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Caveman 2 Cosmos

Still get errors:

Code:
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Wonders\National_Library_Service\National_Library_Service_CIV4ArtDefines_Building.xml
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Wonders\National_Library_Service\National_Library_Service_CIV4BuildingClassInfos.xml
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Shinto\Art\Buildings\Itsukushima_Shrine\Itsukushima Shrine Module Readme.txt
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Zoroasterism\CodeHammurabi-shadowmap.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Nagualismo\forbiddenpalace-shadowmap.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Units\Ra_Knight\HeavyCavalry_Weapons_64_gloss.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_BtS_Religions\Art\Buildings\Judaism\jewish-solomontemple_shadplanemap.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Zoroasterism\lm_templeruins_shadow.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Zoroasterism\nationalepic_shadowplanemap.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_BtS_Religions\Art\Buildings\Confucian\Shwedagon_Paya_ENVIRONMENT.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Hellenism\Skin bases\tx_daed_azura_arm.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Hellenism\Skin bases\tx_daed_azura_dress.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Hellenism\Skin bases\tx_daed_azura_ear.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Hellenism\Skin bases\tx_daed_azura_face.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Hellenism\Skin bases\tx_daed_azura_flowerpetal.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Hellenism\tx_daed_azura_flowerpetal.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Hellenism\Skin bases\tx_daed_azura_hand.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Hellenism\Skin bases\tx_daed_azura_headthing.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Hellenism\tx_daed_azura_headthing.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Hellenism\Skin bases\tx_daed_azura_moon.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Hellenism\Skin bases\tx_daed_azura_sun.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Buildings\Hellenism\Skin bases\tx_daed_azura_torso.dds
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\OrionsMods\GreatDoctorHealthCareMod\Art\Units\Female_Scientist_Modern\greatscientistancient_md_activate.kf
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\OrionsMods\GreatDoctorHealthCareMod\Art\Units\Female_Scientist_Modern\greatscientistancient_md_fortify_idle.kf
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\OrionsMods\GreatDoctorHealthCareMod\Art\Units\Female_Scientist_Modern\greatscientistancient_md_xfadeout.kf
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Asatru\Art\Missionary\Loki knight\Mounted_Swordsman_Mongol_MD_DieA_Fade.kf
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Asatru\Art\Missionary\Loki knight\Mounted_Swordsman_Mongol_MD_DieB_Fade.kf
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Asatru\Art\Missionary\Loki knight\Mounted_Swordsman_Mongol_MD_FortifyA_Idle.kf
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Asatru\Art\Missionary\Loki knight\Mounted_Swordsman_Mongol_MD_FortifyB_Idle.kf
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Asatru\Art\Missionary\Loki knight\Mounted_Swordsman_Mongol_MD_RunDie_Fade.kf
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Religion_Effects\fx_missionary_activate_olymp.nif
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Religion_Effects\fx_missionary_activate_toltec.nif
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Cannot open Caveman2Cosmos version 17\Assets\Modules\DancingHoskuld\Custom_Religions\Standard_RoM_Religions\Art\Religion_Effects\fx_missionary_activate_zoro.nif
!   D:\Downloads\Caveman 2 Cosmos\Caveman2Cosmos version 17.7z: Error - operation failed

If that a full list? Since I don't have steam I need a full list to ensure I get them all. Luckily most look like they are graphics files and I can move them without too much trouble.
 
The sports related buildings give minus hammers since people are not working. I was the one who changed it but it was not my original idea. Generalstaff I believe originally came up with it, but it took me a long time to actually implement the idea.

It's not a bad idea, but if you build the Flavian Amphitheater you get a colosseum in every city, which means as soon as you found a new city you get -3 hammers in it and you can actually end up with a new city that is completely unable to build anything unless you spend 1000's of gold on +:hammers: buildings.
 
It's not a bad idea, but if you build the Flavian Amphitheater you get a colosseum in every city, which means as soon as you found a new city you get -3 hammers in it and you can actually end up with a new city that is completely unable to build anything unless you spend 1000's of gold on +:hammers: buildings.

Which reminds me I should change the expiry date on the Flavian Amphitheater to match the coloseum.
 
Presumably because he can't build a farm, since he only has a gatherer (and in un irrigated circumstances where you can't build a farm but can build a seed camp)

Stupid me! Here I found the answer. Because I saw standing need seed camp I didn't think of a farm. Thanks for the response of you all. :)
 
Houston we have a problem! :)

As you can see my Deer Rider has to be in the middle of the screen and he became invisble after full recovery of being in healing status. He still works but he became invisible. Reloading the game does not solve it. Hope this will help you further. (In the screenshot you cant see the mouse pointer which is in the middle of the screen.)
 
Houston we have a problem! :)

As you can see my Deer Rider has to be in the middle of the screen and he became invisble after full recovery of being in healing status. He still works but he became invisible. Reloading the game does not solve it. Hope this will help you further. (In the screenshot you cant see the mouse pointer which is in the middle of the screen.)



Don't ask me how I did it but I seem to have turned on bare map. LOL :blush:
So never mind about this post!!! :)
 
<iPillageGold> is set as 7 for Fruit/Plant gatherer and picker but 5 for Plantation.
I didn't know prehistoric gatherers were wealthier than colonial plantation owners. :p
 
<iPillageGold> is set as 7 for Fruit/Plant gatherer and picker but 5 for Plantation.
I didn't know prehistoric gatherers were wealthier than colonial plantation owners. :p

All the improvements from Stone Age were just grafted onto C2C. My additions to make the transition to "normal" improvements just copied the Stone Age ones. Someone needs to look at the lot and help get the big picture right. Your and Joseph's posts indicate some of the problems.
 
OK I downloaded version 17 and started a new game. I am still getting CTDs. Here is the save for my new game, it crashes on end turn.
 
hey, C2C is a nice modmodpack
unfort. there is nothing like that for Civ5 :(
however.

suggestion: i guess it would be better if buildings who providing goods, like clay pit or lumberjack, can just build once.
i had built in every city my native culture until i recognized that its enough to build it once.
furthermore u have to calculate more where the building makes most sense, if u can just build it once.
or u can split the effects - so the city where lumberjack is build gets 2 prod. and every city with conection 1 prod. but it should just possible to build those buildings once - i guess.

bytheway. i have really no clue about modding, but is it really so hard to harmonize the pictures for the units and buildings?
i know, usually u have a Portrait or a Screenshot of a 3D Model.
but i recognized already alot of pics from diffrent sources, like from Magic the card game, and so on...
is that a question of time or skill or possibility?
ofcourse not all pics must have the same style, but some pics are really gruesome
at least those should be replaced. (e.g. Early Trader, Leather, Scrolls, ...)

keep working on C2C :goodjob:
 
suggestion: i guess it would be better if buildings who providing goods, like clay pit or lumberjack, can just build once.
i had built in every city my native culture until i recognized that its enough to build it once.
furthermore u have to calculate more where the building makes most sense, if u can just build it once.
or u can split the effects - so the city where lumberjack is build gets 2 prod. and every city with conection 1 prod. but it should just possible to build those buildings once - i guess.

Why should they be limited in only one city? They are just buildings like other buildings.
 
bytheway. i have really no clue about modding, but is it really so hard to harmonize the pictures for the units and buildings?
i know, usually u have a Portrait or a Screenshot of a 3D Model.
but i recognized already alot of pics from diffrent sources, like from Magic the card game, and so on...
is that a question of time or skill or possibility?
ofcourse not all pics must have the same style, but some pics are really gruesome
at least those should be replaced. (e.g. Early Trader, Leather, Scrolls, ...)

keep working on C2C :goodjob:

In answer to your question yes it is hard. We don't have any graphic artists on the team so we have to go with what we can find.
 
bytheway. i have really no clue about modding, but is it really so hard to harmonize the pictures for the units and buildings?
i know, usually u have a Portrait or a Screenshot of a 3D Model.
but i recognized already alot of pics from diffrent sources, like from Magic the card game, and so on...
is that a question of time or skill or possibility?
ofcourse not all pics must have the same style, but some pics are really gruesome
at least those should be replaced. (e.g. Early Trader, Leather, Scrolls, ...)

keep working on C2C :goodjob:

Most of the "Goods" pictures were taken from the game Haven and Hearth. So the one your complaining about are actually ones that are "Harmonized" since they are all from the same game. It was just easier to grab goods from that game since it was a crafting themed game.

In answer to your question yes it is hard. We don't have any graphic artists on the team so we have to go with what we can find.

That's not entirely true. I could draw them if I wanted to, however it would greatly slow things down since drawing takes time. Thus my artistic skills atleast help find better looking buttons. Or can tweak them faster such as with some of your custom units (ex. Zebra Chariot, Zebra Knight, etc). I also have been able to make some special promotions myself, while other times I take an existing image and convert it to appear like the other promotions. For instance the new "Rugged" promotion is an altered Dodge Ram logo. Plus my art tends to be cartoony anyways. And doesn't always fit within the style of C2C. I try to find paintings of things which generally look similar to each other.
 
In answer to your question yes it is hard. We don't have any graphic artists on the team so we have to go with what we can find.

I've made a few of the icons / buttons, and if you want me to make some more just PM. Not able to do the big stuff like nifs though.
 
If that a full list? Since I don't have steam I need a full list to ensure I get them all. Luckily most look like they are graphics files and I can move them without too much trouble.

That's the full list. I already renamed some folders to repack it into something I could install. E.g. Standard_Bts_Religions became BtS_Religions, GreatDoctorHealthcareMod became GreatDoctor, etc. Obviously also had to edit some MLF files to compensate.
 
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