Carthage. Copper mine island?

outofthebox

Chieftain
Joined
Apr 18, 2012
Messages
55
Hi, so playing Phoenicia atm

I went to mine+road the copper island outside my first city... and I still cant build spearmen/axemen.

Did i forget something?
 
That's the usual game mechanic. Mines need to be connected to one of your cities or fort by road, so the only solution for single-tile-islands is to build a fort on them.
 
I suggest you found on the copper, gives you less trouble when you want to keep playing after the classical era.
 
I suggest you found on the copper, gives you less trouble when you want to keep playing after the classical era.
In that case, the Greek player should have the option to construct a land bridge.

Or at least they should receive Amphibious bonus.

Siege_tryre.gif
 
In that case, the Greek player should have the option to construct a land bridge.

Or at least they should receive Amphibious bonus.

Siege_tryre.gif

The island is Cyprus, notice the Cyprium
 
I'm confused - isn't the copper island Cyprus?? What else should it represent?
 
^ But if it's the Phoenician capital, it would be Tyre, no?

070514_Tyre_02.jpg


The island of Tyre was so close to the mainland that it is now the tip of an isthmus (the mole that Alexander built remained and sand gathered over time)
 
The island of Tyre was so close to the mainland that it is now the tip of an isthmus (the mole that Alexander built remained and sand gathered over time)
Yeah, but Phoenicia/Carthage is played in the 3000 BC start, so Tyre should be an island, no?
 
Yeah, but Phoenicia/Carthage is played in the 3000 BC start, so Tyre should be an island, no?

it was a half mile off shore which is too close to be an island. The circumference of the Earth is ~24,900 miles, AFAIK the map is less than 249 tiles wide, (24,900)/(249)=100, in other words a tile is over a hundred miles wide making the distance between Tyre and the mainland a whole 1/200th of tile. To make it an island there would need to be a tile of coast between them making the distance 400x what it is in real life...
 
it was a half mile off shore which is too close to be an island. The circumference of the Earth is ~24,900 miles, AFAIK the map is less than 249 tiles wide, (24,900)/(249)=100, in other words a tile is over a hundred miles wide making the distance between Tyre and the mainland a whole 1/200th of tile. To make it an island there would need to be a tile of coast between them making the distance 400x what it is in real life...
LOL

You do realize Europe and Japan are grossly oversized on the map already don't you? The map was never meant to be mathematically accurate - in face it can't possibly be, because IRL landscapes do not come in equally sized squares.
 
LOL

You do realize Europe and Japan are grossly oversized on the map already don't you? The map was never meant to be mathematically accurate - in face it can't possibly be, because IRL landscapes do not come in equally sized squares.

Europe is oversized because there are so many civs, if it were to scale it couldn't do it's historical role. Japan also needs to be oversized so it can actually work (and Rhye is a Japanophile). There is no gameplay reason for Tyre to be an island; it's so small that Pittsburg International Airport is 10x as big as the modern city of Tyre...
 
There is no gameplay reason for Tyre to be an island
I thought so until I saw the suggestion the Phoenicia settle Cyprus in this thread.

In RFCE both Venice and Constantinople are 1 tile "islands", in that River/Coast surround the tiles on all 4 sides. IMO that provides both historical realism and interesting gameplay.

That is something DoC could adopt IMO, maybe not at Tyre, but definitely at:

(1) Sicily. Add a short (1 tile length) River to separate it from the Italian peninsula. Units attacking from mainland Europe should receive Amphibious penalty.

(2) Constantinople. The Golden Horn and the Bosphorus can be represented by short Rivers.

(3) Singapore. Make it more defensible as an enclave for the Portuguese/English.

(4) Hong Kong. Similar to Singapore.

(5) Amsterdam. Use Rivers to separate it from the European mainland. This represents how the Dutch flood their own land as a defense against invasions. Will also make AI Netherlands slightly more viable against France/Germany.
 
Please don't use the RFCE map as an example. Just ... don't.

And the island is clearly Cyprus. Why else the copper?
 
I thought so until I saw the suggestion the Phoenicia settle Cyprus in this thread.

In RFCE both Venice and Constantinople are 1 tile "islands", in that River/Coast surround the tiles on all 4 sides. IMO that provides both historical realism and interesting gameplay.

That is something DoC could adopt IMO, maybe not at Tyre, but definitely at:

(1) Sicily. Add a short (1 tile length) River to separate it from the Italian peninsula. Units attacking from mainland Europe should receive Amphibious penalty.

(2) Constantinople. The Golden Horn and the Bosphorus can be represented by short Rivers.

(3) Singapore. Make it more defensible as an enclave for the Portuguese/English.

(4) Hong Kong. Similar to Singapore.

(5) Amsterdam. Use Rivers to separate it from the European mainland. This represents how the Dutch flood their own land as a defense against invasions. Will also make AI Netherlands slightly more viable against France/Germany.

I want this on Denmark. Having a river separate Jutland and the Danish islands, as well as make Copenhagen more defensible. Just my opinion of course.
 
excuse my ignorance here but i assume its impossible to alter the size of the individual tiles in the game?
 
What do you mean by that?
 
by tile i mean a square on the map, i thought they were called tiles in civ 4
 
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