Dancing Hoskuld
Deity
I have figured out how to get Captives to the next stage ie Prisoners of War and it can also be used to get the UN troops back in the game. There is just one major sticking point, how to get it "user friendly". I am looking for ideas
In the cases above the unit needs to remember who it belonged to so that Captives can be traded back as part of diplomacy and in the case of the UN troops it is who is fitting the bill.
This can be done with a promotion "Previous Owner is Player n". Having it as Player 1 to 40 is easy but what would be better is if they actually said "Previous Owner - Norway" or what ever nation it came from. How do I do this? I expect that is would be sort of like the way Dynamic Nation Names are done but I am not sure.
In the cases above the unit needs to remember who it belonged to so that Captives can be traded back as part of diplomacy and in the case of the UN troops it is who is fitting the bill.
This can be done with a promotion "Previous Owner is Player n". Having it as Player 1 to 40 is easy but what would be better is if they actually said "Previous Owner - Norway" or what ever nation it came from. How do I do this? I expect that is would be sort of like the way Dynamic Nation Names are done but I am not sure.
Spoiler Some other stuff on this but not for comment yet :
Captives would also need a way to keep their level and exp but not any promotions.
UN troops are paid for by the Previous Owner who also would also gets to define (via a promotion) the Peace Keeping roll they have.
UN troops are paid for by the Previous Owner who also would also gets to define (via a promotion) the Peace Keeping roll they have.
- Passive or defensive only.
They become the first defenders in any stack they are in.
Any attack on them increases the anger of the owning nation to the attacking nation.
If they successfully defend then the friendliness of the defended nation to the owner increases.
If they are killed war weariness for the owner increases.
- Aggressive
If they are killed in combat the anger of the owning nation to other increases.
War weariness increases for the owner for each combat the unit is involved in.