@Team, what do you think of moving the "caged animals" to Tech Tanning, that way you dont have a big problem with population and science with all the Subdued Animals you capture, mainly i was thinking you'd have to catch them and use them as tanning hides (caged right) plus meat on the table (slab)
Seems like we keep going around in circles with the SA mod. They were made for a much later era but we can't get the animals to keep spawning that late. And if you save up your animal unit for later then you may go bankrupt from them. In addition if you do use them on buildings they build buildings that not only are over powered but also are way ahead of their time. Such as cages even before you can hunt or a Hunting Lodge before you know how to build a Shelter. These have to be fixed somehow or even removed.
I mean prehistoric people did not keep animals in cages they just killed their meat there. It was only until the discovery of animal domestication that they realized that they could keep the animals around and eat them later or even use them to their advantage with dogs.
How about we try to merge it with my bonus resource mod. With something like this ...
1. Elephant, Mammoth, Wolf, Dire Wolf, Horse and Camel upgrade to Units like they do (or will be with the camel).
2. Hunter gets moved to Hunting tech and requires the Hunter's Camp to be built. And the Hunting Lodge is taken out.
3. Rather than creating "Herds" animals only create on map resources. Which would be the following ...
Ivory = Elephant, Mammoth, Rhino
Horse = Horse
Deer = Deer
Bison = Bison
Cow = Bison
Pig = Wild Boar
Bananas = Gorilla, Orangutan
Incense = Camel
Fur = Bear, Polar Bear, Cave Bear, Giant Panda, Lion, Panther, Cheetah, Lion Pack, Cave Lion, Tiger, Siberian Tiger, Jaguar, Hyena, Wolf, Dire Wolf
Fish = Salt Water Crocodile
Note that these resources would be later used to build buildings such a the "Monkey Breeder" requires Banana resource to be in the city vicinity.
4. Rather than building Kennels the Wolf and Dire Wolf build a "Dog Breeder" and the Kennels are taken out or possibly moved to require the Dog Breeder to be built and not built by an animal.
5. Animal Totems are moved to Shamanism tech.
6. All cages are taken out and from animals being able to build them. But instead are possible to be built based upon the resources in the city vicinity such as if you have Bananas in your city vicinity and a Carnival Built then you can make a "Monkey Cage".
7. Note that the Governor's Pets and Governor's Menagerie can stay the same.
By making these changes buildings and subdued animals should have instant use and allow for buildings to be built at their appropriate times rather than trying to save them up for later.