TD has been adjusted by Koshling, Alberts2, possibly others. I haven't really touched it except to work WFL around it. But as long as I've seen it's code, I've not noticed any restriction to open borders. Some TD should be possible without but it should be based on espionage balance levels with the other nations IMO, with a strong bonus coming from Open Borders. Eventually. Just an opinion.@Toffer90 ,
Has Tech Diffusion for C2C been changed? Reason I ask is the TD is Only supposed to come into effect once you have Open Borders agreement. Is that restriction still there in the code? Or has it been remove? TD was not designed to come into effect "as soon as contact is made".
Now there was changes made in AND2 and since we ported TD from there perhaps the changes were already done when it got added to C2C. I know when I was part of the AND2 modding team 45* was working it over hard. Iirc wasn't Afforess the author of TD?
Techs weren't removed. AIs just aren't getting the benefit of starting with free known techs due to harder handicap settings as they were previously. This is a response to player requests to make the AI not jet ahead so quickly upfront but keep getting tougher in other ways as the game goes on. Balance improvements is all. Nothing that upsets an ongoing game.My points been partially proven by the most recent SVN.
How is the AI benefiting so heavily that removing the techs is worthwhile?
Exactly how fair is it to expect us to start a new expeditive game every time the svn is updated? What the heck? That's bloody absurd. Theres been times when there's 10 updates in a day. And it takes a day sometimes to even GET to tribalism. Are we meant to not have jobs when we play this? Families? What about other hobbies? Or even the fact that updating mid save can change things enough to a point where we feel the rules habe changed far too much to get a good clean game going?
I mean really. Is that now the expectation For us players???
If this is your 1st update to your files since you installed v38 then yes there is something you should do. Clear the cache folder.Running vanilla v38, I've gotten a run on Snail to over 47% game duration, I'm in the Information Age, and suddenly all overlays appear to have vanished - combat overlays and the money, date, time, etc. I figured this was something hotfixed out (it's happened before), so I got the latest SVN and did a copy-paste over the existing files. Problem is, apparently something about some of the buildings changed, and I get error messages before the mod even loads, and then when I try to recalculate the assets, the game crashes.
If the SVN breaks saves, I'll just use the vanilla files again - but does anyone have advice on the vanishing overlay issues? The game is unplayable as-is. Thanks.
Running vanilla v38, I've gotten a run on Snail to over 47% game duration, I'm in the Information Age, and suddenly all overlays appear to have vanished - combat overlays and the money, date, time, etc. I figured this was something hotfixed out (it's happened before), so I got the latest SVN and did a copy-paste over the existing files. Problem is, apparently something about some of the buildings changed, and I get error messages before the mod even loads, and then when I try to recalculate the assets, the game crashes.
If the SVN breaks saves, I'll just use the vanilla files again - but does anyone have advice on the vanishing overlay issues? The game is unplayable as-is. Thanks.
Copy and pasting is a bad idea as some files get deleted, as they are merged for example, and not deleting them in your copy will cause problems.I also sometimes find that deleting the entire contents of the Caveman2Cosmos folder and replacing them with the SVN version, rather than copy-pasting, can solve some problems.
Toffer, can be free techs for player be removed too?10006
- Removed the free techs to AI on higher difficulty, doesn't seem to be nessesarry with this initial boost anymore.
- Tech diffusion doesn't work well with the free techs on gamestart, when the AI has 10 techs and the player has 2 then the player is effectively 80% behind in tech and gets an abnormal amount of tech diffusion the moment it makes contact with the AI players.
- Tech diffusion code should be rewritten some at one point.
If you want to benefit from a bugfix without us having to upload a patch or you having to wait for the next release then it is necessary.The svn version is the development version everything can happen there. That version should absolutely not be used by players unless they really want to play a development version.
I have no understanding for modder's telling people to use the svn version.
I think it should be completely disabled before you unlock Tribalism.Maybe tech diffusion should be based on absolute difference rather than percentage?
What free techs?Toffer, can be free techs for player be removed too?
This makes already very easy (below Noble) handicaps even easier.
What game options do you use?My comment is that the AI may still require it. As of 9982, I was so far ahead of the AI on Deity by midancient, I was shocked. I'm now doing one on 10006.
Oh they were already removed, players used to get them when playing below Noble like Nomandic Lifestyle.What free techs?
If you want to benefit from a bugfix without us having to upload a patch or you having to wait for the next release then it is necessary
If we don't want to keep getting the same bugs reported then it helps to have most reporting players on the most current assets
I've been using a spreadsheet for that. I only put in there the things I'm going to address though. It would be good for us to start using a central one though.That's one of the reasons this forum has search function. A bug tracker could help modders and players to keep track of all kinds of issues but sadly most modders are against that.
Thus why I tried to say that it depends on the phase of the cycle we're in. During outright development, maybe best not to, but when we're just fixing bugs, it's probably a good idea.Not a valid point because everything can happen in the svn not just so called bugfixes. Lots of svn revisions break more things as they fix especially in existing games.
You can't tell someone to use the svn because his game is affected by a minor bug if it's possible that the svn causes an CTD instead or the balance changes break existing games.