God-Emperor
Deity
There used to be only 2 hunter promotions. Now there are 4.
With so many promotions the first one could be much less powerful. Currently it gives +50% vs. the animal unitcombat, a first strike chance, and +35% to the subdue animals outcome (and -10% vs. melee, archer, and throwing units). I would suggest that removing the penalty but also reducing it to +25% vs. the animal unit combat, keeping the 1 fist strike chance, and reducing it to +5% for the subdue animals outcome is not unreasonable. You could then bump up the Hunter 2 from +5% subdue to +20% subdue and the 3rd and 4th could go from +15% to +20% to subdue (reducing the combined sum from +70% to +65%, which should not be a problem - back when there were only 2 they were the same +35% and +5% that they still are, for a total of +40% which seem good enough at the time).
That way, the first one (which is free in the early parts of the game, especially in the capital since the building that gives it for free comes before you can get a second city) has no penalty but also not as much benefit.
I'd also suggest that the -15/-15/-20% for the 2nd through 3rd promotions vs. melee, archer, and throwing units seems a excessive. I don't see why being really good at hunting animals should give you a -50% to fight other units. The unit is already worse at fighting other units since it did not take promotions that make it better at it when it could have done so - it could have combat 1 though 3 instead. Does the Shock promotion, which gives +20% vs. melee give a penalty to fight animals or any other units? No it does not. So why are the hunting promotions so different?
With so many promotions the first one could be much less powerful. Currently it gives +50% vs. the animal unitcombat, a first strike chance, and +35% to the subdue animals outcome (and -10% vs. melee, archer, and throwing units). I would suggest that removing the penalty but also reducing it to +25% vs. the animal unit combat, keeping the 1 fist strike chance, and reducing it to +5% for the subdue animals outcome is not unreasonable. You could then bump up the Hunter 2 from +5% subdue to +20% subdue and the 3rd and 4th could go from +15% to +20% to subdue (reducing the combined sum from +70% to +65%, which should not be a problem - back when there were only 2 they were the same +35% and +5% that they still are, for a total of +40% which seem good enough at the time).
That way, the first one (which is free in the early parts of the game, especially in the capital since the building that gives it for free comes before you can get a second city) has no penalty but also not as much benefit.
I'd also suggest that the -15/-15/-20% for the 2nd through 3rd promotions vs. melee, archer, and throwing units seems a excessive. I don't see why being really good at hunting animals should give you a -50% to fight other units. The unit is already worse at fighting other units since it did not take promotions that make it better at it when it could have done so - it could have combat 1 though 3 instead. Does the Shock promotion, which gives +20% vs. melee give a penalty to fight animals or any other units? No it does not. So why are the hunting promotions so different?