Caveman 2 Cosmos

Bug. :blush::blush:I forgot to put a cost to build in. Any ideas what the unit should be equivalent to?

How about the same amount as a worker unit? That's significantly more than most 'combat units', but not an excessive amount (like a settler).

Some may think that's too easy, but the impossibility of moving around breeding animals from city to city is a major pet peeve of mine.
 
Well, I have a question.

I have a very old game I play with a friend (and so, sporadically). We started it in version 23. Up to version 30, we were able to update to the new versions of the mod just fine, but both version 31 and 32 do not work anymore. If I update to either, the game always freezes on turn processing.

I just wanted to know if this is to be expected (something changed and so very old versions are not going to work anymore) or not. Not really complaining, I understand that it is a VERY old game compared to what changed up to now, but I'd still like to know. Thanks.
 
Well, I have a question.

I have a very old game I play with a friend (and so, sporadically). We started it in version 23. Up to version 30, we were able to update to the new versions of the mod just fine, but both version 31 and 32 do not work anymore. If I update to either, the game always freezes on turn processing.

I just wanted to know if this is to be expected (something changed and so very old versions are not going to work anymore) or not. Not really complaining, I understand that it is a VERY old game compared to what changed up to now, but I'd still like to know. Thanks.

No, that's definitely a bug. Can you provide:

1) Savegame that reproduces it
2) Instructions on what to do o reproduce it (e.g. - load save and just hit end turn)
3) Any non-default BUG settings you are using (things like archer bombard, range bombard, etc.)
4) Any unusual options in use (e.g. - stack attack, etc.)

Thanks
 
Turn off Stack Attack BUG gameoption - in my case it helps
 
No, that's definitely a bug. Can you provide:

1) Savegame that reproduces it
2) Instructions on what to do o reproduce it (e.g. - load save and just hit end turn)
3) Any non-default BUG settings you are using (things like archer bombard, range bombard, etc.)
4) Any unusual options in use (e.g. - stack attack, etc.)

Thanks

Here is the savegame.
Just load it up and hit end turn.

The non-default bug settings I use are
- the variable experience system for units
- warnings about city that are about to grow-shrink-expand-be pacified
- hiding unbuildable units/buildings

But I really do not think any of this matter. I never copy the old setting when upgrading. I decompress the new version of the mod to a new folder and run it from there, so I tried to do a turn even with every option at default, and it still froze on end turn.

I would be grateful if after taking a look you could tell me just WHY it's freezing :P
EDIT: Freezing as in, calculating the turn forever.
 

Attachments

Wasn't there a fantasy modmod for C2C?

Not a modmod but there are a couple of units defined in Assets/Modules/Alt_Timelines/Fantasy. In that folder there is an MLF folder edit that to turn the units on. Only the Mermaid is anywhere near balanced. The Leviathan is OK but the Killer Rabbit will probably destroy any stack that does not have modern units in it. We never did get round to building the "Holy Hand Grenade of Antioch" :mischief:
 
Not a modmod but there are a couple of units defined in Assets/Modules/Alt_Timelines/Fantasy. In that folder there is an MLF folder edit that to turn the units on. Only the Mermaid is anywhere near balanced. The Leviathan is OK but the Killer Rabbit will probably destroy any stack that does not have modern units in it. We never did get round to building the "Holy Hand Grenade of Antioch" :mischief:

WB in nuke.
got one.
course, the surrounding area isn't going to like the solution...
 
I built an immigrant and moved it to a city with a 1 pop. Wanted to join it to the city, but none of the buttons worked.
 
I built an immigrant and moved it to a city with a 1 pop. Wanted to join it to the city, but none of the buttons worked.

There should have been only one Join City button, were there more than one? This sort of thing belongs in the bug thread and should at least include a screen dump;). Someone else has also reported the problem but I have not been able to reproduce it yet so have not figured out what is going on.
 
There was only one button of each. I don't have a screen shot because I didn't think of it. The buttons were all there, they just didn't work.
 
Hi, great mod, played it for a long time now but since I've updated to v.3.1, I keep crashing back to the desktop when I'm into my fourth or fifth city. I tried 4 games and it always crashes around that time and I'm unable to load the saved games but it will load very old saves, to yet again crash when i'm around that fourth or fifth city.

I'm using a Alienware PC that my brother passed on to me with 4 gigs of mem. I have not tried the update on any other PC. I have uploaded the PythonErr2.log and the saved game Primario.CivBeyondSwordSave.

Thanks again for a great mod.

Regards, Miguel.
 

Attachments

Hi, great mod, played it for a long time now but since I've updated to v.3.1, I keep crashing back to the desktop when I'm into my fourth or fifth city. I tried 4 games and it always crashes around that time and I'm unable to load the saved games but it will load very old saves, to yet again crash when i'm around that fourth or fifth city.

I'm using a Alienware PC that my brother passed on to me with 4 gigs of mem. I have not tried the update on any other PC. I have uploaded the PythonErr2.log and the saved game Primario.CivBeyondSwordSave.

Thanks again for a great mod.

Regards, Miguel.

It is a known problem with V31 (unless you applied the patch from the patches thread)
that it can create corrupted saves which crash on load. Upgrade to V32. This won;t rescue any save that already wont load, but it should prevent future bad saves being created.
 
Thanks for your fast reply, downloading as I write this.

Going to become a Master Hunter at this pace ...:lol:


Miguel.
 
I thought of a new way to group techs:

Prehistoric Era (or Paleolithic, Mesolithic, and Neolithic)
Ancient Era
Classical Era
Medieval Era
Renaissance Era
Industrial Era
Machine Era (replaces G&K and BNW Modern Era)
Atomic Era
Information Era (replaces Civ IV Modern Era)
Peak Era (optional, can be merged into neighboring eras)
Post-Scarcity Era
Transhuman Era
Extrasolar Era (replaces Galactic Era)

I think this can be considered, but if there is a better place to talk about this, just point me toward it and I'll be on my way.
 
I thought of a new way to group techs:

Prehistoric Era (or Paleolithic, Mesolithic, and Neolithic)
Ancient Era
Classical Era
Medieval Era
Renaissance Era
Industrial Era
Machine Era (replaces G&K and BNW Modern Era)
Atomic Era
Information Era (replaces Civ IV Modern Era)
Peak Era (optional, can be merged into neighboring eras)
Post-Scarcity Era
Transhuman Era
Extrasolar Era (replaces Galactic Era)

I think this can be considered, but if there is a better place to talk about this, just point me toward it and I'll be on my way.

Just start a new thread if you like, if no one likes it, Oh well, its no biggy.

But it took me like 3 months of everyDAY work for like 3-4 hours each day including weekends just to get Prehistoric and Galactic in. It will be easier now, that i had something to do with it, but that was years ago and i have forgotten really what i ALL did:crazyeye::blush:
 
Just start a new thread if you like, if no one likes it, Oh well, its no biggy.

But it took me like 3 months of everyDAY work for like 3-4 hours each day including weekends just to get Prehistoric and Galactic in. It will be easier now, that i had something to do with it, but that was years ago and i have forgotten really what i ALL did:crazyeye::blush:

We have discussed new eras, but I would rather keep the ones we have. Its good number and nothing really broken. In short its way too much effort for an aesthetic chnage.

And if you care, some old threads ...

More Eras?
http://forums.civfanatics.com/showthread.php?t=459405

C2C- Future Timeline
http://forums.civfanatics.com/showthread.php?t=467456

Split up Transhuman Era to Digital and Cyber ?
http://forums.civfanatics.com/showthread.php?t=464378

Note if we ever did add eras it would probably be adding eras to the end of the tree like this ...


Prehistoric(#C83026)
Ancient(#FAA032)
Classical(#A0A064)
Medieval(#A0A032)
Renaissance(#3CC83C)
Industrial(#32A0FA)
Modern(#6468A0)
Digital(#001EFF)
Cyber(#631796)
Nano(#A064A0)
Solar(#D018D6)
Interstellar(#969696)
Galactic(#4F4B4F)
Dimension(#0A0A0A)
Future(#FAFAFA)
(Very last Tech white-ish[#FAFAFA])
 
It was a good idea when I mentioned we should divide the Eras in that manner but then I realized that in most space 4x games you enter the Galactic Era when you build your first scout ship.
 
Anybody else getting MAF's when they go into WorldBuilder? The error message I'm getting is: bad allocation.
 
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