Thunderbrd
C2C War Dog
I know I was going to do a +1 Culture building there at some point, Territory Markings, and even added the button for it - if you want to do the XML for it I can check into the actual button path name - it's in place and unused. Could be interesting to have a second building option there. This would make for asking the player the question, which is more important, culture or education? A rather interesting question as it really depends on game options and difficulty levels as to what I think the answer actually is at that stage. And that's if the player goes the route of language first.@Thunderbrd any idea on what buildings I could move to Language to make it more fun?
Just for the sake of discussing things out, what do we have that helps to balance out the other two tech options? Wasn't there a production building at Nomadism previously? I didn't see it this time through, so was it moved perhaps? Maybe it requires something this city didn't have access to...
I was the initial one to suggest the Nomadic Start and still look forward to its eventual implementation. So sure, I see that point. And I didn't entirely take us all the way back to pre-civics changes level of first columns production vs tech progress balance - I tried to split the difference a bit and allow for some of the lengthening of that stage because I agree that we probably needed a little more time to play with the first units, just not quite THAT severe.I think it is an *interesting* idea generally, given the prerequisite that the rest of early gameplay can support making it interesting. Primarily just because it adds a unique progress point for the player. Instead of just wandering band of homosapiens > city, you can go homosapiens > settled farmers > city, or something analogous.
However I'm not going to go much into thinking about it, probably adding the "wandering era" or whatever will fulfill this role in a more interesting manner.
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