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Caveman 2 Cosmos

Discussion in 'Civ4 - Caveman 2 Cosmos' started by strategyonly, Aug 25, 2008.

  1. nichopoleve

    nichopoleve Chieftain

    Joined:
    May 6, 2008
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    Location:
    Sarpsborg, Norway
    I was thinking of making the trained dog into a animal unit instead of melee just to get some fun out of the dog kennels, but I cant find the file for the trained dogs.
    Do you know where it is?
    Will it be easy to change it from a melee unit to animal?
     
  2. dommain

    dommain Chieftain

    Joined:
    Feb 5, 2010
    Messages:
    165
    slaves can consume more food as you get bonuses to food production.
     
  3. Hydromancerx

    Hydromancerx C2C Modder

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    Oh i thought they were. Yeah the canine units should be under "Animal" category I think. Though i seem to recall that there was a "Canine" category back in RoM at some point.
     
  4. Enur

    Enur Chieftain

    Joined:
    Feb 19, 2011
    Messages:
    20
    Hi, thanks for a great mod. I am not gonna read through all the replies, so sorry if already mentioned, but, when I attempt to place a barbarian crossbowman on the map the game crashes. I can add crossbowmen to myself without a problem, but barbarians make it crash
     
  5. strategyonly

    strategyonly C2C Supreme Commander

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    Try this out and then let me know if it helps? It is NOT savegame compatible.

    http://forums.civfanatics.com/showpost.php?p=10227043&postcount=1364
     
  6. nichopoleve

    nichopoleve Chieftain

    Joined:
    May 6, 2008
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    134
    Location:
    Sarpsborg, Norway
    what file contains the new units? (all units)
    what file contains wonders?

    Specially looking for trireme, trained animal (dog unit), longboat.
    Want to make the more advanced boats require shipbuilding building to be able to build :)

    Nwm: I figured it out :)
     
  7. Enur

    Enur Chieftain

    Joined:
    Feb 19, 2011
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    20
  8. strategyonly

    strategyonly C2C Supreme Commander

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    Actually i found six barbarian units that were messed up, Good catch:)
     
  9. nichopoleve

    nichopoleve Chieftain

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    May 6, 2008
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    Location:
    Sarpsborg, Norway
    Noticed you added "dark ages" (opposite of golden age)
    Does this work?
     
  10. strategyonly

    strategyonly C2C Supreme Commander

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    It should not be an option, where did you see it?
     
  11. nichopoleve

    nichopoleve Chieftain

    Joined:
    May 6, 2008
    Messages:
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    Location:
    Sarpsborg, Norway
    CIV4GameOptionInfos.xml
    in the assets/xml/gameinfo folder

    changed almost all of the
    <bVisible>0</bVisible>
    into
    <bVisible>1</bVisible>

    now I can choose everything in the game :)
     
  12. Enur

    Enur Chieftain

    Joined:
    Feb 19, 2011
    Messages:
    20
    Cool, Any chance of you uploading them seperatly so my game doens't crash suddenly? :D
     
  13. nichopoleve

    nichopoleve Chieftain

    Joined:
    May 6, 2008
    Messages:
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    Location:
    Sarpsborg, Norway
    Spoiler :
    <BuildingInfo>
    <BuildingClass>BUILDINGCLASS_MAMMOTH_TRAINER</BuildingClass>
    <Type>BUILDING_MAMMOTH_TRAINER</Type>
    <SpecialBuildingType>NONE</SpecialBuildingType>
    <Description>TXT_KEY_BUILDING_MAMMOTH_TRAINER</Description>
    <Civilopedia>TXT_KEY_BUILDING_MAMMOTH_TRAINER_PEDIA</Civilopedia>
    <Strategy>TXT_KEY_BUILDING_MAMMOTH_TRAINER_STRATEGY</Strategy>
    <Advisor>ADVISOR_MILITARY</Advisor>
    <ArtDefineTag>ART_DEF_BUILDING_MAMMOTH_TRAINER</ArtDefineTag>
    <ObsoleteTech>TECH_CLONING</ObsoleteTech>
    <PrereqTech>TECH_MEGAFAUNA_DOMESTICATION</PrereqTech>
    <TechTypes/>
    <Bonus>BONUS_IVORY</Bonus>
    <PrereqAndTerrain>
    <PrereqTerrain>
    <TerrainType>TERRAIN_TUNDRA</TerrainType>
    <bPrereqTerrain>1</bPrereqTerrain>
    </PrereqTerrain>
    </PrereqAndTerrain>
    <ProductionTraits>
    </ProductionTraits>
    <NoBonus>NONE</NoBonus>
    <PowerBonus>NONE</PowerBonus>
    <FreeBonus>NONE</FreeBonus>
    <iNumFreeBonuses>0</iNumFreeBonuses>
    <FreeBuilding>NONE</FreeBuilding>
    <FreePromotion>NONE</FreePromotion>
    <bWater>0</bWater>
    <bRiver>0</bRiver>
    <iAIWeight>0</iAIWeight>
    <iCost>200</iCost>
    <iConquestProb>0</iConquestProb>
    <iMinLatitude>0</iMinLatitude>
    <iMaxLatitude>90</iMaxLatitude>
    <iMaintenanceModifier>0</iMaintenanceModifier>
    <iHealth>-1</iHealth>
    <iAreaHealth>0</iAreaHealth>
    <iGlobalHealth>0</iGlobalHealth>
    <iHappiness>1</iHappiness>
    <iAreaHappiness>0</iAreaHappiness>
    <iGlobalHappiness>0</iGlobalHappiness>
    <iStateReligionHappiness>0</iStateReligionHappiness>
    <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
    <iSpaceProductionModifier>0</iSpaceProductionModifier>
    <iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
    <iTradeRoutes>0</iTradeRoutes>
    <iCoastalTradeRoutes>0</iCoastalTradeRoutes>
    <iGlobalTradeRoutes>0</iGlobalTradeRoutes>
    <iTradeRouteModifier>0</iTradeRouteModifier>
    <iAsset>4</iAsset>
    <iPower>2</iPower>
    <fVisibilityPriority>0.0</fVisibilityPriority>
    <YieldChanges>
    <iYield>0</iYield>
    <iYield>1</iYield>
    <iYield>0</iYield>
    </YieldChanges>
    <CommerceChanges>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    </CommerceChanges>
    <CommerceModifiers>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    </CommerceModifiers>
    <TechHappinessChanges>
    <TechHappinessChange>
    <PrereqTech>TECH_BIOLOGY</PrereqTech>
    <iHappiness>1</iHappiness>
    </TechHappinessChange>
    </TechHappinessChanges>
    <TechYieldModifiers>
    <TechYieldModifier>
    <PrereqTech>TECH_ELEPHANT_RIDING</PrereqTech>
    <TechYield>
    <iYield>0</iYield>
    <iYield>1</iYield>
    <iYield>0</iYield>
    </TechYield>
    </TechYieldModifier>
    <TechYieldModifier>
    <PrereqTech>TECH_CONSTRUCTION</PrereqTech>
    <TechYield>
    <iYield>0</iYield>
    <iYield>5</iYield>
    <iYield>0</iYield>
    </TechYield>
    </TechYieldModifier>
    </TechYieldModifiers>
    <TechCommerceChanges>
    <TechCommerceChange>
    <PrereqTech>TECH_MOTION_PICTURES</PrereqTech>
    <TechCommerce>
    <iCommerce>1</iCommerce>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    </TechCommerce>
    </TechCommerceChange>
    <TechCommerceChange>
    <PrereqTech>TECH_TOURISM</PrereqTech>
    <TechCommerce>
    <iCommerce>1</iCommerce>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    <iCommerce>0</iCommerce>
    </TechCommerce>
    </TechCommerceChange>
    </TechCommerceChanges>
    <ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
    <PrereqBuildingClasses/>
    <BuildingClassNeededs>
    <BuildingClassNeeded>
    <BuildingClassType>BUILDINGCLASS_ELEPHANT_HERD</BuildingClassType>
    <bNeededInCity>1</bNeededInCity>
    </BuildingClassNeeded>
    </BuildingClassNeededs>
    <Flavors>
    <Flavor>
    <FlavorType>FLAVOR_PRODUCTION</FlavorType>
    <iFlavor>7</iFlavor>
    </Flavor>
    <Flavor>
    <FlavorType>FLAVOR_MILITARY</FlavorType>
    <iFlavor>5</iFlavor>
    </Flavor>
    </Flavors>

    I made the mammoth trainer require elephant herd in the city and only tundra in city vicinity.
    After I continued my game it took 40 sec between turns.
    Can this be because of the change or something else?
     
  14. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
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    OK here is the NEW VD_Barbarian_CIV4UnitArtStyleTypeInfos the way it should look:

    Spoiler :
    Code:
    <?xml version="1.0"?>
    <!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
    <!-- Sid Meier's Civilization 4 -->
    <!-- Copyright Firaxis Games 2005 -->
    <!-- -->
    <!-- Civilization Infos -->
    <Civ4UnitArtStyleTypeInfos xmlns="x-schema:CIV4CivilizationsSchema.xml">
    	<UnitArtStyleTypeInfos>
    <!--________________________________________________________________________________________________________________________________________________-->
    <!--                                                                                                                                                -->
    <!-- VD mod BEGIN Barbarian ArtStyle                                                                                                                -->
    <!--________________________________________________________________________________________________________________________________________________-->
    
    		<UnitArtStyleTypeInfo>
    			<Type>UNIT_ARTSTYLE_BARBARIAN</Type>
    			<StyleUnits>
    				<StyleUnit>
    					<UnitType>UNIT_WARRIOR</UnitType>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_WARRIOR_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_WARRIOR_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_WARRIOR_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_WARRIOR_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_WARRIOR_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_WARRIOR_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_WARRIOR_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_WARRIOR_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_WARRIOR_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    				</StyleUnit>	
    				
    				<StyleUnit>
    					<UnitType>UNIT_SPEARMAN</UnitType>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_SPEARMAN_LEADER_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_SPEARMAN_LEADER_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_SPEARMAN_LEADER_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_SPEARMAN_BURYAT_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_SPEARMAN_BURYAT_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_SPEARMAN_BURYAT_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_SPEARMAN_BURYAT_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_SPEARMAN_BURYAT_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_SPEARMAN_BURYAT_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    				</StyleUnit>	
    				
    				<StyleUnit>
    					<UnitType>UNIT_ARCHER</UnitType>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_ARCHER_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_ARCHER_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_ARCHER_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    				</StyleUnit>
    
    				<StyleUnit>
    					<UnitType>UNIT_SWORDSMAN</UnitType>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_SWORDSMAN_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_SWORDSMAN_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_SWORDSMAN_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_SWORDSMAN_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_SWORDSMAN_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_SWORDSMAN_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    				</StyleUnit>
    
    				<StyleUnit>
    					<UnitType>UNIT_AXEMAN</UnitType>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_AXEMAN_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_AXEMAN_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_AXEMAN_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    				</StyleUnit>
    
    				<StyleUnit>
    					<UnitType>UNIT_KNIGHT</UnitType>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_KNIGHT_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_KNIGHT_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_KNIGHT_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    				</StyleUnit>
    				<StyleUnit>
    					<UnitType>UNIT_AT_INFANTRY</UnitType>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_BARBARIAN</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_BARBARIAN</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_AT_INFANTRY_BARBARIAN</MiddleArtDefineTag>
    					</UnitMeshGroup>
    				</StyleUnit>		
    				
    				<StyleUnit>
    					<UnitType>UNIT_MARINE</UnitType>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_AK47_PUNK</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_AK47_PUNK</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_AK47_PUNK</MiddleArtDefineTag>
    					</UnitMeshGroup>
    				</StyleUnit>		
    				
    				<StyleUnit>
    					<UnitType>UNIT_ARTILLERY</UnitType>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_ARTILLERY_ALTERNATE</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_ARTILLERY_ALTERNATE</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_ARTILLERY_ALTERNATE</MiddleArtDefineTag>
    					</UnitMeshGroup>
    				</StyleUnit>												
    				
    				<StyleUnit>
    					<UnitType>UNIT_FRIGATE</UnitType>
    					<UnitMeshGroup>
    						<EarlyArtDefineTag>ART_DEF_UNIT_PIRATE_BRIGANTINE</EarlyArtDefineTag>
    						<LateArtDefineTag>ART_DEF_UNIT_PIRATE_BRIGANTINE</LateArtDefineTag>
    						<MiddleArtDefineTag>ART_DEF_UNIT_PIRATE_BRIGANTINE</MiddleArtDefineTag>
    					</UnitMeshGroup>
    				</StyleUnit>						
    
    			</StyleUnits>
    		</UnitArtStyleTypeInfo>
    
    <!--________________________________________________________________________________________________________________________________________________-->
    <!--                                                                                                                                                -->
    <!-- VD mod END Barbarian ArtStyle                                                                                                                  -->
    <!--________________________________________________________________________________________________________________________________________________-->
    	</UnitArtStyleTypeInfos>
    </Civ4UnitArtStyleTypeInfos>


    Dont quite understand what your trying to say here, is the chance adding turn times or subtracting turn times?:crazyeye:


    No, i dont believe so, thats why Afforess has it set that way, so no one can play with it.:confused: You'd have to ask in the AND forum Feedback area.
     
  15. Dumanios

    Dumanios MLG

    Joined:
    Oct 24, 2008
    Messages:
    4,856
    Downloading.
     
  16. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
    Feb 27, 2008
    Messages:
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    Location:
    California, USA
    Just so you know i am not changing it to this since having an "elephant" herd makes so sense when your training "mammoths". Mammoths are suppose to be super rare which is why i made it both tundra + elephants in city vicinity.
     
  17. cakedaemon

    cakedaemon Chieftain

    Joined:
    Mar 4, 2010
    Messages:
    18
    I think I may have either found a bug with Civ4, or with the mod.

    There is a battle going on in the centre of the screen, notice the swordsman running off in the bottom right.

    I knew my men was athletic, but that's just insane :lol: .
     
  18. dommain

    dommain Chieftain

    Joined:
    Feb 5, 2010
    Messages:
    165
    I have a worker and a gather switching a lemon bonus back and forth between a orchard and a plantations, I could not recreate this a second time.
     
  19. Dancing Hoskuld

    Dancing Hoskuld Chieftain

    Joined:
    Jul 5, 2004
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    Gender:
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    Location:
    Canberra, Australia
    That has been fixed, in the next release. When I moved it (lemons) to orchard I forgot to remove it from plantation.
     
  20. Enur

    Enur Chieftain

    Joined:
    Feb 19, 2011
    Messages:
    20
    I think I have found another bug. I all of the sudden got a crash to desktop, which could not be attributed to barbarians. I figured it might be because of a building, so I systematically removed the cities that were about to produce and after an hour of loading the mod after each crash I found something. when I deleted a german city about to build a dance hall the crashes stopped, however, I wanted to be sure about this so I tried to recreate the incident. this time I placed a spy near by, deleted the city, and got a crash. long story short I finally found the what might be the problem

    the polynesian empire under salamasina had 4 units nearby, an axeman, a trained dog, a hunter and a hunter with a general attatched. I'm pretty sure it's the hunter with general attatched that's causing the problem. The general attatched is Dancing Hoskuld
     

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