rightfuture
Emperor
- Joined
- Mar 11, 2008
- Messages
- 1,649
Except many agree that Prehistoric/Ancient/Classical would be better as four or more eras.
I completely agree, as I have said before,
artificially constraining the eras, and limiting the natural expansion of them, is not what the spirit of C2C is about, it is about expanding, improving, and exploring what makes C2C and Civ, better.
I think both the Prehistoric and the Future Eras, should be expanded to fit the growing desire to improve content.
http://en.wikipedia.org/wiki/Prehistory
1. Stone Age divided into
1.1 Paleolithic - Epic C2C start! - Arguably the start of Caveman2Cosmos should probably be around the middle paleolithic period with the start of modern man leaving Africa and expanding across the world for the 1st time.
http://en.wikipedia.org/wiki/Last_glacial_period

What Europe Looked like 8,200 years ago.
http://mapsontheweb.tumblr.com/post/59384589478/what-europe-looked-like-8-200-years-ago
A little more exciting to start the game with?
I can't be the only one who feels this way!!!
I also argue that there is significant proof that coastlines were altered up until 4,000 b.c.,
and that we should try to include the FallfromHeaven receding glacier / blizzards script, when possible. Here is some attempts I have recently found.
Spoiler :
Blizzards (Age of Ice Style)
http://forums.civfanatics.com/showthread.php?t=336856
[MODCOMP] Blizzards for Fall Further
http://forums.civfanatics.com/showthread.php?t=337440
Blizzards randomly spread both temporary and permanent snow terrain
Last Glacial Maximum Map (LGM)
http://forums.civfanatics.com/showthread.php?t=406170
Kevinman's Accurate World map
http://forums.civfanatics.com/showthread.php?t=233586
with climate and icemod
In my opinion,
this makes for a much more exciting, better, unexplored and epic start to Caveman2Cosmos.
1.2 Mesolithic
1.3 Neolithic
1.3.1 Agriculture
1.44 Chalcolithic
2. Bronze Age
3. Iron Age
and the Future Eras as discussed
I recommend you expand them as you have enough compelling new content.
It is hard to say that Jonny Smith and Hydromancerx couldn't have enough to expand the prehistoric, or that MrAzure and Hydromancerx couldn't make compelling and fun expansion to the future eras.
Sometimes it is just good to get the ideas out there, so there is a good possibility the ideas and issues can be worked on/out! It is all a work-in-progress!
Maybe if you start building and pinning down the new ideas, the progress will motivate people to want to figure it out. Follow through as you wish.
I just think that if you wait for forever, you never inspire things to get completed.
Or frameworks to get fleshed out.
I say expand the eras as you are inspired to. and lay down the ideas as they come, not when you are ready to pursue them. That way the ideas develop a life of their own.
for those who care.
Spoiler :
Rich ongoing discussion can be a distraction to regular progress,
but it is the organic growth, like leaves on a tree, that happens naturally,
as well as the coordinated and planned trunks/projects - the massive power of collaborative focus,
that makes Caveman2Cosmos become a living breathing world of expanding possibility.
Free each other to move,
so that you can all move more freely,
and even the bigger obstacles will melt away.
The point is - get those ideas and obstacles out there, and empower others, so that we can solve them, the ones in front of us, and the ones down the road, as we are inspired to - freely.
-I am also a big fan of using the mod-mod section to flesh out these expansions and experiment with them in a modular way. That way a non-working section can be turned on/off as desired. But I can only make suggestions on what could be improved about these bigger tasks. Not even sure anyone wants to hear them anymore.