Horsey, Horsey!
to Turn 37
I actually had to run through the scenario a few times, because I have not figured out the various combinations of chops and whips and Imperialism. I eventually went with chopping the next settler. I believe this means we get the settler on Turn 39 instead of Turn 37. I figured at Turn 37, I was going to end up with so much overflow, I would be forced to grow back with a Barracks, investing quite a few hammers in the early game. I would prefer to have more warriors.
The option for a two-pop whip is still open for a worker or settler. The idea of a two-pop whip on a worker has some more appeal right now, because we are working forest tiles right now.
Slider - I was planning to run the slider at 50%, then realized that I do not get to Animal Husbandry in 4 turns that way. It was going to take 5 turns. I also figured if I run the slider at 50% and the commerce count is even, then it works out the same. 12 commerce, 6 to treasury, net 4; 6 to science. Anyway, this was an easy fix. I just changed the slider back to 0 for one turn, exactly as you said.
Sheep mine - The sheep mine is 1f4h, compared to a pasture at 3f2h1c. While the sheep mine is up, we are trading 2f1c for 2h. With St. Petersburg running the dry corn, Moscow has a food surplus of 5 running the wet corn and sheep farm. It would have a food surplus of 7 with a sheep pasture. So I thought with a limited happy cap, we would be converting food into hammers. As a bonus, while we are producing settlers, the sheep mine is 1f6h, compared to 3f3h1c, so we trade 2f1c for 3h.
I will try to count the hammers I got from the sheep mine at two hammers per turn worked. I think I need 25 hammers to justify it, five worker turns at 5 hammers per worker turn, four turns per forest chop at 20 hammers per forest chop.
Here is the world so far.
Settler versus Worker - I have a question. Animal Husbandry or no, should a Worker have been the next build instead of the Settler? I was planning to grab the desert tile to the north. It gets corn and pigs and closes off the east coast for us, where we have two spots for a city. I wanted to send the scout over to investigate the coast further and make sure I am not orphaning seafood resources that way.
Whatever the answer is to that question, a Worker should be next. We needed a worker a few turns ago.
The current turn is 37. We get the settler on Turn 39. If we ship the Worker, we get that on Turn 41. It is going to take a while for us to get to the Wheel. I stopped the game right here, because we researched Animal Husbandry, revealed the location of the Horse, and verify the wheel is next. We need it for Pottery, and we need Pottery for Granaries and Cottages.
The fourth city will be to the south, claiming the pigs and the gems, whenever we get around to iron working. This will leave a space for the Vikings with some very interesting bottlenecks. It also leaves that area to the west by the wheat to the Romans, but I do not believe we can claim that just yet. There is a bear lurking in that area. It drove our warrior around Lake Baikal in the Siberian Jungle, where we defeated a Panther and got enough exp for the Woodsman promotion. That might give us a decent advantage over a bear if we are defending a jungle hill.
After the fourth city, we will be broke until we can get some cities connected and cottages growing.
Added:
Hmm, I don't think a lake in the middle of a jungle would be crystal clear.
https://en.wikipedia.org/wiki/Lake_Baikal