DavidB1111
Not-so-smart Man
- Joined
- Oct 29, 2008
- Messages
- 662
Okay. Still, a new player who doesn't know about the Flexible difficulty option in that menu may be really irritated as he suddenly finds himself in Deity and can't switch back to Noble. 

Are there any limited peaks settings somewhere in the XMLs besides the usable mountains option? Something like workers only + certain military units. Kinda gives more strategic map when you can't just march over a mountain range anywhere.
Even if you play with the usable mountains option off there are still some units that can go over them. This is controlled by the bCanMoveImpassable tag in the unitinfos.
There are not many, 16 in the core unitinfos file: birds and some sea critters and most, if not all, the workboats (I think it is maybe only the first one that can not pass through ice plots), all submarines, and the Hi-Tech Robot. There are probably a few more in the modular stuff (I think the Pack Mule unit can, for example).
Edit: you may also still be able to get the promotions that allow it. I don't know if that is the case though.
Okay. Still, a new player who doesn't know about the Flexible difficulty option in that menu may be really irritated as he suddenly finds himself in Deity and can't switch back to Noble.![]()
Wle all that doesn't help with earth craters or tar pits since neither are mountains. To get them passable at some tech I wil need to edit every unit before that tech and make it so they can't pass that terrain then make the terrain passable.
you can always switch back to any difficulty, just pick from a dropdown in bug menu the diff level. After I think in 1 turn it will bump you up to the next difficulty level which lasts for X turns as before, until you are bumped up etc So you can always go back.
Can't download v27 ... 403 - Forbidden
I know that. however, someone new to this game won't know what to do about his difficulty suddenly increasing.
Therefor, I feel as though there should be a way to let the new player know that unless he changes the option in the menu, he is stuck with it.
I think that it should be turned off by default (it is in mine, but I have archived my user settings and overwrite the one in the SVN). There is a far more likely chance that someone who wants to use it will know where to look than someone who doesn't want to use it. It can be turned on in a custom game as well (or at least it used to be able to do so, as I haven't tried starting a new game recently).
Is there any way at all in this mod to destroy your own roads?
I don't think there is a particular unit that can pillage your own roads. I was hoping there might be a unit in this mod that can do something to destroy my own roads, or maybe something that can occur within the mod that can do the trick. Any help is appreciated. There is a real ugly road in my territory where the path looks like a graphics error. I can't even stand looking at it. It would make everything look so much better if I could just remove it.
Or, i just thought, is there any invisible graphic file I can use to replace a certain road graphic file in your mod? The type of road is about to become obsolete anyway. I just replace the route graphic with some invisible graphic, and then I cannot see the ugly road, even if I cannot remove it.
All I need is an invisible graphic file which I can use to replace the route type. Not sure which folder they are in, but probably not to difficult. Is this possible, and how would be the best way to do it?