Caveman 2 Cosmos

One thing: would there be anyway to check within your mod (before launching a game session, at the main menu) that lets me check how much RAM is free?
I'd just recommend using Ctrl-Alt-Delete to start the task manager at that point and check the memory situation.
 
@Soro: I have about the same specs as you do, but I'm running Vista 32 bit (which is a much greater system hog) and I can play a Huge Map with all 12 civs just fine. Are you using the SVN? There have been some MAJOR performance increases there since v18.
 
@Soro: I have about the same specs as you do, but I'm running Vista 32 bit and I can play a Huge Map with all 12 civs just fine. Are you using the SVN? There have been some MAJOR performance increases there since v18.

The DLL in the patch thread is the currentnsvn rev, though you also need to take the two posted xml files in that thread to be consistent. However the performance improvements since the v18 release are time gains not memory gains (v18 itself has a significantly reduced memory footprint relative to previous releases, but no changes in that regard since v18)
 
@Soro: I have about the same specs as you do, but I'm running Vista 32 bit (which is a much greater system hog) and I can play a Huge Map with all 12 civs just fine. Are you using the SVN? There have been some MAJOR performance increases there since v18.

I'm using 32-bit WinXP SP3, and as you've got 32-bit as well, I should be able to get the same response on this, even though you're running Vista. Really bugs the fertilizer resource out of me. :(

The DLL in the patch thread is the currentnsvn rev, though you also need to take the two posted xml files in that thread to be consistent. However the performance improvements since the v18 release are time gains not memory gains (v18 itself has a significantly reduced memory footprint relative to previous releases, but no changes in that regard since v18)

Too bad. That would have been another thing to try. Barring all that memory being sucked out before C2C launches, I wonder if C2C believes the RAM is gone, when it isn't. Which may imply something is looking at the memory and overlooking what's there.
 
My video card is an NVDIA GeForce 9600 GT. Any issues with that, or any settings I should have for it?

EDIT: Using Task Manager, RAM still shows roughly 2.8 GB while C2C is running, before I hit launch.
 
Are you using "Let Windows...." manage your video performance. It's under the Properties section for my Computer (when your right click on My Computer). It's where your video performance settings and Paging file size is set up. When I was running XP Pro 32 bit with SP2 and later SP3 I set the performance settings to custom and made sure that the paging file size was at least 2048MB in size. Hope you understand where I'm talking about for setting your Video Performance. Also select Programs over the other settings.

Also are you really sure that you have the latest Video Drivers for that card? With the changes to v18 terrain features I had to update my Radeon HD 4650 card even though it would play v17 just fine. I now use Win XP Pro x64 with 8GB of DDR2 1066mhz ram, but the HD 4650 only has 512MB of DDR2 on board ram. Still it plays this mod just fine. I use Huge and Giant sized maps with 8-10 AI all the time.

Side note: using Epic or Marathon game speed is not your problem as I use them all the time.

The 3GB switch may also help you. It can be found in the Rise of mankind forum as it was a Stickied thread there.

Hope you figure this out. Good Luck.

JosEPh :)
 
Are you using "Let Windows...." manage your video performance. It's under the Properties section for my Computer (when your right click on My Computer). It's where your video performance settings and Paging file size is set up. When I was running XP Pro 32 bit with SP2 and later SP3 I set the performance settings to custom and made sure that the paging file size was at least 2048MB in size. Hope you understand where I'm talking about for setting your Video Performance. Also select Programs over the other settings.

Yes, understand it all, and heartily endorse it, too. I've had those settings in place, save that the paging file size starts at 2046MB--it won't take 2048, for some reason. Maximum is set to 4092MB. Programs over other settings, and customized visuals. I turned off most of the glitz when I got the OS installed.

Also are you really sure that you have the latest Video Drivers for that card? With the changes to v18 terrain features I had to update my Radeon HD 4650 card even though it would play v17 just fine. I now use Win XP Pro x64 with 8GB of DDR2 1066mhz ram, but the HD 4650 only has 512MB of DDR2 on board ram. Still it plays this mod just fine. I use Huge and Giant sized maps with 8-10 AI all the time.

I will doublecheck.

The 3GB switch may also help you. It can be found in the Rise of mankind forum as it was a Stickied thread there.

I tried it once, but it crashed when I closed the game and tried to reload it. I didn't feel like constantly rebooting to play for a bit, so I took it out. With the 3 GB switch gone, I could play, exit, play, etc.

I've made a few other paging adjustments. We'll see.

By the way, what would be a link to the current patch thread? I'll try the DLLs, if there's any chance it will help.

Hope you figure this out. Good Luck.

JosEPh :)

Thanks! I appreciate all the help I'm receiving, here.
 
Changes to the page settings didn't help. I *did* find a new video driver, literally a day old--but it also didn't help after being installed (and installation confirmed, with reboot). Still getting that runtime error.
 
Do you by chance have a version or 2 of RoM or AND in your BtS/Mod folder? If you do try moving them someplace outside of the CIV IV Directory for safekeeping and then try to start C2C. There have been conflicts in the past because C2C is based off those 2 main Mods.

I'm starting to run out of ideas if this doesn't work though. :(

JosEPh
 
It could be something as simple as a bad BtS vanilla install. Your video card is more than up to the task of running C2C, you might want to try uninstalling and reinstalling civ 4 completely. Also a new mod download from the SVN (for SVN instructions see the first post in "C2C: SVN Discussion) might work.
 
Do you by chance have a version or 2 of RoM or AND in your BtS/Mod folder? If you do try moving them someplace outside of the CIV IV Directory for safekeeping and then try to start C2C. There have been conflicts in the past because C2C is based off those 2 main Mods.

I'm starting to run out of ideas if this doesn't work though. :(

JosEPh

I do appreciate your trying...! Unfortunately, moving AND out of the mod entirely didn't help. Still crashing. I also tried turning off all audio; made no difference.

It could be something as simple as a bad BtS vanilla install. Your video card is more than up to the task of running C2C, you might want to try uninstalling and reinstalling civ 4 completely. Also a new mod download from the SVN (for SVN instructions see the first post in "C2C: SVN Discussion) might work.

But both the vanilla game works fine, and so do a number of other mods: AND, Quot Capita, Dawn of the Overlords, Master of Mana, even Realism Invictus, which actually requires more a 64-bit system. (I'm running the 32-bit version of the WinXP OS.) So it's not a bad install. I also tried downloading C2C twice, and installed it twice--so it's not that.

Very, very frustrating. I'm a big fan of AND, and it looks like C2C is a fine successor to it. I was really looking forward to playing it.
 
I tried it once, but it crashed when I closed the game and tried to reload it. I didn't feel like constantly rebooting to play for a bit, so I took it out. With the 3 GB switch gone, I could play, exit, play, etc.

If it crashed then you didnt install the correct way is all, plus there are different 3GB switches for XP Pro is different than regular XP and Vista.

Plus mine used to crash also at 2900 so i had to lower it to 2600.

EDIT: Also i had mine set as i call it a double boot. You had to select which option you wanted it to boot under, the 3Gb switch or regular Windows. That way you dont have to worry about crashes, cause if you didnt get the 3GB correct you just restart in the normal windows and change the numbers around again till you get it correct.
 
If it crashed then you didnt install the correct way is all, plus there are different 3GB switches for XP Pro is different than regular XP and Vista.

Plus mine used to crash also at 2900 so i had to lower it to 2600.

I'm still showing 2.8 GB of RAM after loading your mod, though, before launching it. I could be wrong here, but with that much memory remaining, and other mods not an issue, then it seems lack of RAM isn't what's causing those crashes. Yes, I know that runtime error just keeps coming up, and I suppose it wouldn't hurt to try this, as well.
 
That...actually...worked, Strategyonly. Good on you! :thumbsup: I was wrong. The odd thing is, though, that the increase in RAM was only from 2.8 GB to 3.1 GB. Why would that slight difference work?

(Oh--and thanks to everybody else for the excellent suggestions, again. I still don't know why this worked, since the RAM I had should have been sufficient, given its size.)

EDIT: Second time I went to load the mod, before I even got to the opening screen I received an error message, "Initializer Renderer failed." Full parameter list:

width = 1000
height = 768
flags = 0xc
hwnd = 0x11003e
adaptrid = 0
decideid= 1

Error:

Yes, error was blank.

Third time try: this worked, after switching my desktop from 1600 x 900 to 1000 x 768.
 
That...actually...worked, Strategyonly. Good on you! :thumbsup: I was wrong. The odd thing is, though, that the increase in RAM was only from 2.8 GB to 3.1 GB. Why would that slight difference work?

(Oh--and thanks to everybody else for the excellent suggestions, again. I still don't know why this worked, since the RAM I had should have been sufficient, given its size.)

EDIT: Second time I went to load the mod, before I even got to the opening screen I received an error message, "Initializer Renderer failed." Full parameter list:

width = 1000
height = 768
flags = 0xc
hwnd = 0x11003e
adaptrid = 0
decideid= 1

Error:

Yes, error was blank.

Third time try: this worked, after switching my desktop from 1600 x 900 to 1000 x 768.
That sounds like some graphics issue and might point at that the original issue was a graphics problem as well.
Check your Civ4 ini for the video settings set in there. Maybe try windowed instead of full screen and especially check what resolutions are set.
I am not sure if the Python UI code in C2C can work if resolution is set to 1000x768. It might accidently compute some negative number and cause memory corruption which might or might not cause a crash. If that is the case, then the 3GB switch stuff only fixed the crash because memory arrangement was slightly different and the wrong memory access happened at a less important place. That can still cause all kind of corruption in the long run.
 
That sounds like some graphics issue and might point at that the original issue was a graphics problem as well.
Check your Civ4 ini for the video settings set in there. Maybe try windowed instead of full screen and especially check what resolutions are set.

I am not sure if the Python UI code in C2C can work if resolution is set to 1000x768. It might accidently compute some negative number and cause memory corruption which might or might not cause a crash. If that is the case, then the 3GB switch stuff only fixed the crash because memory arrangement was slightly different and the wrong memory access happened at a less important place. That can still cause all kind of corruption in the long run.

That's an excellent point (and makes me yearn for the days when QEMM was a much more effective and transparent way of controlling memory allocation.) Checking out my INI file again, the only references to video settings are:

; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
ScreenHeight = 0

; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
ScreenWidth = 0

If there's something missing you'd suggest putting in place, I'll try that, and then take off the 3 GB switch to see what happens. What resolutions does the Python UI code prefer? While my desktop is set to 1600 x 900, the screen's extra wide, and I prefer lower resolutions in games. (EDIT: 1280 x 960 also produces the error message, unless the desktop is set to the same resolution, first.) I've tried other resolutions for the desktop, including the native res of 1600 x 1070, without success in going back to C2C set to 1280 x 960. It still seems to want an identical desktop video setting to its own internal one, in order to load properly.
 
The only true solution I have found to this particular problem is the "turn around three times" solution. :lol: Or at least that is what it always appears to be.

I suggest
1) open civ iv no mods and set the graphics settings in the options to the default 768x1024 and windowed mode. For some reason the latter uses memory better.:crazyeye:

2) exit civ

3) stat civ no mods go advanced and load a mod. Load C2C. Then set graphics to what you want.
 
OK, its time to change the Custom Civilization again, what would be the better and most wanted civ you want for Version 19?

Pls no list, one or two names is all i am asking for, then i will decide which "I" want, thx.
 
The only true solution I have found to this particular problem is the "turn around three times" solution. :lol: Or at least that is what it always appears to be.

I suggest
1) open civ iv no mods and set the graphics settings in the options to the default 768x1024 and windowed mode. For some reason the latter uses memory better.:crazyeye:

2) exit civ

3) stat civ no mods go advanced and load a mod. Load C2C. Then set graphics to what you want.

I just may have to try that. The 3 GB switch only bought me 3-6 turns in the mod as loaded from the desktop--then it crashes. No visual anomalies, it simply stops and CTD.
 
Back
Top Bottom