Dancing Hoskuld
Deity
Except it (ore) was and still is.
Once infrastructure allowed it, which is at the point in time that roads or sea travel enable the construction of the national smelter which can use Ore you trade for.Except it (ore) was and still is.
There is a healing command that will enable the most powerful buildups possible both for the unit healing and those supporting it included in the stack when that command is selected, but will wake the stack up after all units have healed.I propose the "Always Active" and "Disable Always Active" actions for units.
Purpose of "Always Active" would be activating an unit (or group of them) each turn regardless of what BuildUp or worker action is active for the unit (group).
Sometimes I enable some BuildUp action as short rest for given unit and I do not plan to leave the unit to in this state permanently (that seldom makes a sense in case of self-healing/repairing BuilldUp actions). Searching for the unit on big map to manually activating it is inconvenient.
If it comes to units engaged in worker actions it may be usable if someone wants to interrupt the action before the unit will be consumed (i.e. he is prebuilding an improvement); for group o workers it may be additionally usable because often at completion some unit(s) still has(have) movement points (unfortunately game does not notify a player about such situation).
OK. Will do that soon. Doesn't seem to be causing any trouble right now of course.@Thunderbrd don't forget to add two new options in DLL list.
<PropertiesAllCities>
<Property>
<PropertyType>PROPERTY_AIR_POLLUTION</PropertyType>
<iPropertyValue>-50</iPropertyValue>
</Property>
</PropertiesAllCities>
<PropertySource>
<PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType>
<PropertyType>PROPERTY_AIR_POLLUTION</PropertyType>
<iAmountPerTurn>-50</iAmountPerTurn>
</PropertySource>
</PropertyManipulators>
I guess no AI sold you Tamed Horses@DH,
I finally got into the Medieval Era and 2/3rd of the way thru this Era by using the Great Farmer was able to "plant" a Horse resource. Now I can cut off Japan's extortion for Tech from keeping the trade horse to me active. Good ploy actually for the AI thru Diplomacy and Trading.
Sounds like you got this. Awesome catch on that one. Do you need me to answer anything now though? Not that I can promise I would be able to... just asking.@Thunderbrd Achievements have their effect buildings, that affect properties in city.
But Ordnance affect them in all cities.
This one look one shoot @AIAndyCode:<PropertiesAllCities> <Property> <PropertyType>PROPERTY_AIR_POLLUTION</PropertyType> <iPropertyValue>-50</iPropertyValue> </Property> </PropertiesAllCities>
Should I make them work like Achievement Effect buildings?
This one acts on property every turn.Code:<PropertySource> <PropertySourceType>PROPERTYSOURCE_CONSTANT</PropertySourceType> <PropertyType>PROPERTY_AIR_POLLUTION</PropertyType> <iAmountPerTurn>-50</iAmountPerTurn> </PropertySource> </PropertyManipulators>
I'll give PropertiesAllCities to Alpha Male to see what happens.
Yup, its one shoot thing.
Good job guys, I found prehistoric bug.
On other hand it is Industrial+ zone, that now is existing as is.
Lets see Flammability - static property.
It works for Flammability property.
This means following items have to be fixed
National Smoking Prohibition (-10 Air Pollution, Urban Culture - Information):
Automobile Emission Reduction Act (-50 Air Pollution, Ecology - Modern):
Carpool (-25 Air Pollution, Motorized Transportation - Industrial)
Clean Air Act (-100 Air Pollution, Ecology - Modern)
Clean Water Act (-100 Water Pollution, Ecology - Modern)
Commuter Shuttle Service (-25 Air Pollution, Motorized Transportation - Industrial)
Smoking Prohibition (-5 Air Pollution, Urban Culture - Information)
Tire Recycling Program (-25 Air Pollution, Recycling - Modern)
They all need Courthouse (Supreme Court in case of National Smoking Ban)
Department of Motor Vehicles (Motorized Transportation):
Automobile Emission Reduction Act, Carpool, Commuter Shuttle Services
Department of Energy (Electricity): Clear Air Act
Department of Water (Plumbing): Clear Water Act
Garbage Collection Agency (Motorized Transportation): Tire Recycling Program
Supreme Court (Jurisprudence): National Smoking Prohibition
Those all are ordinances.
This is enough to offset pollution from factories!
-50 Air at Industrial
-175 Air, -100 Water at Modern
-15 Air at Information
Since National Smoking Prohibition gives free Smoking Prohibition buildings, it will reduce pollution by 15 in city.
It will replace same buildings as Smoking Prohibition ordnance.
Smoking Prohibition ordnance will be replaced by National Smoking Prohibition to not double on effect.
If I made it excluding tag (Can't have X if Y present), then it would be problematic:
National Smoking Prohibition needs National Wonder, if Smoking Prohibition was here, then you couldn't build National Smoking Prohibition.
My changes should help with runaway pollution too.
I'm not sure if AI even builds Judges to build Ordinances though.
They work good now.Sounds like you got this. Awesome catch on that one. Do you need me to answer anything now though? Not that I can promise I would be able to... just asking.
I guess you could add code to AI, so it can know if any unit can build building or place resource.I don't know but I suspect ordinance AI is probably greatly lacking or completely missing.
Using a Judge to build something the AI seems to know about. Building a Judge to build something I am not so sure about. However it does build other units that build stuff in a similar way so there may be some AI somewhere in there and the Judge just needs to be linked to it.I don't know but I suspect ordinance AI is probably greatly lacking or completely missing.
I agree this is probably where we are at with this. There's a bit more to it though. And might I just say that this sort of AI work is NOT a small project. As I've seen so far, no AI has ever trained a Judge. So it doesn't know why to. And if it did, the full evaluation of what buildings it could build and why that would be a motivation to train the unit would be an intensely complex thing to evaluate. I'm not sure if it could be so good at understanding that like civics, these worldview buildings are situationally beneficial and perhaps dependent on personality. The civic evaluation code is quite complex and the building AI, let alone the training selection AI, are not nearly so developed to read grey zones. And if they were made to be, it might REALLY slow down turn times. We might need to figure out a more direct way to tell the AI that it needs a judge - when and why and how to use it once it is trained, rather than the usual standard of getting the AI to evaluate everything about its options and try to determine best courses from there.Using a Judge to build something the AI seems to know about. Building a Judge to build something I am not so sure about. However it does build other units that build stuff in a similar way so there may be some AI somewhere in there and the Judge just needs to be linked to it.
Have Never seen Tamed Horse as a Trade object ever, Only horse.I guess no AI sold you Tamed Horses
Looks like game progresses too fast. I was aiming for Monarch/Emperor players though.Have Never seen Tamed Horse as a Trade object ever, Only horse.
I hit Ren Era at about 720AD, Immortal, Blitz, 6 AI, Large C2c_World. Khymer is already into Modern Era. 2 other AI into Ren Era before me. And 1 of those is hitting Ind. Era now at 767 AD.
There is No Tech D. On, No WFL, No other options that aid the AI in research Nor any Option that Hinders the player. No Rev, No Inquistion, No Barb Civ or World.
Here is Save game for you to look at. No spoilers please!
EDIT: SVN 10251
Not concerned about it nor will I be using that Option. Game is now updated to SVN 10260. I fixed 2 errors in the Economy Civics that I had overlooked back in 2017 when I was redoing the Inflation values there. And there is still a 3rd that needs to be done as well. But I'm not sure the Inflation tag in these will accept and properly use a "-" negative modifier. Gold Standard should remove or even reduce inflation ( Modifier should be 0 or even -5). But I will leave that decision up to you all, unless you all have no objections. If there are objections then I will defer to team consensus.There is Upscaled Research Costs option, that is meant to slow down players and AI, so they don't overshoot calendar.