'All coastal cities get a free habor. Units may cross mountains after the first great general is earned, but taking 50 HP damage if they end a turn on a mountain.'
So they can walk over mountain tiles but take 50 HP damage when they end their turn on a mountain.
Does that mean that mountains have no movement penalties associated with it (like hills) and instead act like flat land? Otherwise it would be hardly useful when you want to cross more than 1 mountain tile as moving over 2 mountain tiles means you stop twice, losing all your health.
Thoughts?
So they can walk over mountain tiles but take 50 HP damage when they end their turn on a mountain.
Does that mean that mountains have no movement penalties associated with it (like hills) and instead act like flat land? Otherwise it would be hardly useful when you want to cross more than 1 mountain tile as moving over 2 mountain tiles means you stop twice, losing all your health.
Thoughts?