pepper2000
King
- Joined
- Apr 14, 2013
- Messages
- 899
What do people think about replacing the text in the built buildings table header-labels with icons?
I like it. The icons are nice too.
What do people think about replacing the text in the built buildings table header-labels with icons?
Pantheon... looks like a gazebo to me... ^^.The Pantheon for normal buildings looks a bit too much like a wonder IMO. Maybe a simple House would fit better there? Or a Crane?
Gold stars are the sign of world wonders, but this tab contains national wonders (and projects IIRC) as well.What's wrong with simply using the gold star for wonders?
We should be more creative than that, the star icon is seen in the game so much already.What's wrong with simply using the gold star for wonders?
Always start small.I keep running into memory errors! I really wished 64bit games happened earlier.
I have a small request to anyone reading this able and willing: could you recreate Civilization 4 + expansions in a modern 64bit engine (like UE4 or Unity) so we can have more moding capabilities? Assuming you can get the OK from 2K and Firaxis.
What era are you hitting this?I keep running into memory errors! I really wished 64bit games happened earlier.
I have a small request to anyone reading this able and willing: could you recreate Civilization 4 + expansions in a modern 64bit engine (like UE4 or Unity) so we can have more moding capabilities? Assuming you can get the OK from 2K and Firaxis.
Well... there ya go.with map size override to be a few sizes larger than Gigantic
Yeah that's the part the drives me bonkers too. I've been plotting out ideas for a new game but theres so much still to do here. So much to learn (and plan) to do that as well. But I'm starting to think of it as an innevitability.I have a 16gigs of RAM, R9 390x and a i5 6600k but the game can't use them because of engine limitations!
Noted.An option for Neanderthal world similar to Barbarian world. I have never even seen a Neanderthal city before.
Yeah that's the part the drives me bonkers too. I've been plotting out ideas for a new game but theres so much still to do here. So much to learn (and plan) to do that as well. But I'm starting to think of it as an innevitability.
If you are going to use Rev Barb world and barb civ On at same time cut the # of starting AI Civ in half. Especially on a Map size bigger than Giant. You will still get oodles of Civs springing up from those 3 Options being On but you can play longer.Late Classical, almost to Medieval. I start with 26 Civs, Revolutions (l love it), Barbarian World, Barb Civs, Smartmap with map size override to be a few sizes larger than Gigantic. All combat options on except for Outbreaks, ZOC and SM Uncut. I'd use Viewpoints but I don't know how to switch between them so its kinda annoying. I rage quit yesterday so I don't have a my save anymore.
Decided for next time I will not go while than the largest default map size and # of Civs.
This is because you have too many starting AI Civ and Barb cities at game start. Use the default # of AI for map size, or less and with the neander City Option On you will see a few. But not as many as you would with Barb World and barb Civ Off. Too much competition between NPCs for the neander to survive very long.Also an idea: An option for Neanderthal world similar to Barbarian world. I have never even seen a Neanderthal city before
Yeah... no. I have a name for the game already. That's the easy part.Apes2Angels would be nice name, as you start not much different than apes, and you end up essentially as angels.
Which name?Yeah... no. I have a name for the game already. That's the easy part.
Now I can't reveal that yet. Someone will take it and use it for some other game and then I'll have to come up with a new one.Which name?
By the way It was joke suggestion referencing some article on WaitButWhy site, that I can't find - it was one of future related topics.