GiuseppeIII
The Third Giuseppe
I really doubt it.
I just wish that at least posted what they had so far could it looked like they had a lot of the mod mod already complete
I really doubt it.
May she come back with something huge? I dont know why they started this and said they will release when v25 is coming out, that was the main reason i did not even tried c2c after v23. I hope they just enjoying the summer, and they will show something soon.
Well, we have no need for CivFanatics.com "mod talk" since 99% of what we talk about it in person.
Not to forget, if we can attract more modders and people willing to learn how to mod, then more can be done.
I immediately intend to make time.
While its always great to have more help (and we always need it) there is something to be said on our current "team ecology". For the most part everyone gets a long and will help each other out. If someone needs some time away we will pick up the slack or even freeze that part until they return. Even the fan community has a good ecology where the moderators keep out the bullies and trolls and we listen to the players. Its not perfect but I do feel "at home" when reading and modding for C2C.
Hi strategyonly I am pawel0482- great fun of civilization series.Im reading to you because i have one little problem.Why in your mod when i change spearman(in CIV4UnitInfos.xml,of course) from <iGroupSize>3</iGroupSize> to <iGroupSize>5</iGroupSize> or higher and when i want to load the map the game crash to windows? Please solve that problem or add some regiment mod because i like when in unit group is more soldiers its looking more realistic and cool I COUNTING ON YOU
While its always great to have more help (and we always need it) there is something to be said on our current "team ecology". For the most part everyone gets a long and will help each other out. If someone needs some time away we will pick up the slack or even freeze that part until they return. Even the fan community has a good ecology where the moderators keep out the bullies and trolls and we listen to the players. Its not perfect but I do feel "at home" when reading and modding for C2C.
What ever happened to that guy that was an Audio Specialist?
Although just a small contributor, I would like to continue helping where I can, but between being a home owner, married, full time job, etc. my Civ modding time is somewhat limited.
I also think that sometimes I'm not heard. I can handle it, but I just don't want that for new players.We want to play the game how we think it should be.
What I recommend for Caveman2Cosmos
- Have a mentor system. For example Civplayer8 and anukwomen. They seem to have good ideas but you guys dont give them a chance to have an audience to see if they are worthy use the SVN.
-Improve communications. I would have a team meeting once every 2 weeks over Skype, maybe an hour or two long and use webcams to get to talk to each other face to face. Have a scheduled team chat. Right now you are all mostly individual city-states.
-Future Era. Civilization IV is mostly a history game and we get it. But you guys are going the wrong direction with the philosophy of the future era. For example u tend to judge the technology by what you have seen in 2012 and earlier and don't really use your imagination. An example was Gesture Recognition, you guys grouped it as "every day products, should be a corporation". With Electromagnetic Pulse, "should be a unit", when Electromagnetic Pulse has use in healthcare. Too much realism, and not enough imagination. Reseach and use your imagination guys.
-Sci Fi- The problem with sci-fi is that it contracts history. Civ IV is a historical game. The future Eras are sci-fi. I would use imagination and creativity in those areas than make it as real as possible. I would adopt Vokarya's mentality and downplay LS612. Moderator Action: No need to be condescending.
I hope not!btw if you waiting for any of Sarah Starlight's stuff, in the modmod, it looks like she just disappointed EVERYONE, looks like she is gone for good.
May she come back with something huge? I dont know why they started this and said they will release when v25 is coming out, that was the main reason i did not even tried c2c after v23. I hope they just enjoying the summer, and they will show something soon.
Let's be positive and open to them coming back!I really doubt it.
I agree, a healthy debate is needed to fire up the creative process (groupthink kills innovation), and i see a bright future for C2C. I also agree because I, doing the coding to my own creation I have creation control over it and can share my vision the best possible way.
@MrAzure
That's great! Harnessing all your enthusiasm and ideas is awesome! One thing I have noticed when I went from "mod pesterer" to "mod modder" is that you can only add your ideas as fast as you can mod. You also gain an insight into what you can do and what you can't. However with the help of other modders the line of what you can't do is very far away.
I look forward to all your future contributions and am sure your ideas will make C2C even more rich and diverse. I am very impressed by your ideas and even am shocked that I did not come up with many of them already. I am so glad you are helping and want to help with C2C.
Hopefully out co-creation shall make C2C better than either one of us could imagine and with a little healthy debate and brainstorming we can come up with some awesome features for C2C.
On a side not I was not sure what to think of you when you first posted. So many loose ideas it was hard to keep up. But I think as time as gone on both you have learned the ropes and I have learned to follow your insanely brilliant posts.
Amen. That is what I think separates us in C2C from other mod teams, is that our organization is much looser and we all trust each other for the most part. That and we are completely open with our development process, which is not normal from what I've seen in other mod communities.
Thats what is "fun" about this mod, you play it the way "YOU" want it to be played, YOU are the person controlling everything going on when it starts. Thats why you can always play a different game and ALMOST no other two will be the same, and each game will approximately take you at least OVER 100 hours to play.
I have been noticing this trend for a little while. Many people have said that C2C is unstable, incomplete, or otherwise flawed, on other forums that I read. Many of us modders don't pause to walk in the shoes of an 'average' user, who doesn't understand everything we have, as SO says. However, the complaint that there is no stable version is unfortunately true. I don't remember the last SVN that had no bugs, and certainly we've had several botched releases lately.
Another great argument for listening to others an organization.
My solution to this would be to spend an entire release cycle focusing on tying up loose ends. Our natural instinct is "more more more", but we sometimes need to pause and let stability catch up to our efforts. So, I propose that from the start of the pre-V25 freeze until the release of V26, we focus our efforts on stability and balance, and getting rid of some loose ends (future techs, disease, pollution).
We are the most popular mod on CFC, but we could have so many more users if we stopped and spent a month or so making things stable again. Multi-Maps can wait, they will bring so many loose ends with them. For now, I would like to see us step back and spend some time making the mod as polished as we can. It will pay dividends in the long term, and will set the stage nicely for Multiple Maps, the largest (IMO) undertaking so far in CIV 4 modding.
play it YOUR way, this MOD was designed specifically for EACH and EVERY person to his/her choice of how THEY want to play the game. There are more than 200 options to be checked, options before you start a game, options while you start the game, options while playing the game (plus you can change 90% of them) EACH turn if you want to, again its YOUR CHOICE, YOUR GAME.
I just want to say thanks to all the modders that came before me, both in C2C and our precursor mods (RevDCM/BUG/ROM/AND). We are truly standing on the shoulders of giants with what we do, and without the whole community none of this would ever have been possible.
I'd also like to say thanks in general for having such a friendly forum environment, that really helped me get started, both in playing, then modding, C2C.
Couldn't have said it better myself The main thing is "OPTIONs." Its YOUR game, your way YOU want to play it.
Options is the name of the game, the more the better, and "we" are getting there. Just give us time, we are trying a whole new ballgame here. As with FfH2, they started off same ole same ole, but look at what it has become, a far better Civ IV than Civ IV.= (for a fantasy game that is). [/B]
C2C is a democracy (sort of), most of the modders are in the US, welcome to the tyranny of the majority.
(in Reference to Team Azure).It is a different emphasis to the main mod and this way they have much more flexibility in development. The main mod is worked on by "oldies" who are slow to react to suggestions and changes in direction.
While I was drifting of to sleep last night I was thinking what factors made C2C so successful, and I have narrowed it down to 3 things ...
1. C2C Sub-Forum - Without our own sub-forum we would be lost in the RoM/AND modmod section where no one could find us and have to sort though our posts as well as other mods posts.
2. SVN - Without the SVN we could not quickly share changes with each other. We would have to depend upon attachments and more often we would probably conflict with each other all the time and never have the same version.
3. Save Compatibility - The fact we can make a chnage and not have to start a new game is HUGE! If not for this feature we would not be as far as we are now.
Many thanks to the C2C team, past contributors, testers and players who have made C2C possible. Even a year ago I would not have imagined what we can do now. So thank you all!
Hi strategyonly I am pawel0482- great fun of civilization series.Im reading to you beacouse i have one little problem.Why in your mod when i change spearman(in CIV4UnitInfos.xml,of course) from <iGroupSize>3</iGroupSize> to <iGroupSize>5</iGroupSize> or higher and when i want to load the map the game crash to windows? Please solve that problem or add some regiment mod becouse i lkie when in unit group is more soldiers its looking more realistic and cool I COUNTING ON YOU
Well... I actually read all that RF
I agree with many of your assertions. I think we do need to be careful with how we manage ourselves, particularly with input from others, and make sure that we do so in as respectful and appreciative manner as possible. And yes, we need more help to fill in some gaps.
But I hear notes of fear in there.. and potentially even a little anger (perhaps feeling as if we pushed away a great asset.) I can understand why you feel this way and I've spent some time considering those things too.
However, I do think we've found a good balance between rapid progress and ongoing balancing and its a tough thing to keep in harmony. As a team, we need to make sure we don't allow our growth to outpace our refinement and in many ways, we already have. This is why things need to be done in deliberate and carefully planned steps and if things get too out of control for the team to even review and add their feedback, then it should probably slow down a bit.
Do we need better communication and teamwork? We could probably use some in some areas, but that's why we have the forum and I think it works fairly well most of the time.
Thx rightfuture, so please answer on my previously post why i cant set larger <iGroupSize>?
GUYS!
Just a random impulse to THANK and COMPLIMENT you ALL!!!
I've been playing C2C since probably v.18 or so - and you've done SO MUCH improvement since then...
I do see C2C being the most-potential mod that Civ4 ever saw.
Thus, I wish you all GREAT success in doing it - and I'm very serious in suggesting you finish the job by actually pushing it through to be an OFFICIAL UPGRADE (well, in version 100 maybe), the same way BTS is an official add-on.
No jokes - if you really make all these HUGE changes you are planning to (and more, MUCH more), I see no reason NOT to release it that way.
Of course, it would happen at least in 2014 or so, but I so WANT it to happen.
(Plus, it does mean RL money for your work - and I would like it this way!)
GOOD LUCK!!!