Heavy Battleship Development: REQUIRES IMPROVED NAVAL ARTILLERY AND HULL: Improvement plans for heavier battleship designs. (Allows heavy battleships)
Cost: 25
Being Researched By:
Completed By:

Sonar: REQUIRES CENTIMETRIC RADAR AND NAVAL FIRE CONTROL SYSTEMS: Allows for naval radar detection of aircraft and ships. (+1 Naval Quality)
Cost: 30
Being Researched By:
Completed By:



Air Force Technology: Use Military IC

Spoiler :
Aeroplane Development: Allows transport planes.
Cost: 20
Being researched by: Venezuela (1/20)
Completed By: All European nations, Entente, Mitteleuropa, La Plata, Brazil, Mexico, USA, Abyssinia, National France, Japan, Fengtien Republic, Legation Cities, Qing Empire, Russia, Siam, Transamur

Fighter Development: REQUIRES AEROPLANE DEVELOPMENT: Allows fighters.
Cost: 25
Being Researched By: Norway (1/25)
Completed By: Entente, Mitteleuropa, Internationale Commune, La Plata, Brazil, Mexico, USA, National France, Japan, Fengtien Republic, Legation Cities, Qing Empire, Russia, Siam, Transamur, Austria, UoB, Hungary, Italian Federation, Poland, Portugal, Iron Guard Romania, Serbia, Spain, Sweden, Switzerland, Republic of the Sicilies

Bomber Development: REQUIRES AEROPLANE DEVELOPMENT: Allows bombers.
Cost: 25
Being Researched By:
Completed By: Entente, Mitteleuropa, Internationale Commune, La Plata, Brazil, Mexico, USA, Abyssinia, National France, Japan, Fengtien Republic, Legation Cities, Qing Empire, Russia, Siam, Transamur, Austria, UoB, Hungary, Poland, Portugal, Iron Guard Romania, Serbia, Spain, Sweden, Switzerland,

Improved Aerial Machine Guns: REQUIRES FIGHTER DEVELOPMENT: Improves fighter performance in air to air combat and strafing.
Cost: 15
Being Researched By: Brazil (6/15), Mittelafrika (1/15)
Completed By:

Carrier Aircraft: REQUIRES AEROPLANE DEVELOPMENT: Allows naval based aircraft, for carriers and port strikes.
Cost: 20
Being Researched By:
Completed By: Canada, USA, CoF, UoB, Germany, Japan

Improved Airframe: REQUIRES AEROPLANE DEVELOPMENT: Improves strength of the airframe, allowing more aircraft to survive.
Cost: 15
Being Researched By:
Completed By:

Improved Navigation and Sighting Systems: REQUIRES AEROPLANE DEVELOPMENT: Allows bombers to be more accurate and other planes to have better lines of communications as well as be able to reach a target easier.
Cost: 20
Being Researched By:
Completed By:

Improved Bomb Explosives: REQUIRES BOMBER DEVELOPMENT: Improves bomber payload capacity as well as firepower.
Cost: 15
Being Researched By:
Completed By:

Jet Fighter and Jet Bomber Development: REQUIRES JET ENGINES, FIGHTER AND BOMBER DEVELOPMENT: Allows Jet fighters and jet bombers.
Cost: 30
Being Researched By:
Completed By:

Air-to-Surface Missiles: REQUIRES IMPROVED BOMB EXPLOSIVES AND ROCKETRY TESTING: Air-to-surface missiles are best used for important and specific targets, as well as destroying enemy armor units.
Cost: 20
Being Researched By:
Completed By:

Helicopters: REQUIRES AIR-TO-SURFACE MISSILES, IMPROVED AERIAL MACHINE GUNS, AND IMPROVED AIRFRAME: Allows Air Cavalry. Also used for vital infantry support and improves medical evacuation.
Cost: 25
Being Researched By:
Completed By:



Secret Weapons Research: You may use Military Spending or Private Enterprise IC except in certain cases

Spoiler :
Rocketry Testing: Rocket Testing allows for the development of rockets for weapons or exploration.
Cost: 50
Being Researched By:
Completed By:

Jet Engines: REQUIRES ROCKET TESTING AND IMPROVED AIRPORTS: Allows for the development of Jet Fighters and Jet Bombers
Cost: 30
Being Researched By:
Completed By:

Strategic Rocket Development: REQUIRES ROCKETRY TESTING: Allows you to build Strategic Rockets. (Cannot use Private Enterprise IC)
Cost: 35
Being Researched By:
Completed By:

ICBM Development: REQUIRES STRATEGIC ROCKET DEVELOPMENT AND ELECTRONIC COMPUTERS: Allows you to build ICBMs. (Cannot use Private Enterprise IC)
Cost: 40
Being Researched By:
Completed By:

Decimetric Radar: REQUIRES COMPUTING MACHINES: Allows you to develop radar systems to detect aircraft and later, ships.
Cost: 30
Being Researched By:
Completed By:

Centimetric Radar: REQUIRES DECIMETRIC RADAR AND ELECTRIC COMPUTERS: Improved radar capabilities, including range.
Cost: 25
Being Researched By:
Completed By:

Encryption/Decryption Devices: REQUIRES COMPUTING MACHINES: Allows you to break enemy codes as well as encrypt your own intelligence. Helps for espionage activities.
Cost: 20
Being Researched By:
Completed By:

Atomic Research and Development: Basic atomic theories for later development. Electronic computers cuts cost to 65. (Cannot use Private Enterprise IC)
Cost: 75
Being Researched By:
Completed By:

Atomic Weapons Development: REQUIRES ATOMIC RESEARCH AND DEVELOPMENT: Allows for a new dangerous, world-changing weapon. (Cannot use Private Enterprise IC)
Cost: 150
Being Researched By:
Completed By:
 
The Americas

Spoiler :


Bolivia
Presidential Republic/President Hernan Siles Suazo:
La Paz
Dissent: 16%
Base IC: 2 (3/12)
Military Spending: 0
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 1
Global Opinion: Neutral (5/5)
Army: 2 militia divisions, 1 infantry division, 1 cavalry division, 1 artillery brigade
Army Quality: 2
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Brazil
Semi-Presidential Republic/Artur da Silva Bernardes:
Sao Paulo
Dissent: 29%
Base IC: 8 (6/18)
Military Spending: 3
Required Military Upkeep: 1
Public Spending: 2
Private Enterprise: 4
Global Opinion: Liked (7/6)
Army: 2 militia divisions, 3 infantry divisions, 1 cavalry division, 1 artillery brigade
Army Quality: 3
Navy: 2 battleships, 1 transport group, 1 light vessel group
Navy Quality: 2
Air Force: 1 fighter squadron
Air Force Quality: 2
Military Doctrine: None
Other Notes:

Canada
Parliamentary Monarchy/Edward VIII: a propagandist
Ottawa
Dissent: 6%
Base IC: 17 (12/27)
Military Spending: 7
Required Military Upkeep: 3
Public Spending: 3
Private Enterprise: 7
Global Opinion: Admired (7/8)
Army: 4 militia divisions, 3 infantry divisions, 1 cavalry division, 1 marine divisions, 2 artillery brigades
Army Quality: 7
Navy: 4 carriers, 5 battleships, 4 escort groups, 3 light vessel groups, 1 submarine wolfpack, 1 transport group
Navy Quality: 8
Air Force: 4 fighter squadrons, 3 bomber squadrons
Air Force Quality: 6
Military Doctrine: None
Other Notes: The Royal Family and Democratic government fled to Canada after the Syndicalist takeover of Britain.

Caribbean Federation
Parliamentary Monarchy/Representative Governor-General Gordon J. Lethem:
Georgetown
Dissent: 10%
Base IC: 3 (3/13)
Military Spending: 3
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 1
Global Opinion: Okay (6/3)
Army: 4 militia divisions, 5 infantry divisions
Army Quality: 3
Navy: 1 light vessel group, 1 transport group
Navy Quality: 1
Air Force: 2 fighter squadrons, 1 bomber squadron
Air Force Quality: 2
Military Doctrine: None
Other Notes: Militia divisions garrisoning various islands.

Centroamerica
Socialist Republic/President Jorge Ubico Castenada:
Guatemala City
Dissent: 17%
Base IC: 4 (6/14)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Government Investment: 2
Global Opinion: Disliked (4/3)
Army: 4 infantry divisions
Army Quality: 2
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Chile
Presidential Republic/President Luis Barros Borgono:
Santiago
Dissent: 15%
Base IC: 4 (3/14)
Treasury: 1
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 1
Global Opinion: Liked (6/7)
Army: 5 infantry divisions, 1 cavalry division, 1 mountaineer division, 1 artillery brigade
Army Quality: 4
Navy: 1 battleship, 1 escort group, 1 submarine wolfpack
Navy Quality: 2
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Colombia
Presidential Republic/Alfonso Lopez Pumarejo:
Bogota
Dissent: 17%
Base IC: 4 (6/14)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 2
Global Opinion: Neutral (7/5)
Army: 3 infantry divisions, 1 cavalry division
Army Quality: 3
Navy: 1 light vessel group
Navy Quality: 1
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Cuba
Semi-Presidential Republic/President Jose Barnet y Vinageras:
Havana
Dissent: 21%
Base IC: 3 (3/13)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 1
Global Opinion: Neutral (7/4)
Army: 3 infantry divisions, 1 cavalry division, 1 artillery brigade
Army Quality: 3
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Dominican Republic
Semi-Presidential Republic/President Rafael Leonidas Trujillo:
Santa Domingo
Dissent: 25%
Base IC: 2 (3/12)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 0
Private Enterprise: 1
Global Opinion: Disliked (4/4)
Army: 1 infantry divisions, 1 artillery brigade
Army Quality: 2
Navy: 1 light vessel group, 1 transport group
Navy Quality: 1
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Ecuador
Presidential Republic/President Federico Paez Chiriboaga:
Quito
Dissent: 17%
Base IC: 2 (3/12)
Military Spending: 0
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 1
Global Opinion: Neutral (7/4)
Army: 1 infantry division
Army Quality: 3
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Haiti
Presidential Republic/President Stenio Vincent:
Port-au-Prince
Dissent: 30%
Base IC: 2 (3/12)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 0
Private Enterprise: 1
Global Opinion: Disliked (4/3)
Army: 2 infantry divisions, 1 artillery brigade
Army Quality: 2
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Honduras
Semi-Presidential Republic/President Tiburcio Carias Andino:
Tegucigalpa
Dissent: 14%
Base IC: 2 (3/12)
Military Spending: 0
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 1
Global Opinion: Okay (5/4)
Army: 1 infantry division
Army Quality: 2
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

La Plata
Presidential Republic/President Hipolito Yrigoyen: sp1023
Buenos Aires
Dissent: 11%
Base IC: 11 (6/21)
Treasury: 3
Military Spending: 5
Required Military Upkeep: 2
Public Spending: 2
Private Enterprise: 4
Global Opinion: Admired (6/9)
Army: 5 infantry divisions, 1 mountaineer division, 2 artillery brigades
Army Quality: 5
Navy: 2 battleships, 2 escort groups, 1 light vessel group, 1 submarine wolfpack, 1 transport group
Navy Quality: 3
Air Force: 1 fighter squadron, 3 bomber squadrons
Air Force Quality: 2
Military Doctrine: None
Other Notes:

Mexico
Semi-Presidential Republic (Leftist)/Leader in Transition:
Mexico City
Dissent: 12%
Base IC: 9 (2/9)
Treasury:
Military Spending: 3
Required Military Upkeep: 1
Public Spending: 2
Government Investment: 4
Global Opinion: Neutral (5/6)
Army: 7 infantry divisions, 2 cavalry divisions, 1 artillery brigade
Army Quality: 4
Navy: 1 light vessel group
Navy Quality: 1
Air Force: 1 fighter squadron
Air Force Quality: 1
Military Doctrine: None
Other Notes: This country is leaning towards Syndicalism, and has currently seized most major industrial companies.

Panama
Presidential Republic/President Harmodio Arias de la Madrid:
Panama City
Dissent: 30%
Base IC: 1 (3/11)
Military Spending: 0
Required Military Upkeep: 0
Public Spending: 0
Private Enterprise: 1
Global Opinion: Okay (5/4)
Army: 1 infantry division
Army Quality: 2
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes: The Panama Canal is currently controlled by the United States.

Peru
Republic (Military Junta)/President Oscar Benavides Larrea:
Lima
Dissent: 27%
Base IC: 3 (3/13)
Military Spending: 1
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 1
Global Opinion: Disliked (3/4)
Army: 3 infantry divisions, 1 mountain division
Army Quality: 3
Navy: 1 escort group, 1 submarine wolfpack
Navy Quality: 1
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

United Provinces of America (UPA)
Presidential Republic/President Juan Bautista Sacasa:
Managua
Dissent: 13%
Base IC: 3 (2/13)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 1
Global Opinion: Neutral (6/5)
Army: 3 infantry divisions
Army Quality: 3
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

United States of America (USA)
Presidential Republic/President Herbert Hoover: Stormbringer
Washington D.C
Dissent: 35%
Base IC: 48
Military Spending: 18
Required Military Upkeep: 4
Public Spending: 13
Private Enterprise: 17
Global Opinion: Beloved (7/10)
Army: 1 militia division, 3 infantry divisions, 1 cavalry division
Army Quality: 7
Navy: 5 carriers, 5 battleships, 11 escort groups, 3 light vessel groups, 2 submarine wolfpacks, 5 transport groups
Navy Quality: 8
Air Force: 2 fighter squadrons, 5 bomber squadrons
Air Force Quality: 7
Military Doctrine: None
Other Notes: Due to some radicals, protests have shut down about 1/5 of the industry. The militia division is guarding the Panama Canal. Syndicalists prevail in the Midwest and Northeast, while right-wing groups prevail in the south. The West is the only place with a booming economy and stability.

Venezuela
Presidential Republic/President Juan Bautista Perez:
Caracas
Dissent: 17%
Base IC: 3 (3/12)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 1
Global Opinion: Neutral (5/5)
Army: 1 militia division, 1 infantry division, 1 cavalry division, 1 artillery brigade
Army Quality: 3
Navy: 1 light vessel group
Navy Quality: 1
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:



Africa and Middle East

Spoiler :


Abyssinia
Autocratic Monarchy/Negus Haile Selassie I:
Addis Ababa
Dissent: 29%
Base IC: 3 (3/13)
Treasury: 1
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 0
Private Enterprise: 1
Global Opinion: Neutral (5/6)
Army: 3 militia divisions, 5 infantry divisions, 1 mountaineer division, 3 artillery brigades
Army Quality: 2
Navy: None
Navy Quality: 0
Air Force: 1 fighter squadron
Air Force Quality: 1
Military Doctrine: None
Other Notes:

Egypt
Autocratic Monarchy/King Fuad I:
Cairo
Dissent: 23%
Base IC: 7 (9/17)
Military Spending: 3
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 3
Global Opinion: Okay (3/7)
Army: 3 militia divisions, 5 infantry divisions, 3 cavalry divisions, 1 artillery brigade
Army Quality: 3
Navy: 1 escort group, 1 light vessel group
Navy Quality: 2
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Hejaz
Autocratic Monarchy/Abd Al-llah Bin Ali:
Riyadh
Dissent: 23%
Base IC: 2 (3/12)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 0
Private Enterprise: 1
Global Opinion: Disliked (4/3)
Army: 1 militia division, 1 infantry division, 2 cavalry divisions
Army Quality: 2
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Liberia
Presidential Republic/President Edwin J. Barclay:
Monrovia
Dissent: 9%
Base IC: 2 (3/12)
Military Spending: 0
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 1
Global Opinion: Neutral (6/5)
Army: 2 infantry divisions, 1 artillery brigade
Army Quality: 3
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes: Is a puppet of the United States.

Libya
Autocratic Monarchy/King Idris I al-Senussi:
Tripoli
Dissent: 24%
Base IC: 2 (3/12)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 0
Private Enterprise: 1
Global Opinion: Okay (5/5)
Army: 5 infantry divisions, 1 Ottoman militia division, 2 Ottoman cavalry divisions
Army Quality: 3
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes: Is a puppet of the Ottoman Empire.

Mittelafrika
Autonomous Colonial Government/Staathalter Hermann Goering: Abaddon
Dar es Salaam
Dissent: 18%
Base IC: 6 (2/16)
Treasury: 2
Military Spending: 3
Required Military Upkeep: 2
Public Spending: 1
Private Enterprise: 2
Global Opinion: Liked (5/8)
Army: 2 militia divisions, 7 infantry divisions, 3 cavalry divisions, 1 German marine division
Army Quality: 5
Navy: 4 battleships, 1 light vessel group
Navy Quality: 2
Air Force: 3 bomber squadrons
Air Force Quality: 3
Military Doctrine: None
Other Notes: Is a puppet of Germany.

National France
Republic (Military Junta)/President Philippe Petain:
Algiers
Dissent: 25%
Base IC: 10 (15/20)
Military Spending: 3
Required Military Upkeep: 1
Public Spending: 2
Private Enterprise: 5
Global Opinion: Liked (7/6)
Army: 5 infantry divisions, 1 mountaineer division, 1 light tank division
Army Quality: 4
Navy: 1 escort group, 1 light vessel group, 1 submarine wolfpack
Navy Quality: 3
Air Force: 1 bomber squadron
Air Force Quality: 2
Military Doctrine: None
Other Notes: The former democratic government of France before the Syndicalist takeover. It is now confined to North Africa.

Oman
Autocratic Monarchy/Sheik Said ibn Timur:
Doha
Dissent: 21%
Base IC: 2 (3/12)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 0
Private Enterprise: 1
Global Opinion: Disliked (4/4)
Army: 2 cavalry divisions
Army Quality: 1
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Ottoman Empire
Autocratic Monarchy/Kalif Abdul Mejid II:
Istanbul
Dissent: 26%
Base IC: 14 (18/24)
Military Spending: 6
Required Military Upkeep: 4
Public Spending: 2
Private Enterprise: 6
Global Opinion: Liked (6/7)
Army: 9 militia divisions, 14 infantry divisions, 7 cavalry divisions, 3 mountaineer divisions
Army Quality: 5
Navy: 5 battleships, 2 escort groups, 1 light vessel group, 1 submarine wolfpack
Navy Quality: 5
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Persia
Parliamentary Monarchy/Shah Ahmad Qajar:
Tehran
Dissent: 17%
Base IC: 4 (6/14)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 2
Global Opinion: Neutral (6/5)
Army: 3 infantry divisions, 1 cavalry division, 1 artillery brigade
Army Quality: 4
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

South Africa
Semi-Presidential Republic/President Villiers Clarendon:
Cape Town
Dissent: 11%
Base IC: 3 (3/13)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 1
Global Opinion: Liked (8/5)
Army: 3 infantry divisions
Army Quality: 4
Navy: 1 light vessel group, 1 escort group
Navy Quality: 2
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:
 
Europe

Spoiler :


Austria
Parliamentary Monarchy/King Otto I von Hapsburg: Anonymous2U
Capital: Vienna
Dissent: 12%
Base IC: 13
Military Spending: 8
Required Military Upkeep: 4
Public Spending: 2
Private Enterprise: 3
Global Opinion: Liked (5/8)
Army: 11 infantry divisions, 1 cavalry division, 2 mountain divisions, 9 militia divisions, 1 artillery brigade, 1 motorized division
Army Quality: 6
Navy: 4 battleships, 1 light vessel group, 1 submarine wolfpack
Navy Quality: 3
Air Force: 2 fighter squadrons, 3 bomber squadrons
Air Force Quality: 3
Military Doctrine: None
Other Notes: Controls Bohemia, Bosnia, and Galicia-Lodomiera as puppet nations. All militia garrisoned in puppet nations.

Albania
Autocratic Monarchy/King Wilhelm I:
Tirana
Dissent: 19%
Base IC: 2 (2/12)
Military Spending: 0
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 1
Global Opinion: Hated (3/3)
Army: 1 infantry division, 1 Ottoman militia division
Army Quality: 2
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes: Is a puppet of the Ottoman Empire

Bohemia
Parliamentary Monarchy/Representative Governor Felix zu Schwarzenburg:
Prague
Dissent: 18%
Base IC: 10 (2/20)
Military Spending: 3
Required Military Upkeep: 1
Public Spending: 3
Private Enterprise: 4
Global Opinion: Okay (5/4)
Army: 2 militia divisions, 8 infantry divisions, 1 Austrian militia division
Army Quality: 3
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes: Is a puppet of Austria

Bosnia
Parliamentary Monarchy/Georg Dragicevic:
Sarajevo
Dissent: 23%
Base IC: 2
Military Spending: 0
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 1
Global Opinion: Okay (5/4)
Army: 1 militia division, 1 Austrian militia division
Army Quality: 3
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes: Is a puppet of Austria

Union of Britain
Socialist Republic/Chairman Philipp Snowden: e350tb
London
Dissent: 27%
Base IC: 31
Treasury: 7
Military Spending: 10
Required Military Upkeep: 4
Public Spending: 11
Government Investment: 10
Global Opinion: Neutral (4/7)
Army: 22 militia divisions, 4 infantry divisions, 1 artillery brigade
Army Quality: 6
Navy: 2 carriers, 7 battleships, 3 escort groups, 4 light vessel groups, 1 submarine wolfpack, 1 transport group
Navy Quality: 8
Air Force: 2 fighter squadrons, 5 bomber squadrons
Air Force Quality: 8
Military Doctrine: None
Other Notes: Those militia divisions are the Home Guard and defense volunteers. Therefore, only 7 of those militias can move outside of the British Isles.

Bulgaria
Parliamentary Monarchy/Tsar Ferdinand I:
Sofia
Dissent: 12%
Base IC: 9 (8/19)
Military Spending: 4
Required Military Upkeep: 2
Public Spending: 1
Private Enterprise: 4
Global Opinion: Neutral (6/5)
Army: 16 infantry divisions, 2 cavalry divisions, 2 artillery brigades
Army Quality: 4
Navy: 1 light vessel group
Navy Quality: 2
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Croatia
Parliamentary Monarchy/Representative Governor Alojzije Stepinac:
Zagreb
Dissent: 27%
Base IC: 4 (6/14)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 2
Global Opinion: Disliked (4/4)
Army: 3 militia divisions, 2 infantry divisions, 2 Austrian militia divisions, 1 Hungarian infantry division
Army Quality: 3
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes: Puppet of Hungary

Denmark
Parliamentary Monarchy/King Christian X of Oldenburg: IceKommander
Copenhagen
Dissent: 8%
Base IC: 4 (4/14)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 2
Global Opinion: Neutral (8/4)
Army: 4 infantry divisions
Army Quality: 3
Navy: 1 light vessels group, 1 submarine wolfpack
Navy Quality: 3
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Finland
Parliamentary Monarchy/King Fredrik Kaarle I von Hessen:
Helsinki
Dissent: 19%
Base IC: 4 (3/14)
Military Spending: 3
Required Military Upkeep: 2
Public Spending: 0
Private Enterprise: 1
Global Opinion: Neutral (6/5)
Army: 14 infantry divisions, 1 mountaineer division, 1 artillery brigade
Army Quality: 4
Navy: 1 escort group, 1 light vessel group, 1 submarine wolfpack
Navy Quality: 3
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Flanders-Wallonia
Parliamentary Monarchy/Prime Minister August Borms:
Brussels
Dissent: 30%
Base IC: 7 (9/17)
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 2
Private Enterprise: 3
Global Opinion: Neutral (6/5)
Army: 6 infantry divisions, 1 mountaineer division, 2 artillery brigades
Army Quality: 5
Navy: 1 transport group
Navy Quality: 1
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes: Is a puppet of Germany.

Commune of France
Socialist Republic/President Sebastien Faure: Churchill 25
Paris
Dissent: 30%
Base IC: 37
Treasury: 1
Military Spending: 12
Required Military Upkeep: 7
Public Spending: 13
Government Investment: 12
Global Opinion: Neutral (4/7)
Army: 5 militia divisions, 9 infantry divisions, 6 cavalry divisions, 14 motorized divisions, 4 light tank divisions, 3 marine divisions, 2 mountaineer divisions, 7 artillery brigades
Army Quality: 6
Navy: 1 carrier, 2 battleships, 1 submarine wolfpack, 1 transport group
Navy Quality: 6
Air Force: 6 fighter squadrons, 5 bomber squadrons
Air Force Quality: 4
Military Doctrine: None
Other Notes:

Galicia-Lodomiera
Parliamentary Monarchy/Representative Governor Karl-Stephen von Hapsburg:
Cracow
Dissent: 20%
Base IC: 3
Military Spending: 1
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 1
Global Opinion: Okay (5/4)
Army: 3 militia divisions, 3 infantry divisions, 2 Austrian militia divisions
Army Quality: 2
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes: Is a puppet of Austria

Germany
Parliamentary Monarchy/Kaiser Wilhelm II von Hohenzollern:
Berlin
Dissent: 28%
Base IC: 35 (10/45)
Military Spending: 21
Treasury: 1
Required Military Upkeep: 13
Public Spending: 10
Private Enterprise: 4
Global Opinion: Beloved (7/10)
Army: 7 militia divisions, 49 infantry divisions, 5 cavalry divisions, 1 motorized division, 3 light tank divisions, 4 marine divisions
Army Quality: 8
Navy: 3 carriers, 20 battleships, 7 escort groups, 7 light vessel groups, 2 submarine wolfpacks, 3 transport groups
Navy Quality: 6
Air Force: 5 fighter squadrons, 13 bomber squadrons
Air Force Quality: 5
Military Doctrine: None
Other Notes: Controls AOG, Flanders-Wallonia, Mittelafrika, and United Baltic Duchy as puppets.

Hungary
Parliamentary Monarchy/King Otto II von Hapsburg: Condor_Green
Budapest
Dissent: 16%
Base IC: 14 (21/24)
Treasury: 3
Military Spending: 4
Required Military Upkeep: 2
Public Spending: 3
Private Enterprise: 7
Global Opinion: Liked (6/7)
Army: 16 infantry divisions
Army Quality: 5
Navy: Landlocked
Navy Quality: 0
Air Force: 1 fighter squadron
Air Force Quality: 3
Military Doctrine: None
Other Notes: Control Croatia as a puppet.

Ireland
Semi-Presidential Republic/President Michael Collins:
Dublin
Dissent: 21%
Base IC: 4 (6/14)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 2
Global Opinion: Neutral (7/4)
Army: 1 militia division, 3 infantry divisions
Army Quality: 3
Navy: 1 transport group
Navy Quality: 1
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Italian Federation
Theocracy/Pope Pius XI: Fuschia
Rome
Dissent: 23%
Base IC: 12
Military Spending: 8
Required Military Upkeep: 2
Public Spending: 1
Private Enterprise: 3
Global Opinion: Okay (5/4)
Army: 2 militia divisions, 3 infantry divisions, 3 mountaineer divisions, 6 artillery brigades
Army Quality: 4
Navy: 1 battleship, 3 escort groups, 1 light vessel group, 1 submarine wolfpack, 1 transport group
Navy Quality: 3
Air Force: 1 fighter squadrons
Air Force Quality: 3
Military Doctrine: None
Other Notes:

Lithuania
Parliamentary Monarchy/King Mindaugus III von Urach:
Wilno
Dissent: 18%
Base IC: 5 (6/15)
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 2
Global Opinion: Neutral (6/5)
Army: 8 infantry divisions, 1 artillery brigade
Army Quality: 4
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Netherlands
Parliamentary Monarchy/Queen Wilhelmina:
Amsterdam
Dissent: 21%
Base IC: 6 (6/16)
Military Spending: 3
Required Military Upkeep: 2
Public Spending: 1
Private Enterprise: 2
Global Opinion: Liked (7/6)
Army: 12 infantry divisions, 4 artillery brigades
Army Quality: 4
Navy: 1 light vessel group, 1 submarine wolfpack, 1 transport group
Navy Quality: 2
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Norway
Parliamentary Monarchy/King Haakon VII von Oldenburg:
Oslo
Dissent: 7%
Base IC: 3 (3/13)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 1
Global Opinion: Liked (7/6)
Army: 3 infantry divisions
Army Quality: 4
Navy: 1 escort group, 1 submarine wolfpack
Navy Quality: 2
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Poland
Parliamentary Monarchy (De jure)/Regent Janusz Radziwill: Donald 2
Warsaw
Dissent: 15%
Base IC: 5 (3/15)
Military Spending: 3
Required Military Upkeep: 2
Public Spending: 1
Private Enterprise: 1
Global Opinion: Neutral (6/5)
Army: 11 infantry divisions, 5 cavalry divisions
Army Quality: 5
Navy: Landlocked
Navy Quality: 0
Air Force: 2 fighter squadrons, 1 bomber squadron
Air Force Quality: 3
Military Doctrine: None
Other Notes:

Portugal
Semi-Presidential Republic/President Antonio da Fragosa Carmona:
Lisbon
Dissent: 20%
Base IC: 4 (3/14)
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 1
Global Opinion: Neutral (6/5)
Army: 6 infantry divisions
Army Quality: 4
Navy: 1 light vessel group, 1 submarine wolfpack, 1 transport group
Navy Quality: 5
Air Force: 1 bomber squadron
Air Force Quality: 3
Military Doctrine: None
Other Notes:

Republic of the Sicilies
Authoritarian Republic (Syndicalist)/President Palmiro Togliatti: Justo
Naples
Dissent: 29%
Base IC: 6 (1/16)
Military Spending: 4
Required Military Upkeep: 1
Public Spending: 1
Government Investment: 1
Global Opinion: Okay (4/5)
Army: 1 conscript division, 1 militia division, 3 infantry divisions, 2 artillery brigades, 1 mountain division
Army Quality: 4
Navy: 2 submarine wolfpacks
Navy Quality: 3
Air Force: 1 bomber squadron
Air Force Quality: 0
Military Doctrine: None
Other Notes:

(Iron Guard) Romania
Presidential Republic/Conducator Corneliu Zelea Codreanu:
Bucharest
Dissent: 23%
Base IC: 6 (6/16)
Military Spending: 3
Required Military Upkeep: 2
Public Spending: 1
Private Enterprise: 2
Global Opinion: Neutral (6/5)
Army: 2 militia divisions, 10 infantry divisions, 2 cavalry divisions, 2 artillery brigades
Army Quality: 4
Navy: 1 light vessel group, 1 submarine wolfpack
Navy Quality: 2
Air Force: 1 fighter squadron, 2 bomber squadrons
Air Force Quality: 2
Military Doctrine: None
Other Notes:

Russia
Autocratic Monarchy/'President' Petr Wrangel:
St. Petersburg
Dissent: 36%
Base IC: 22 (9/32)
Military Spending: 17
Required Military Upkeep: 15
Public Spending: 2
Private Enterprise: 3
Global Opinion: Liked (6/8)
Army: 115 infantry divisions, 3 cavalry divisions, 1 light tank division, 15 artillery brigades
Army Quality: 3
Navy: 2 battleships, 1 escort group, 2 light vessel groups, 3 submarine wolfpacks
Navy Quality: 4
Air Force: 5 fighter squadrons, 2 bomber squadrons
Air Force Quality: 3
Military Doctrine: None
Other Notes: Czar Michael I is more of an electoral manipulative leader, but does not govern the nation.

Serbia
Republic (Currently military junta)/President Milutin Nedic:
Belgrade
Dissent: 21%
Base IC: 3 (3/13)
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 0
Private Enterprise: 1
Global Opinion: Disliked (5/3)
Army: 6 infantry divisions, 3 cavalry divisions, 1 mountaineer division, 3 artillery brigades
Army Quality: 3
Navy: Landlocked
Navy Quality: 0
Air Force: 1 fighter squadron, 1 bomber squadron
Air Force Quality:
Military Doctrine: None
Other Notes:

Spain
Parliamentary Monarchy/King Alfonso XIII de Borbon: Sheep
Madrid
Dissent: 48%
Base IC: 11 (7/22)
Treasury: 2
Military Spending: 6
Required Military Upkeep: 4
Public Spending: 2
Private Enterprise: 3
Global Opinion: Liked (7/6)
Army: 2 militia divisions, 19 infantry divisions, 1 cavalry division, 1 light tank division, 1 mountaineer division, 2 artillery brigades, 1/2 of a motorized division
Army Quality: 4
Navy: 2 battleships, 2 light vessel groups, 1 submarine wolfpack, 1 transport group
Navy Quality: 3
Air Force: 3 fighter squadrons, 5 bomber squadrons
Air Force Quality: 3
Military Doctrine: None
Other Notes: Spain currently has Syndicalist rebellions in the east and unsatisfied Carlists to the north of this fragmented nation.

Sweden
Parliamentary Monarchy/King Gustaf V Bernadotte: Locker
Stockholm
Dissent: 5%
Base IC: 6 (1/16)
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 2
Private Enterprise: 2
Global Opinion: Liked (8/6)
Army: 1 militia division, 4 infantry divisions, 1 artillery brigade, 1 mountain division
Army Quality: 5
Navy: 2 escort groups, 1 light vessel group, 1 submarine wolfpack, 1 transport group
Navy Quality: 3
Air Force: 2 bomber squadrons
Air Force Quality: 4
Military Doctrine: None
Other Notes:

Switzerland
Parliamentary Republic/President Albert Meyer:
Bern
Dissent: 4%
Base IC: 4 (3/14)
Treasury:
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 1
Global Opinion: Admired (9/6)
Army: 6 infantry divisions, 3 mountaineer divisions, 1 artillery brigade
Army Quality: 8
Navy: Landlocked
Navy Quality: 0
Air Force: 1 bomber squadron
Air Force Quality: 4
Military Doctrine: None
Other Notes: Switzerland is currently one of the most fortified nations in Europe, and has independence guaranteed by most nations. Respect the neutrality. ;)

Ukraine
Parliamentary Monarchy/King Vasily I von Hapsburg:
Kiev
Dissent: 11%
Base IC: 7 (6/17)
Treasury: 1
Military Spending: 4
Required Military Upkeep: 3
Public Spending: 1
Private Enterprise: 2
Global Opinion: Neutral (6/6)
Army: 18 infantry divisions, 1 cavalry division, 1 motorized division, 2 mountaineer divisions
Army Quality: 4
Navy: 1 battleship, 1 escort group, 1 light vessel group, 1 submarine wolfpack
Navy Quality: 3
Air Force: 1 fighter squadron
Air Force Quality: 2
Military Doctrine: None
Other Notes:

United Baltic Duchy
Autonomous Duchy of Germany/Duke Adolf Friedrich von Mecklenburg:
Riga
Dissent: 20%
Base IC: 6 (6/16)
Treasury: 3
Military Spending: 3
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 2
Global Opinion: Neutral (6/6)
Army: 2 militia divisions, 2 infantry divisions, 1 cavalry division, 1 artillery brigade
Army Quality: 3
Navy: 1 escort group, 1 light vessel group, 1 submarine wolfpack, 1 transport group
Navy Quality: 3
Air Force: 1 fighter squadron
Air Force Quality: 3
Military Doctrine: None
Other Notes:

White Ruthenia
Parliamentary Monarchy/King Vladimir I von Hohenzollern:
Minsk
Dissent: 17%
Base IC: 6 (9/16)
Treasury: 3
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 3
Global Opinion: Neutral (6/5)
Army: 6 infantry divisions, 1 artillery brigade
Army Quality:
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:



Asia

Spoiler :


Afghanistan
Autocratic Monarchy/King Mohammad Zaher Shah:
Kabul
Dissent: 21%
Base IC: 2 (3/12)
Military Spending: 1
Required Military Upkeep: 1
Public Spending: 0
Private Enterprise: 1
Global Opinion: Okay (4/5)
Army: 5 militia divisions, 1 infantry division, 1 cavalry division
Army Quality: 2
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Alash Orda
Semi-Presidential Republic/President Ali Khan Bukaiklianov:
Astana
Dissent: 19%
Base IC: 6 (6/16)
Treasury: 2
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 3
Global Opinion: Neutral (5/6)
Army: 5 infantry divisions, 2 cavalry divisions, 2 mountain divisions
Army Quality: 3
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Allgemeine Ostasiatische Gesellschaft (AOG, Germany's General East Asian Company)
Autonomous Colonial Government/Governor Alexander von Falkenhausen:
Guilin
Dissent: 25%
Base IC: 10
Military Spending: 6
Required Military Upkeep: 4
Public Spending: 1
Private Enterprise: 3
Global Opinion: Liked (6/7)
Army: 10 militia divisions, 26 infantry divisions
Army Quality: 2
Navy: 1 transport group
Navy Quality: 1
Air Force: 1 fighter squadron
Air Force Quality: 2
Military Doctrine: None
Other Notes: Is a puppet of Germany

Armenia
Semi-Independent Pashaluk/Pasha Andranik Toros Ozanian:
Yerevan
Dissent: 14%
Base IC: 2 (3/12)
Treasury: 2
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 0
Private Enterprise: 1
Global Opinion: Okay (4/5)
Army: 1 militia division, 2 infantry divisions
Army Quality: 1
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes: Is a puppet of the Ottoman Empire

Australasian Confederation
Parliamentary Monarchy/Representative Governor-General Stanley Bruce:
Canberra
Dissent: 12%
Base IC: 8 (8/18)
Treasury: 2
Military Spending: 4
Required Military Upkeep: 2
Public Spending: 2
Private Enterprise: 2
Global Opinion: Admired (8/7)
Army: 3 militia divisions, 10 infantry divisions, 5 cavalry divisions
Army Quality: 6
Navy: 1 escort group, 1 light vessel group, 1 submarine wolfpack, 2 transport groups
Navy Quality: 6
Air Force: 1 bomber squadron
Air Force Quality: 3
Military Doctrine: None
Other Notes:

Azerbaijan
Semi-Presidential Republic/President Rajib Kulbenzhian:
Baku
Dissent: 16%
Base IC: 3 (3/13)
Treasury: 3
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 1
Global Opinion: Neutral (5/6)
Army: 3 infantry divisions
Army Quality: 2
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Bengal
Socialist Republic/President Rajendra Prasad:
Calcutta
Dissent: 46%
Base IC: 7 (6/16)
Treasury: 3
Military Spending: 3
Required Military Upkeep: 1
Public Spending: 2
Government Investment: 2
Global Opinion: Disliked (4/4)
Army: 5 infantry divisions, 1 artillery brigade
Army Quality: 2
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Bhutan
Autocratic Monarchy/King Jigme Wangchuk:
Dzongkha
Dissent: 8%
Base IC: 2 (3/12)
Treasury: 2
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 0
Private Enterprise: 1
Global Opinion: Disliked (6/2)
Army: 3 infantry divisions
Army Quality: 1
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Burma
Presidential Republic/President Sao Yang Wen Pin:
Rangoon
Dissent: 9%
Base IC: 2 (3/12)
Treasury: 1
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 0
Private Enterprise: 1
Global Opinion: Neutral (6/5)
Army: 2 militia divisions, 3 infantry divisions
Army Quality: 2
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Delhi
Parliamentary Monarchy/Representative Governor Mohammad Shuja ul-Mulk:
Delhi
Dissent: 23%
Base IC: 5 (6/15)
Treasury: 1
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 2
Global Opinion: Neutral (7/4)
Army: 5 infantry divisions
Army Quality: 3
Navy: 1 escort group
Navy Quality: 3
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Don-Kuban Union
Presidential Republic/Hetman Petr Krasnov:
Krasnodar
Dissent: 22%
Base IC: 4 (3/14)
Treasury: 3
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 1
Global Opinion: Okay (5/4)
Army: 2 infantry divisions, 4 cavalry divisions
Army Quality: 3
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Fengtien Republic
Semi-Presidential Republic/President Zhang Xueling: Stuck in Pi
Harbin
Dissent: 34%
Base IC: 9 (3/19)
Military Spending: 5
Required Military Upkeep: 2
Public Spending: 1
Private Enterprise: 3
Global Opinion: Neutral (4/7)
Army: 2 militia divisions, 7 infantry divisions, 2 cavalry divisions, 2 mountaineer divisions, 2 artillery brigades, 4 Japanese militia, 7 Japanese infantry divisions, 6 Japanese cavalry divisions, 2 Japanese artillery brigades
Army Quality: 4
Navy: 1 light vessel group, 1 submarine wolfpack
Navy Quality: 2
Air Force: 1 fighter squadron, 1 bomber squadron
Air Force Quality: 2
Military Doctrine: None
Other Notes: Is a puppet of Japan

Georgia
Socialist Republic/President Kandid Charkviani:
Tbilisi
Dissent: 26%
Base IC: 3 (3/13)
Treasury: 3
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 0
Government Investment: 1
Global Opinion: Disliked (4/4)
Army: 6 infantry divisions
Army Quality: 3
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Japan
Parliamentary Monarchy/Emperor Hirohito: Crezth
Tokyo
Dissent: 11%
Base IC: 23 (9/33)
Treasury: 3
Military Spending: 14
Required Military Upkeep: 10
Public Spending: 3
Private Enterprise: 6
Global Opinion: Admired (6/9)
Army: 21 militia divisions, 30 infantry divisions, 5 cavalry divisions, 5 artillery brigades
Army Quality: 6
Navy: 4 carriers, 6 battleships, 4 escort groups, 8 light vessel groups, 2 submarine wolfpacks, 4 transport groups
Navy Quality: 7
Air Force: 4 fighter squadrons, 7 bomber squadrons
Air Force Quality: 6
Military Doctrine: None
Other Notes: Controls Fengtien Republic and Transamur as puppets.

Legation Cities
Independent Economic Union/Governor-General Cecil Clementi:
Shanghai
Dissent: 6%
Base IC: 3 (3/13)
Military Spending: 1
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 1
Global Opinion: Liked (7/6)
Army: 4 militia divisions, 1 infantry division
Army Quality: 3
Navy: None
Navy Quality: 0
Air Force: 1 bomber squadron
Air Force Quality:
Military Doctrine: None
Other Notes:

Mongolia
Autocratic Monarchy/Khan Roman Ungern von Sternberg:
Urga
Dissent: 21%
Base IC: 8 (9/18)
Treasury:
Military Spending: 3
Required Military Upkeep: 1
Public Spending: 2
Private Enterprise: 3
Global Opinion: Disliked (2/5)
Army: 2 militia divisions, 6 infantry divisions, 2 cavalry divisions, 1 artillery brigade
Army Quality: 3
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Nepal
Autocratic Monarchy/King Tribhuvana:
Kathmandu
Dissent: 10%
Base IC: 4 (6/14)
Treasury: 2
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 1
Private Enterprise: 2
Global Opinion: Okay (6/3)
Army: 3 infantry divisions
Army Quality: 1
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Philippines
Semi-Presidential Republic/President Manuel Quezon:
Manila
Dissent: 20%
Base IC: 2 (3/12)
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 0
Private Enterprise: 1
Global Opinion: Liked (8/5)
Army: 1 militia division, 3 infantry divisions
Army Quality: 4
Navy: 1 escort group
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes: Is a puppet of the United States

Princely Federation
Federation of Independent States/Provisional Rajadhiraja Bahadur Bathram of Maler Kotla:
Capital
Dissent: 30%
Base IC: 5 (2/15)
Military Spending: 3
Required Military Upkeep: 2
Public Spending: 1
Private Enterprise: 1
Global Opinion: Okay (5/5)
Army: 10 infantry divisions
Army Quality: 3
Navy: 2 escort groups
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Qing Empire
Autocratic Monarchy/Emperor Pu Yi: Adrogans
Beijing
Dissent: 28%
Base IC: 10 (6/20)
Military Spending: 6
Required Military Upkeep: 4
Public Spending: 1
Private Enterprise: 3
Global Opinion: Neutral (7/4)
Army: 1 militia division, 25 infantry divisions, 3 cavalry divisions
Army Quality: 3
Navy: 1 battleship, 1 escort group, 1 light vessel group, 1 submarine wolfpack
Navy Quality: 3
Air Force: 2 fighter squadrons, 2 bomber squadrons
Air Force Quality: 2
Military Doctrine: None
Other Notes:

Shangqing Tianguo
Theocracy/Great Teacher Ziang Tianran:
Xa'an
Dissent: 22%
Base IC: 3 (3/13)
Treasury: 3
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 0
Private Enterprise: 1
Global Opinion: Okay (4/5)
Army: 10 militia divisions, 2 infantry divisions, 3 mountaineer divisions
Army Quality: 2
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Siam
Autocratic Monarchy/King Rama VIII:
Bangkok
Dissent: 11%
Base IC: 3 (3/13)
Military Spending: 1
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 1
Global Opinion: Okay (5/4)
Army: 1 militia division, 2 infantry divisions
Army Quality: 2
Navy: 2 battleships, 2 light vessel groups
Navy Quality: 2
Air Force: 1 fighter squadron, 1 bomber squadron
Air Force Quality: 2
Military Doctrine: None
Other Notes:

Tibet
Theocracy/Dalai Lama Tenzin Gyatso:
Lhasa
Dissent: 13%
Base IC: 2 (3/12)
Treasury: 3
Military Spending: 1
Required Military Upkeep: 0
Public Spending: 0
Private Enterprise: 1
Global Opinion: Okay (3/6)
Army: 2 militia divisions, 1 infantry division, 1 artillery brigade
Army Quality: 2
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Transamur
Presidential Republic/Ruler of All Russias Alexandr Kolchak:
Vladivostok
Dissent: 32%
Base IC: 4 (3/14)
Treasury: 3
Military Spending: 2
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 1
Global Opinion: Neutral (4/7)
Army: 6 infantry divisions, 1 cavalry division, 2 motorized divisions, 2 artillery brigades, 1 Japanese militia division, 4 Japanese infantry divisions, 2 Japanese artillery brigades
Army Quality: 4
Navy: 1 light vessel group, 1 submarine wolfpack, 1 transport group
Navy Quality: 2
Air Force: 1 bomber squadron
Air Force Quality: 2
Military Doctrine: None
Other Notes: Is a puppet of Japan.

Turkestan
Autocratic & Theocratic Monarchy/Kalif Mohammad Alim Khan:
Samarkand
Dissent: 18%
Base IC: 7 (9/17)
Treasury: 3
Military Spending: 3
Required Military Upkeep: 1
Public Spending: 1
Private Enterprise: 3
Global Opinion: Okay (4/5)
Army: 2 militia divisions, 5 infantry divisions, 2 cavalry divisions, 3 artillery brigades
Army Quality: 3
Navy: None
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Xibei San Ma
Various Warlord Territories/Warlord Ma Hongkui:
Golmud
Dissent: 36%
Base IC: 3 (2/13)
Military Spending: 2
Required Military Upkeep: 2
Public Spending: 0
Private Enterprise: 1
Global Opinion: Okay (3/6)
Army: 2 militia divisions, 10 infantry divisions, 2 cavalry divisions
Army Quality: 2
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:

Yunnan
Various Warlord Territories/Warlord Long Yun:
Kunming
Dissent: 28%
Base IC: 4 (3/14)
Military Spending: 2
Required Military Upkeep: 2
Public Spending: 1
Private Enterprise: 1
Global Opinion: Okay (5/5)
Army: 18 infantry divisions
Army Quality: 2
Navy: Landlocked
Navy Quality: 0
Air Force: None
Air Force Quality: 0
Military Doctrine: None
Other Notes:
 
Spoiler :

Original January 1936 map.

Alliances:

Mitteleuropa: Germany, Flandern-Wallonien, White Ruthenia, Lithuania, United Baltic Duchy, Ukraine. (German Puppets are Mittelafrika and Allgemeine Ostasiatische Gesellschaft, but are not officially in the alliance)

Entente: Canada, Caribbean Federation, Delhi, Australasia Confederation, National France

Internationale Commune: Commune of France, Republic of the Sicilies

Austria-Hungary: Austria, Hungary, Bosnia, Croatia, Bohemia, Galicia-Lodomiera


Current Stationing of Troops

This is a listing to show a countries' divisions that are currently residing in another nation. (Includes Colonial Possessions and Other Countries, including during War)

AOG: Hainan (1 infantry).

Australasian Confederation: Port Moresby (1 militia)

Austria: Bohemia (1 militia); Bosnia (1 militia); Croatia (2 militia); Galicia-Lodomiera (2 militia); and Hungary (2 militia).

Caribbean Federation: Trinidad (1 militia); Jamaica (1 militia); Bermuda (1 militia); and the Bahamas (1 militia).

Germany: Sierra Leone (1 militia); Djibouti (1 militia); Suez Canal Zone (1 militia); Morocco (1 militia); Malta (1 militia); Sri Lanka (1 militia); Singapore (1 militia); Papua New Guinea (1 militia); Mittelafrika (1 marine); Qingdao (1 marine, 1 infantry); Singapore (1 marine); Truk (1 marine); Hainan (1 infantry); and Vietnam (1 infantry).

Hungary: 1 infantry division in Croatia.

Japan: Korea (2 infantry, 2 militia, 1 artillery); Manchuria (4 militia, 9 infantry, 6 cavalry, 4 artillery); Taiwan (2 infantry, 1 artillery); Okinawa (1 militia); Iwo Jima (1 militia); Transamur (4 infantry, 1 militia, 2 artillery); Marcus Island (1 militia); Etorofu (2 militia); Shumushushima (1 militia); Dalian (2 militia)

Netherlands: Java (3 infantry)

Ottoman Empire: Albania (1 militia, 1 artillery); Libya (2 militia, 1 cavalry)

Spain: Mallorca (1 infantry); Spanish Morocco (2 infantry); West Sahara (1 infantry); Canary Islands (1 infantry); Bata (1 militia)

USA: Panama Canal Zone (1 militia)
 
1st post, yay.

Glory to Commune France
 
Map?


Interested, didn't I claim anything?
 
Confirming Japan.
 
Could you list who's playing which nation in the nation list, because I forget who is playing which one while looking at nations and then I have to look up new nations all over again. Yes, I'm lazy, I'm sorry, but it does make it a bit more difficult (for me, anyways).
 
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