IDEA!!!
This may be A LOT of work, but perhaps a "Turn off Build Cultures" option in custom game? in case you feel like not having to have olives to build PraetsIf this is not feasible I'd understand.
I think Jwitti means that you can build the UU, UB, and heroes, but not needing the prereq culture in the city.
I was thinking along the lines of what nightcreature said, but maybe:
1: Each civ has a UB like (NoCulturesBulding) that only actually does something when you have the option on
2: that building allows the normal UU and UB
Maybe?
You can. I added that before all the conversions to resources for the goods system.You cannot make a Unit require 1 building OR another building.
You can. I added that before all the conversions to resources for the goods system.
I am using version 19 and I'm having trouble getting the mod to work. When I start up the mod, I can't see the main menu, all I see is the the Caveman2Cosmos background. I have tried the CivAltRoot.py solution but it hasn't worked or maybe I'm not doing it correctly.
Rise of Mankind and other mods work just fine. My civ4 is installed in the D:/Program Files/Friaxis/Sid Meier's Civilization 4/Beyond the Sword. My Documents folder is C:/MyData/My Games/Beyond the Sword.
I've tried putting both paths in the CivAltRoot.py but it hasn't worked. Any ideas? Or can someone tell me exactly where to put the CivAltRoot.py is that is what is the problem?
My computer is a Dell Latitude E6400. It has 3GB RAM, Windows XP SP3, built-in graphics (but the game runs just fine on it), Core 2 Duo 3.0Ghz.
Thanks for the help and the great mod!
please add gient world map scenario in next version..~~
with many civ.
this may be a silly question, but are you playing in english?
first time I played this mod I couldn't read anything because I was playing in italian, but switching the language to english solved the problem
It actually does not lock up but just takes a really, really long time to compute.Great mod as always.
One problem I'm having is that building interfaith seems to lockup the game. Sorry, I don't have a saved game demonstrating the issues.
Lastly, would it be possible to add underwater cities? I'm sure this has been requested before, but is a feature I'd love to see.