So, would you prefer to build catapults over battering rams/siege towers or both? Are we talking about multiplayer (vs humans, who are more clever defenders & might try to hinder your battering ram/units to reach their city) or also singleplayer?
When we talk about whether a unit is cheap or expensive, we are talking about how they compare to other units. Obviously every single unit will benefits from these modifiers.
A catapult costs 120 prod points.
A battering ram costs only 65, and will affect every single chariot (eventually knights, assuming you conquered territory with iron with your chariots) attacking the city. And it doesn't have to wait to attack, disregarding whether you have a GG or not (trying to get an early GG on deity completely conditions your early game, btw, and it's not always doable).
Later on, a siege tower is 100 prod points, still cheaper than a catapult.
And on SP the AI will always bombard the catapult, while the units escorting the ram/tower will be ok as long as you bring a ranged unit (archer/crossbow) behind, as a bait for the initial city bombardment.
So considering both production, movement and healing time, support units are always better than catapults.
That's the problem here. The discord guide is obviously heavily influenced by multiplayer/human enemies, so great generals/encampments are very important. It could be that against human enemies catapults are much better because you will have problems to approach the city.
In single player I personally like battering rams over catapults for cost effectiveness reasons.
While I appreciate the advertisement currently the Discord Guide does not include units, nor specific militaristic strategies in regard to either single or multiplayer.![]()
It does![]()
@JustifierNA can you provide a link to your guide?
Yup, I wrote the culture victory guide and its still missing stuff despite being big.and though there's a lot of information there already there's tons to go
Yup, I wrote the culture victory guide and its still missing stuff despite being big.
Anything you do not know the answer to I may be able to help with?... I like digging into stuff...
Just posted this little gem - https://forums.civfanatics.com/threads/cs-lib-envoy-spam-do-they-get-more.619306/
in Civilization there isn't a specific unit or tactic which is "better"
they're not only viable on deity but quite necessary
it's important to note its much harder to kill catapults than rams
when used correctly there will be no walls for the city to bombard with to remove the catapult
I will have Iron working by turn 22 just to upgrade 1-2 warriors into swordsmen for the city defense in all of my AI games
getting out one encampment early is top priority
I can win a cultural victory but it's tough for me
SP is quite a different game, you gan do huge amounts of damage fast with a limited amount of good troops. It also helps encourage the AI to declare against you ... size does not matter against the AI... they are all just pin cushions.Also I actually tend to value Military EVEN MORE in single player than multiplayer simply due to the vast quantity of units which deity AI can spam at you
In regards to getting a Great General on deity to influence my Classical era units, I have NEVER not gotten the first great general on deity level. AI are hardwired to focus Religion first. NOT military, and so getting the first great general is laughably easy.
When the AI can't build holy sites, great general competition is fierce and usually requires you running 2 projects in order to get the first GG, but if you don't get a good start with production and eurekas, even that may be futile.
On Diety, those options will take to long in most cases. It is a completely different game when all of the AIs can't waste any production on religion. Early rushes are mostly ineffective because the AI is producing units quicker then you can kill them. They have encampments and walls super quick because of their bonuses. The competition for getting the first great general is similar to trying to get the first great prophet (Stonehenge not included).Don't build encampment and run project yourself, since therefore you'll have no hammer for army. Try to Capture a militaristic minor civ with encampment, or an Ai city with an encampment, and use +2 GG point policy.
No, this is the only way I have found to squash the AI's religious fervor.If you don't mod anything but just turn off religious victory, do the AI's still go missionary-crazy? The vast swarms of religious units clogging up the board (especially when they invade battlefields) is the only part of the religious game that really bugs me.
I tend to spend most of my faith buying military units (Theocracy), or in the late game buying great people. I don't like to waste it on missionaries; just buy a couple of apostles and some inquisitors.