Caveman 2 Cosmos

OK, its time to change the Custom Civilization again, what would be the better and most wanted civ you want for Version 19?

Pls no list, one or two names is all i am asking for, then i will decide which "I" want, thx.

How about Canada?:crazyeye: Seems odd to us Americans, but that's the civ i'd most like to see. They get about as much snow as where I live:lol:.
 
I love this mod! What do I do with the leader head package?

Right now its best NOT to include it, i have to "re-do" all the new schema's that are coming out, and they are not done re-doing them yet, so it might take quite awhile, all i can say for now, is, just be patient, thx for the kind words, the modders like post(s) like that.:)
 
Thanks for the quick reply. Actually I've been playing C2C for a log time now. I don't even play other mods. I live in Africa and sadly every time there's an update it takes me days to download it, but it's always worth it. Keep up the great work!
 
Thanks for the quick reply. Actually I've been playing C2C for a log time now. I don't even play other mods. I live in Africa and sadly every time there's an update it takes me days to download it, but it's always worth it. Keep up the great work!

What part of Africa, maybe we can do a civ for ya, never know, but NO guarantees.:)
 
Personally I play with Unrestricted Leaders since with the incorporation of the 'embassies' theres little point in picking a certain Civ as such (unless you're looking for a specific color scheme or city name list) with the exception of making sure you start out with the right Native Culture to ensure a shot at certain embassies. However, I would like to see a Leader with Charismatic & Scientific attributes, as none exists with that combination at this time :)

Beyond that, I don't care what you name them, their Civ, their cities, or what the leader looks like ;)
 
First off I love this mode!
out of curiosity why did you take the Huns out? I manage to put them back in but just curios why they were taken out =).
4 civs I would love to see are...
1. Trojan's
2. Romania (truthfully i just want Vlad the Impaler in along with Italy and Mussolini:crazyeye:)
3. Olmecs
4. pirates...I know, I know, they were not really a civilization BUT come on pirates!
 
First off I love this mode!
out of curiosity why did you take the Huns out? I manage to put them back in but just curios why they were taken out =).
4 civs I would love to see are...
1. Trojan's
2. Romania (truthfully i just want Vlad the Impaler in along with Italy and Mussolini:crazyeye:)
3. Olmecs
4. pirates...I know, I know, they were not really a civilization BUT come on pirates!

I take civs out because otherwise this HUGE mod gets even bigger and some people have the "OLD" XP stuff yet and cant play as well with alot of graphics included.
 
is there a possibility to make the x64 version of the mod ?
There is no x64 version of the Civ4 exe so no, it is not possible. Besides, even if it was, it would not be worth the effort. We can address enough memory even without 64bit.
 
Right now its best NOT to include it, i have to "re-do" all the new schema's that are coming out, and they are not done re-doing them yet, so it might take quite awhile, all i can say for now, is, just be patient, thx for the kind words, the modders like post(s) like that.:)
Good I read this bevore I started a new game with v18 because I loved the Leaderheads expansion in my v16 game.
 
Siege weapons in the medieval/renaissance have become way overpowered in the new release. They have as much strength as heavy cavalry, plus bonuses to literally every type of unit you could bring to bear against them. Theres no way to beat them at all without throwing more units at them then you have. They need to have a strength reduction and removal of some of the bonuses.
 
Outstanding work on the mod gents. I have just gotten it for my new laptop as my old machine could barley handle RAND I decided to wait.

Few questions if I may...

1 - How does the 0 unique units thing work for each civ? Or is that just an America thing since I rarely play as other leaders than Roosevelt.

2 - Is there a recommendation on UPT? I like playing with 5 UPT but am constantly running into the never ending waiting for other civs glitch. I found the workaround by reading a bunch of this massive thread but still its a pain to have to juggle / toggle that setting very 5 - 10 minutes.

3 - It says for version 18 you have used RAND 1.76 as a base - Does that mean that you have removed Ammunition / Sulfur requirements in the late game?
 
Outstanding work on the mod gents. I have just gotten it for my new laptop as my old machine could barley handle RAND I decided to wait.

Few questions if I may...

1 - How does the 0 unique units thing work for each civ? Or is that just an America thing since I rarely play as other leaders than Roosevelt.

2 - Is there a recommendation on UPT? I like playing with 5 UPT but am constantly running into the never ending waiting for other civs glitch. I found the workaround by reading a bunch of this massive thread but still its a pain to have to juggle / toggle that setting very 5 - 10 minutes.

3 - It says for version 18 you have used RAND 1.76 as a base - Does that mean that you have removed Ammunition / Sulfur requirements in the late game?

1 is for all nations. You now can build cultures and those cultures may have heroes and two types of special units one with a limit on the number of the unit you can have. This idea is still being worked on and expanded.
 
Thanks DH that's what I sorta figured since right away you get a chance to build a culture in game. but does that mean I can build multiple cultures in different cities?
 
Thanks DH that's what I sorta figured since right away you get a chance to build a culture in game. but does that mean I can build multiple cultures in different cities?

If the terrain is right. Also if you capture a city from a different base culture all sorts of possibilities open up.
 
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3 - It says for version 18 you have used RAND 1.76 as a base - Does that mean that you have removed Ammunition / Sulfur requirements in the late game?

No the 1.76 beta 2 version that Strategyonly uses still has those resources.

os79 removed them from RAND1.76 beta 6 in the SVN revision 555 iirc.

JosEPh
 
2 - Is there a recommendation on UPT? I like playing with 5 UPT but am constantly running into the never ending waiting for other civs glitch. I found the workaround by reading a bunch of this massive thread but still its a pain to have to juggle / toggle that setting very 5 - 10 minutes.

My recommendation would be to stick with the default UPT setting for now. If you have an endless wait state (with a UPT of 5) post the save game (in max compat format) and I will look into it SOMETIME, but it's not going to make the top of the priority list for a while I suspect, since it's not a widely used option.
 
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