Caveman 2 Cosmos

Except many agree that Prehistoric/Ancient/Classical would be better as four or more eras.

I completely agree, as I have said before,
artificially constraining the eras, and limiting the natural expansion of them, is not what the spirit of C2C is about, it is about expanding, improving, and exploring what makes C2C and Civ, better.

I think both the Prehistoric and the Future Eras, should be expanded to fit the growing desire to improve content.

http://en.wikipedia.org/wiki/Prehistory
1. Stone Age divided into

1.1 Paleolithic - Epic C2C start! - Arguably the start of Caveman2Cosmos should probably be around the middle paleolithic period with the start of modern man leaving Africa and expanding across the world for the 1st time.

http://en.wikipedia.org/wiki/Last_glacial_period

u1RBQDf.jpg


What Europe Looked like 8,200 years ago.

http://mapsontheweb.tumblr.com/post/59384589478/what-europe-looked-like-8-200-years-ago

A little more exciting to start the game with?
I can't be the only one who feels this way!!!

I also argue that there is significant proof that coastlines were altered up until 4,000 b.c.,
and that we should try to include the FallfromHeaven receding glacier / blizzards script, when possible. Here is some attempts I have recently found.
Spoiler :


Blizzards (Age of Ice Style)
http://forums.civfanatics.com/showthread.php?t=336856

[MODCOMP] Blizzards for Fall Further
http://forums.civfanatics.com/showthread.php?t=337440
Blizzards randomly spread both temporary and permanent snow terrain

Last Glacial Maximum Map (LGM)
http://forums.civfanatics.com/showthread.php?t=406170

Kevinman's Accurate World map
http://forums.civfanatics.com/showthread.php?t=233586
with climate and icemod


In my opinion,
this makes for a much more exciting, better, unexplored and epic start to Caveman2Cosmos.

1.2 Mesolithic
1.3 Neolithic
1.3.1 Agriculture
1.44 Chalcolithic

2. Bronze Age
3. Iron Age

and the Future Eras as discussed
I recommend you expand them as you have enough compelling new content.

It is hard to say that Jonny Smith and Hydromancerx couldn't have enough to expand the prehistoric, or that MrAzure and Hydromancerx couldn't make compelling and fun expansion to the future eras.

Sometimes it is just good to get the ideas out there, so there is a good possibility the ideas and issues can be worked on/out! It is all a work-in-progress!
Maybe if you start building and pinning down the new ideas, the progress will motivate people to want to figure it out. Follow through as you wish.

I just think that if you wait for forever, you never inspire things to get completed.
Or frameworks to get fleshed out.

I say expand the eras as you are inspired to. and lay down the ideas as they come, not when you are ready to pursue them. That way the ideas develop a life of their own.

for those who care.
Spoiler :

Rich ongoing discussion can be a distraction to regular progress,
but it is the organic growth, like leaves on a tree, that happens naturally,
as well as the coordinated and planned trunks/projects - the massive power of collaborative focus,
that makes Caveman2Cosmos become a living breathing world of expanding possibility.

Free each other to move,
so that you can all move more freely,
and even the bigger obstacles will melt away.

The point is - get those ideas and obstacles out there, and empower others, so that we can solve them, the ones in front of us, and the ones down the road, as we are inspired to - freely.

-I am also a big fan of using the mod-mod section to flesh out these expansions and experiment with them in a modular way. That way a non-working section can be turned on/off as desired. But I can only make suggestions on what could be improved about these bigger tasks. Not even sure anyone wants to hear them anymore.
 
We'd really have to develop the nomadic start portion to justify a lot of what you're discussing there RF. Until then, early cities would be too subject to luck from earth changes taking place beneath them. This luck factor would disrupt strategic value.
 
Hey, I have found an event from Fall from Heaven! =) Right someone was asking for magic in C2C. Is it supposed to happen?
Spoiler :
 
Hey, I have found an event from Fall from Heaven! =) Right someone was asking for magic in C2C. Is it supposed to happen?
Spoiler :

It builds an Apothecary Guild not Mage Guild, ie text is wrong. Every time I have had this event I have not had Guilds yet so perhaps it is supposed to just build the Apothecary building not the guild.
 
When I updated my game to the latest SVN, the save game I was using crashed on the next turn. Upon crashing, I got a message about a "Runtime error" causing the game to crash.
 
It is possible to convert this map script to next release?

Sorry but it takes alot of work just to do one mapsript, and the usual person that does this kind of stuff, currently hasn't been around for 2 months, and probably wont be around for another 2, sorry.
 
Sorry but it takes alot of work just to do one mapsript, and the usual person that does this kind of stuff, currently hasn't been around for 2 months, and probably wont be around for another 2, sorry.

GEM is too big, SEM is too small, no Huge Earth in C2C
C2C_Terra is buggy (ex. no uranium on map) and generate terrible maps
C2C_Tecktonics is buggy too (generator use only grass, mountains and hills --')
Any alternatives?
 
GEM is too big, SEM is too small, no Huge Earth in C2C
C2C_Terra is buggy (ex. no uranium on map) and generate terrible maps
C2C_Tecktonics is buggy too (generator use only grass, mountains and hills --')
Any alternatives?

Perfect Mongoose
 
For me its waaaay to much desert, salt flats, ice and tundra stuff there, not a very sociable mapscript(IMPO).

Perhaps so but at least you get enough resources and rivers to make the map workable. This is the problem I have with nearly all other mapscripts.
 
For me its waaaay to much desert, salt flats, ice and tundra stuff there, not a very sociable mapscript(IMPO).
That's actually my favorite script because of the crazy maps it produces. I like that at least on huge maps there are large arid as well as more fertile areas.

GEM is too big, SEM is too small, no Huge Earth in C2C
C2C_Terra is buggy (ex. no uranium on map) and generate terrible maps
C2C_Tecktonics is buggy too (generator use only grass, mountains and hills --')
Any alternatives?
I like perfectworld and perfectmongoose. They are also easy to modify by adjusting the variables in their map script files.
 
I think that there is an unbalance regarding the two initial units of the prehistoric era (stone thrower vs brute).

I don't know when this change was introduced, but now brute seems to be useless.

It only has a 25% bonus against melee. The stone thrower also sports that bonus, and 0-2 first strikes, 25% against animals, archers, city defense, hills, and it is also able to withdraw from combat.

I believe that is something to be reviewed and possibly changed.
 
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