Caveman 2 Cosmos

Yeah. I fixed it. Sorry for freaking out about it.
I'm not normally this unstable. I must be made out of Francium. :)
 
Right, once I get the SVN to work, and not magically break on me.
Seriously, it shouldn't lock at like 500 MB, and then never be allowed to work again ever, because it has no option to download the remaining files. :(
Who designed it to only be downloadable one time only? :(

In addition to what TB said, sourceforge isn't the best server in the world (and I'm being kind here). There are times that I get only 1kbyte per second, and other times I get 10mBytes per second (and I have access to a very fast connection on my end). But even if it chokes mid-file, doing a cleanup and trying again always fixes it and of course starts with the "bad" file over again.

That's the big advantage of Tortoise; you don't have to do everything all at once (and it can delete files as well as add them).
 
Okay, update, animal spam seems to be dying off at last.
Still, I wasn't joking with my 400+ animals.
The amount of animal spawns can be quite different depending on terrain and feature types and how much empty space there is on the continent.
If you want less animals, you can change the ANIMAL_SPAWN_MODIFIER in Assets/XML/A_New_Dawn_GlobalDefines.xml
 
The amount of animal spawns can be quite different depending on terrain and feature types and how much empty space there is on the continent.
If you want less animals, you can change the ANIMAL_SPAWN_MODIFIER in Assets/XML/A_New_Dawn_GlobalDefines.xml

Spawns in this mod are no where near as "annoying" as in some other mods, like FFH2 (especially the modmod RiFE). In those mods the player has to camp units on top of all improvements or they will be destroyed by barbarians soon afterwards; he should consider himself lucky with this mod.:mischief:

My current game at turn ~800 has animals spawning every 3-4 tiles as well, but that is a "good' thing as you need those animals in this mod; the AI needs them as well. I believe it to be a design choice (just as the aggressive barbarians in FFH is even with that option turned off), not a "bug".
 
What? I play Fall From heaven, and RiFE a lot, haven't for a month or two, but I've been playing them for an extremely long time, years and I've never had Barbarian spawns like that at all.

That's not how those mods work at all.:eek: And FFH doesn't have aggressive Barbs as standard. Unless I missed something, or it got updated in the last 3 months. Trust me, in RiFE alone, Barbs rarely march into your territory and attack. THey almost exclusively stay out. Orthus tends to be the most dangerous. Except he dies attacking my workers sometimes. :)

And that one map was the only freak super spawn map I've found so far, all the others have been reasonable. I'm about 100% certain it was a bug.

I know some of you don't believe me when I said they were on nearly every tile. But I will put up the save from 9000 BC, where my empire was the only one that had more than 2 cities ever. And continued that way for the next 3000 years, as the AI struggled to do anything.

Sorry, but compared to that map, every other map has had normal animal spawns. I'm not sure how it was not a fluke.
 
What? I play Fall From heaven, and RiFE a lot, haven't for a month or two, but I've been playing them for an extremely long time, years and I've never had Barbarian spawns like that at all.

That's not how those mods work at all.:eek: And FFH doesn't have aggressive Barbs as standard. Unless I missed something, or it got updated in the last 3 months.

I didn't mean they spawn on every tile, but when they do spawn it is a lot "worse". As far as RiFE goes you probably have a more recent version than me as I haven't updated in almost 2 years, so if anything it probably got nerfed recently. Turning "aggressive barbarians" on makes things even worse. As I said, if you didn't build lots of units early you got creamed by the barbarians. Again, it was intended for that to happen in those mods.

My point was that the spawns in this mod are intended, as they actually make the game easier, not harder, for both the player and the AI (assuming the AI builds hunting units, which it does in recent versions---in older versions the AI was a bit stupid about that).
 
Ah. Okay. Still, I didn't know that the barb spawning in FFH and Rife was harsher than it is for me.

And yeah, I can understand the spawn rate being set to make this mod easier.
Like I said, it seemed like it was a fluke anyway, since all other games are manageable.
 
To all of the other suggestions and pointers about improving your experience with the game, and making the computer players more of a challenge, I would recommend NOT playing this mod on 'Settler' difficulty. This is because there is so much more here and the AI doesn't understand everything yet (at least, not as well as a human would) that they need the harder setting to do at all well. I seem to recall seeing other people recommend playing at least two settings harder than you normally play at, and I've found that suggestion makes for a good game.
 
That's weird, I never saw anyone suggesting I play it off of Settler.
The main reason I play on Settler, is I'm just not good enough at the basics of this game to play any higher.
I've seen gameplay on Immortal, and Prince, and all those other high level difficulties.
You have to master a lot of thing in the game before you can play them and have a chance.

I'm just not good enough. Maybe I can eventually try Chieftian, since that is barely different.
I've played Civ games on Settler since Civilization 2. :)

The best game I ever had was in Civ 2, on Settler, and it ended up a stale-mate quasi-nuclear war against the Carthaginians in the mid 1800s. :)
I probably would have won, but the computer lab at School was set on fire by another student, and in 2000, the school didn't have backups of Civ 2 games. :)
And a few years later, my computer teacher died of Lung Cancer. :(
 
Waaaay back in post 1429 on page 72, Thunderbird said: "I also find that this mod often should be played at a difficulty level or two higher than you may normally play because the AI still needs some work to get it to keep up... right now that makes them extra challenging in the very early stage but they will likely lag later on... another effort in progress is to help the ai understand what they need to build and the order in which they need to build it to keep up with a human player." Now admittedly that was in reference to the current version at that time (9, I think) so that advice may not be relevant anymore, but it has been said. It is also one person's opinion, or two if you include me... ;)

Trust me, if you are good enough to play normal Civ IV on Settler, then you are good enough to play C2C at Chieftain or even Noble. Why? Because while you might feel a bit overwhelmed by everything going on in C2C, the AI is even more overwhelmed. The AI understands normal Civ IV fairly well, and the guys here have done a lot to help it understand what they've been adding, but it's still not as good as a Human and that includes you.

Please note that all of the above is my opinion, except where expressly noted otherwise, and may be proven to be incorrect if and when one of the guys developing this mod respond. All rights reserved. This opinion void in Uzbekkibekistanstan and where prohibited by law, tradition, or lack of a sense of humor. :mischief: :D
 
DavidB1111,

Bump up your level to Noble. This will put you and the AI on close to nearly = levels. Don't be afraid of losing a few games either. You'll find out you are a better player than you think you are. ;)

Step out and Step up my friend. :)

JosEPh
 
DavidB1111,

Bump up your level to Noble. This will put you and the AI on close to nearly = levels. Don't be afraid of losing a few games either. You'll find out you are a better player than you think you are. ;)

Step out and Step up my friend. :)

JosEPh

Or take advantage of how one learns quickest when under the most pressure, and just jump straight to deity. You might fail the first few times, but playing so high above your comfort zone will condition you to be a better player.
 
Both of you need to remember that the point of games is to have fun, not (at least in non-competitive games) to win. If the player has fun, then any level is the "right" one.

Too much stress isn't fun.
 
Both of you need to remember that the point of games is to have fun, not (at least in non-competitive games) to win. If the player has fun, then any level is the "right" one.

Too much stress isn't fun.

I agree. In my current game I started on Prince, and have gradually worked my way up to Immortal as things got easier, thus giving myself a fun challenge through the Medieval Era so far.
 
I think the odds of me ever playing on Deity are slightly lower than Strategyonly adding a Great Scientist named DavidB1111 with a quote of, "Can I be in the mod now? Can I be in the mod now? Keldath would have done it." :)

I might try noble, nothing wrong with attempting that to see how it works.
I'll wait until I get far enough in my current game that I don't need to run it any more. When I run through the Tech tree by 1740. :)

The main issue I have is the health/happiness loss and barbarian bonus being nearly zero. I like my start to be easy, and the later times to be difficult. Maybe I'm weird.

Also, imagine combining being on Noble with the happiness loss from Cruel? Oye.

Also, Keldath did make the Visa modpack for Warlords. That was the first major mod I played after Sevomod. I'm not trying to be annoying by making a reference to him, Strategyonly and The_J are awesome mod makers too, and Zappara, and the people behind FFH, etc, etc, the list goes on. I'm just pointing out that you always remember your first mod you play. :)

Also, I have severe enough Asperger's that I really don't have a decent grasp of social clues, including annoyance. :(
 
Are there any limited peaks settings somewhere in the XMLs besides the usable mountains option? Something like workers only + certain military units. Kinda gives more strategic map when you can't just march over a mountain range anywhere.
 
The main issue I have is the health/happiness loss and barbarian bonus being nearly zero. I like my start to be easy, and the later times to be difficult. Maybe I'm weird.

There is an "increasing difficulty" option, which though I have never tried myself seems to be what you are looking for.
 
There is an "increasing difficulty" option, which though I have never tried myself seems to be what you are looking for.

Yes its in the BUG options, and i play every game with it, its called "Flexible Difficulty."
 
I was a little annoyed to see that option being default on. :)
But I suppose I could play around with it.
 
I was a little annoyed to see that option being default on. :)
But I suppose I could play around with it.

The "Main" reason i am using the defaults "as they are set" is because of NEW player to C2C and especially [civ4]. We had a ton of complaints about way too many buildings and units, but "most" did even both clicking on the "ladyBUG" for the options, this way if they dont understand at least NOW they have a being point, "thats all i am saying." . . . SO

And Rightfuture's PR movement has almost doubled the C2C viewership and brought a whole lot of people to CFC Forums.
 
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