Caveman 2 Cosmos

EldrinFal, i always play on the slowest speed possible. I like ancient and classical erras so i want them to last for as long as possible :)

Thank you for your explanation AIAndy. I knew that PW tries to simulate how a real planet would be shaped but i thought that there would be some major differences ... say, in the way resources are placed or limited/expanded selection of types of terrain. I see it's just an evolution of the same script. Ill try mongoose on my next game :)
And i do love choke-points too. I only wish the AI would recognise them and put some effort to control them as much as im trying :)
 
Hi!
I have a little problem, I've downloaded Caveman 2 Cosmos yesterday, it is first time I've used any mod for Civ IV so it's complately new territory for me. I have installed it and started playing, but I'm getting constant crashes to desktop when I invent new religion or complete building new Wonder.

As I've said, playing with mods is something new for me so maybe I've done something wrong (although I have installed C2C exactly as instruction says to). I've searched this thread but it seems none has problems like mine.

I obviously patched game before installing C2C, and I have fairly good computer.

Can someone help me? I really don't know what to do.
 
Hi!
I have a little problem, I've downloaded Caveman 2 Cosmos yesterday, it is first time I've used any mod for Civ IV so it's complately new territory for me. I have installed it and started playing, but I'm getting constant crashes to desktop when I invent new religion or complete building new Wonder.

As I've said, playing with mods is something new for me so maybe I've done something wrong (although I have installed C2C exactly as instruction says to). I've searched this thread but it seems none has problems like mine.

I obviously patched game before installing C2C, and I have fairly good computer.

Can someone help me? I really don't know what to do.

Welcome to CivFanatics.

If you down loaded from the SVN then there is a bug which is causing it to crash for us all. It is being investigated and hopefully we will have it fixed soon. The advantage with the SVN is that you get the latest but it is a beta so sometimes things like this happen.
 
Thanks for responding quickly!

It's good to know that it is just a bug, I was afraid I messed something up. Guess I'll just wait for new version or patch, and in the meantime I'll conquer the world on vanilla Civ. :)

Thank you.
 
Thanks for responding quickly!

It's good to know that it is just a bug, I was afraid I messed something up. Guess I'll just wait for new version or patch, and in the meantime I'll conquer the world on vanilla Civ. :)

Thank you.

Did you down load it from the SVN? If you did then a patch is in there now.

Edit I jumped the gun it is not there yet.
 
No, I have downloaded it from link on the first page of this thread. Only C2C mod and nothing else.

And sorry, but I don't know what SVN is.
 
No, I have downloaded it from link on the first page of this thread. Only C2C mod and nothing else.

And sorry, but I don't know what SVN is.

OK, then that means it is a different problem since the download from the first page should work fine. Baring a bug in the Ngai religion founding movie.

Edit Have you tried playing with movies off?
 
I didn't thought of it. I checked now, it works perfectly with movies turned off. Thanks!

Good to know, thx, and as DH has mentioned, Welcome to CFC, "this mod has, as i believe one of thee best working personnel in CIV IV today.
 
I got a ctd on a snail-speed game when the month increment switches from 30 to 15. That's exactly in the year 1000BC. Changing the increment from 15 to 12 helps out.
 
I got a ctd on a snail-speed game when the month increment switches from 30 to 15. That's exactly in the year 1000BC. Changing the increment from 15 to 12 helps out.

Post a max compat save game please of the turn that crashes on end turn.
 
Ok, it is not everytime a direct ctd, but it crashs if you want to save the game in the next turn. You can see the bug above on left side at cash and era field and also on the time/turn field on the right side. It's deleted.

For info: Game is played on GEM 30 + barbarian civs for C2C as Bismarck.
 

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First of all, I enormously enjoy playing C2C. You guys did a great job shortening turn time recently. I did notice thou that , after I did few recent updates using SVN that my turn time increased dramatically right after starting a new game. It needs a lot of time just to turn next one taking on account I did maybe only 10 turns so far.
I assume , because it is all beta in one way of another , that work on that is in progress and some update just messed a code a bit. I had my way with religions CTD but I worked that out turning movies off.
Did you guys also noticed turn time duration increase (even at early stage ) also?
 
Good afternoon,

I am having a graphic issue with my units. The skin or art on them will keep changing every turn. For example, a wanderer will have the correct skin one turn and then the next look like a divine prophet. Or an animal will have the appropriate skin one turn and then look like a knight on a horse the next turn.

These graphics are constantly shifting. Anything I can do to fix?

Thanks,
Curt
 
First of all, I enormously enjoy playing C2C. You guys did a great job shortening turn time recently. I did notice thou that , after I did few recent updates using SVN that my turn time increased dramatically right after starting a new game. It needs a lot of time just to turn next one taking on account I did maybe only 10 turns so far.
I assume , because it is all beta in one way of another , that work on that is in progress and some update just messed a code a bit. I had my way with religions CTD but I worked that out turning movies off.
Did you guys also noticed turn time duration increase (even at early stage ) also?

Founding cities is expensive (processing time wise) so turn 1 and turn 2 tend to be slowish for that reason. I haven't noticed (and am not aware of) anything else more widespread though. It's POSSIBLE spawn chnages are taking more processing time with the latest changes there (I haven't profiled it recently, so not sure). I'll do a profiling run sometime before V18 gets released and address anything obvious.
 
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