Carrier question

Txurce

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Jan 4, 2002
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I have a bomber on a carrier. Nothing happened when I put the "strike" icon over a city within range. Drawing closer to another city that had just been surrounded by units, the effective range shrunk when aimed in that direction. It did not shrink in the rst of the circle. Does someone have any ideas as to what's going on, or what I'm missing?
 
Bombers and artillery can shoot over mountains, but they still can only attack hexes that one of your units (or allies) can see.

I've never had any problems with bomber range off carriers as such - only problems making sure I could spot for them.
 
Strange. I don't know how to fix it, but I can tell you it's not normal and shouldn't work that way.
 
Bombers and artillery can shoot over mountains, but they still can only attack hexes that one of your units (or allies) can see.

I've never had any problems with bomber range off carriers as such - only problems making sure I could spot for them.

Spotting was the issue. I had to put someone next to the city (and the adjacent units) in order to bomb it. Once I took it, then I could bomb units nearby, even if no one was adjacent to them.
 
In my opinion, this is something that needs to be changed. Line of sight isnt much of an issue when you're at 30,000 feet. Yeah, arty needs forward observers, but bombers and other aircraft shouldnt need it.
 
I haven't actually messed around with flight in this civ yet. Does it work the way I seem to remember in civ 4? When you fly over an area you retain vision of that area for the entire turn. I guess oil permitting, one could load up a bomber and fighter in the carrier, scan the area with the fighter first, then hit the newly sighted tiles with the bomber. Again, just guessing, haven't tried it.
 
I haven't actually messed around with flight in this civ yet. Does it work the way I seem to remember in civ 4? When you fly over an area you retain vision of that area for the entire turn. I guess oil permitting, one could load up a bomber and fighter in the carrier, scan the area with the fighter first, then hit the newly sighted tiles with the bomber. Again, just guessing, haven't tried it.

This is my first time building aircraft as well. I also had the thought of having a fighter do recon, rather than landing some cannon fodder as a spotter. My game's almost over, but I may rush a fighter and test it just to find out.
 
No, it's not the same as Civ IV. Aircraft give you a 6 hex radius of sight always, but their missions are different. Bombers just bomb targets. Fighters can do intercept, air sweeps, or attacks. Intercept is flying a cap and defending. Air sweeps are used to check for interceptors before a bomber attack but they dont give you any sight - just tell you whether your fighter found any ground resistance. And attacks are obvious, and seem more potent than in Civ IV. I have one-shot land units with fighters doing an attack mission.
 
I haven't actually messed around with flight in this civ yet. Does it work the way I seem to remember in civ 4? When you fly over an area you retain vision of that area for the entire turn. I guess oil permitting, one could load up a bomber and fighter in the carrier, scan the area with the fighter first, then hit the newly sighted tiles with the bomber. Again, just guessing, haven't tried it.

Hmm, this reminds me of one thing I miss from Civ4: the whole "satellite removes map fog permanently".

Or is there something that does this that I just haven't seen?
 
The fact that you cannot peform an airstrike on not visible units or cities is a good thing. Otherwise you could park 5 carriers and 10 destroyers near the opponent's continent and level it down. This way you actually need to have units (spotters) on the landmass, units that can get killed.

And this is how it works in life as well; US (carpet) bombing of Germany was aimed at targeting large and known features (usually cities), not precision bombing of units.
 
This is my first time building aircraft as well. I also had the thought of having a fighter do recon, rather than landing some cannon fodder as a spotter. My game's almost over, but I may rush a fighter and test it just to find out.

The fighter doesn't have a recon mission really, you don't have to do anything with the fighter. What it gives is 6 tiles visibility in all directions, so a fighter on a carrier will give the carrier 6 tiles visibilty as it moves. If you move your carrier with fighter and bomber to within 6 tiles you can bomb anything with the both planes :cool: and no help from other units :)
 
The fact that you cannot peform an airstrike on not visible units or cities is a good thing. Otherwise you could park 5 carriers and 10 destroyers near the opponent's continent and level it down. This way you actually need to have units (spotters) on the landmass, units that can get killed.

And this is how it works in life as well; US (carpet) bombing of Germany was aimed at targeting large and known features (usually cities), not precision bombing of units.

I certainly agree with this method for units, but not for cities. The US didn't put an infantry regiment outside Berlin before being able to bomb it.
 
I certainly agree with this method for units, but not for cities. The US didn't put an infantry regiment outside Berlin before being able to bomb it.

even though the USAAF toke care in trying to not hit civilians, they still did, because t aiming was almost impossible
 
The fighter doesn't have a recon mission really, you don't have to do anything with the fighter. What it gives is 6 tiles visibility in all directions, so a fighter on a carrier will give the carrier 6 tiles visibilty as it moves. If you move your carrier with fighter and bomber to within 6 tiles you can bomb anything with the both planes :cool: and no help from other units :)

Even better.
 
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