Caveman 2 Cosmos

This mod requires modular XML loading be off. In your CivilizationIV.ini
Code:
; Modular XML Loading
ModularLoading   = 0

Unfortunately, I already had that in my INI file.

I write "unfortunately," because clearly if I didn't have it in place, that would have solved the problem. ;) Thanks for the suggestion, though: it was good.

Anybody have another to offer?
 
Unfortunately, I already had that in my INI file.

I write "unfortunately," because clearly if I didn't have it in place, that would have solved the problem. ;) Thanks for the suggestion, though: it was good.

Anybody have another to offer?

Dumb question first - the mod folder is called "Caveman2Cosmos" and you did not install over a previous version.

What speed were you trying to play on? Anything less than marathon is way too fast.

Were you starting in the prehistoric era, normal for C2C, or the ancient era, what you get if you forget to change it? Did you have Advance Start selected? Problems have been reported in both cases, but usually after the map has appeared.
 
Dumb question first - the mod folder is called "Caveman2Cosmos" and you did not install over a previous version.

Not dumb at all. It's a good rule of thumb to always cover the easy stuff that could be accidentally missed before branching out.

As it happens, all this is good. Didn't run a previous version, directory is correctly named.

What speed were you trying to play on? Anything less than marathon is way too fast.

Epic speed. I'm using the C2C_Archipelago for forms.

Were you starting in the prehistoric era, normal for C2C, or the ancient era, what you get if you forget to change it? Did you have Advance Start selected? Problems have been reported in both cases, but usually after the map has appeared.

Switching to Prehistoric and Marathon didn't help. Good ideas, though.
Ancient Era.
 
Unfortunately, I already had that in my INI file.

I write "unfortunately," because clearly if I didn't have it in place, that would have solved the problem. ;) Thanks for the suggestion, though: it was good.

Anybody have another to offer?

Try flushing the game cache with the Shift Start method, or manually erasing the cache files.

And if you haven't updated video drivers in the past month or two, check for an update.
 
Try flushing the game cache with the Shift Start method, or manually erasing the cache files.

And if you haven't updated video drivers in the past month or two, check for an update.

I'm not familiar with the Shift Start method of flushing the game cache. Can anyone explain?

Video drivers are up to date.
 
I'm not familiar with the Shift Start method of flushing the game cache. Can anyone explain?

Video drivers are up to date.

All he meant was when the game is loading, just hold down the "Shift" key.
 
All he meant was when the game is loading, just hold down the "Shift" key.

Thanks. Tried it, but it didn't help.

I really do want to try this, as I'm a big fan of AND. If you've got a nice successor going, I'd really like to play the thing.
 
Thanks. Tried it, but it didn't help.

I really do want to try this, as I'm a big fan of AND. If you've got a nice successor going, I'd really like to play the thing.
When exactly does it crash?
And does it crash regardless of what map script you try (e.g. try PerfectMongoose)?
What options do you use?
 
When exactly does it crash?
And does it crash regardless of what map script you try (e.g. try PerfectMongoose)?
What options do you use?

I'm using only one map: C2C_Archipelago. I've tried both Epic and Marathon speeds, and Primitive and Ancient times. I cut back on the opponents to 4 in number, for a grand total of 5 players.

No other changes. Running WinXP, 32 bit. 4 GB RAM. No changes to use that extra RAM. I can play a variety of other mods successfully: AND, Dawn of the Overlords, Extreme 2, Destiny, Quot Capita, even Realism Invictus (with just a few opponents). It always crashes within 5-10 seconds after hitting Launcher.
 
I'm using only one map: C2C_Archipelago. I've tried both Epic and Marathon speeds, and Primitive and Ancient times. I cut back on the opponents to 4 in number, for a grand total of 5 players.

No other changes. Running WinXP, 32 bit. 4 GB RAM. No changes to use that extra RAM. I can play a variety of other mods successfully: AND, Dawn of the Overlords, Extreme 2, Destiny, Quot Capita, even Realism Invictus (with just a few opponents). It always crashes within 5-10 seconds after hitting Launcher.
It can happen that from playing other mods certain options are checked/unchecked even when you changed nothing.
So make sure nothing is checked in the long option list.

Just to rule out that there is some map script effect involved here, choose another map script for comparison, preferably one that does a lot of things different like PerfectMongoose.
 
It can happen that from playing other mods certain options are checked/unchecked even when you changed nothing.
So make sure nothing is checked in the long option list.

Did so.

Just to rule out that there is some map script effect involved here, choose another map script for comparison, preferably one that does a lot of things different like PerfectMongoose.

I tried that, and Pangaea. Both crashed. PerfectMongoose took somewhat longer to do so, but still did. I also tried both with the music turned off. No difference.

Also tried, on the off-chance, switching from Asoka to Alexander. Nope.

Loaded up RoM:AND. Checked several options, threw in the Archipelago, huge, ancient, epic, 5 civs in all. No problems.
 
Did so.



I tried that, and Pangaea. Both crashed. PerfectMongoose took somewhat longer to do so, but still did. I also tried both with the music turned off. No difference.

Also tried, on the off-chance, switching from Asoka to Alexander. Nope.

Loaded up RoM:AND. Checked several options, threw in the Archipelago, huge, ancient, epic, 5 civs in all. No problems.

Did you change the name and do you have it in the MOD directory correct? Mainly do you have the 3GB switch done?
 
Did you change the name and do you have it in the MOD directory correct? Mainly do you have the 3GB switch done?

Change the name? Not sure what you mean. I'm launching your mod from a shortcut, same as all my Civ4 mods:

"D:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Civ4BeyondSword.exe" mod=\Caveman2Cosmos

It starts in:

"D:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Caveman2Cosmos"

The subdirectory is the same as you labeled it. Everything within it duplicates the contents of your archive. The mod loads fine, and I can look at the Civolopedia without problems. I'm using Custom Game when I play one, if that helps, but this is always the case. It always crashes when I go to launch, during the initialization process.

I don't use the 3GB switch. The way I've got things set up, 1 GB is left for my video card, and the rest is free. I close everything I can before launching the game. If Realism Invictus doesn't have a problem, and it requires XP 64-bit (which I don't have) to play with all the bells and whistles turned on, I figure running just 5 civs on a huge land surface shouldn't be an issue here. Or am I wrong?
 
Change the name? Not sure what you mean. I'm launching your mod from a shortcut, same as all my Civ4 mods:

"D:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Civ4BeyondSword.exe" mod=\Caveman2Cosmos

It starts in:

"D:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods\Caveman2Cosmos"

The subdirectory is the same as you labeled it. Everything within it duplicates the contents of your archive. The mod loads fine, and I can look at the Civolopedia without problems. I'm using Custom Game when I play one, if that helps, but this is always the case. It always crashes when I go to launch, during the initialization process.

I don't use the 3GB switch. The way I've got things set up, 1 GB is left for my video card, and the rest is free. I close everything I can before launching the game. If Realism Invictus doesn't have a problem, and it requires XP 64-bit (which I don't have) to play with all the bells and whistles turned on, I figure running just 5 civs on a huge land surface shouldn't be an issue here. Or am I wrong?
PerfectMongoose taking longer before it crashes means that it does not seem to crash during map generation but afterwards.
5 civs is definitely not a high number. Others have been playing this mod with loads more.
You could try a tiny map just to see if map size has anything to do with it.

The remaining things I can think of now:
Redownload and unpack after deleting the old folder so the installation is not corrupted in any way. Especially make sure that the directory structure is intact and there is no error message by the unpacking program.
If you are not running as admin, check that the user you run Civ4 with has writing rights to the C2C folder.
 
PerfectMongoose taking longer before it crashes means that it does not seem to crash during map generation but afterwards.
5 civs is definitely not a high number. Others have been playing this mod with loads more.
You could try a tiny map just to see if map size has anything to do with it.

The remaining things I can think of now:
Redownload and unpack after deleting the old folder so the installation is not corrupted in any way. Especially make sure that the directory structure is intact and there is no error message by the unpacking program.
If you are not running as admin, check that the user you run Civ4 with has writing rights to the C2C folder.

I've re-downloaded and reinstalled the mod.

On C2C_Archipelago, small, 3 civs, the game launched without a problem.

On C2C_Archipelago, huge, 5 civs, the game crashed with that runtime error. Which seems odd, since I have so much RAM, and other mods that require it a lot more (such as Realism Invictus) still allow me to play on huge maps with 5 civs. Not sure what's going on, at this point, but I really don't care for less than huge worlds.
 
I've re-downloaded and reinstalled the mod.

On C2C_Archipelago, small, 3 civs, the game launched without a problem.

On C2C_Archipelago, huge, 5 civs, the game crashed with that runtime error. Which seems odd, since I have so much RAM, and other mods that require it a lot more (such as Realism Invictus) still allow me to play on huge maps with 5 civs. Not sure what's going on, at this point, but I really don't care for less than huge worlds.
I started up a player plus 5 civ huge Archipelago game and the Civ4 process still used less than 1GB of memory.
Definitely odd.
C2C can use up a lot of memory but usually only after a lot of cities and units have been built, not right at the start.
 
I've re-downloaded and reinstalled the mod.

On C2C_Archipelago, small, 3 civs, the game launched without a problem.

On C2C_Archipelago, huge, 5 civs, the game crashed with that runtime error. Which seems odd, since I have so much RAM, and other mods that require it a lot more (such as Realism Invictus) still allow me to play on huge maps with 5 civs. Not sure what's going on, at this point, but I really don't care for less than huge worlds.

Runtime errors are definitely memory problems, have you updated your graphics card lately, if so, fine, but i still say, you'd have WAY better luck even playing those others mod (btw) are not even half the size of C2C, so right there should tell you something. You have to do the 3 GB switch, sorry.
 
Woohoo! Now with real life stuff out of the way I have time to play C2C again. Last time I played was V 15 so it make take some getting used to.
 
I started up a player plus 5 civ huge Archipelago game and the Civ4 process still used less than 1GB of memory.
Definitely odd.
C2C can use up a lot of memory but usually only after a lot of cities and units have been built, not right at the start.

The startup footprint is about 700M
 
Runtime errors are definitely memory problems, have you updated your graphics card lately, if so, fine, but i still say, you'd have WAY better luck even playing those others mod (btw) are not even half the size of C2C, so right there should tell you something. You have to do the 3 GB switch, sorry.

Yet Realism Invictus runs without a problem in huge maps, with 5 civs, and as you know, "requires" 64-bit--that is, it really does use a lot of memory, and can't run a lot of stuff on a 32-bit frame. So I can't help thinking that not everything I'm running needs a lot less RAM than C2C, since the one mod that needs more, finds it, despite my using 32-bit WinXP. Disallowing for Firefox, I've got 2.5 GB RAM free, right now. I'm not sure why I can't get C2C to t work, but given the issues that arose with the 3 GB switch being flipped on, I think I'll pass. Thanks, in any case, for all your help.

One thing: would there be anyway to check within your mod (before launching a game session, at the main menu) that lets me know how much RAM is free?
 
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