Also, What game setup settings do you guys recommend to play this on? I played it last night on a standard map with 7 AI (No barbarians), Rev mod on, turn length Normal. I was able to clip through the Prehistoric in little time (About one turn to research each tech) I was curious if that's just because of the low science value needed to research or maybe I just got lucky with a good map that provided resources, ya know? (basically, do you think it was fluke)
Custom Games are a must when you play this mod. The settings I use are as follows ...
Map: Perfect World 2 (I like how it forms realistic biomes)
Size: Standard (My computer cannot take anything bigger or I get memory allocation errors).
Era: Prehistoric (You need to get the full effect from the beginning)
Speed: Snail (Anything faster is just too fast for this mod. I would do Eternity but its too slow for me).
New World Rules: Start in Old World (This makes it so I can found colonies later)
Pangaea Rules: (Either Choice is fine. I have yet to see an advantage to either other than more land wars on Pangaea)
Wrap Options: Cylinder (I just like this setting)
Team Rules: (I don't play on teams so it doesn't matter)
Options (Only listing the ones I check off)
- City Flipping After Conquest (I like how you can get back cities with culture)
- No Revolutions (While I loved this feature of the game, it just gave me too many errors and CTD. I would gladly unchecked this when its safer to play with on.)
- Start As Minor Civ (This is a
MUST!! I love this option.)
- Multiple Production (Can help out not to waste hammers on overflow)
- Multiple Research (Not sure how this helps but I use it anyways)
- Usable Mountains (This is such an awesome mod. Not sure why its not just required.)
- Fixed Cultural Borders (Whatever. It sounds cool so I use it.)
- Surround and Destroy (I have not used it much but it sounds cool).
- Advanced Diplomacy (It makes AI interactions so much more interesting)
- Barbarian Generals (Makes them more fun to battle)
- Assimilation (This is such a cool feature. t makes my empires really feel like I have conquered other cultures. Plus getting their Unique units is spiffy as well.)
- Great Commanders (Makes battles more fun)
- Culturally Linked Starts (I am not sure if this always works out. But it sounds good in theory)
- Personalized Maps (Helps me keep track of locations on the map. Also it gives it a more personal touch).
- Advanced Economy (Not sure how it works, but it sounds cool).
- Realistic Culture Spread (I find this makes the game a bit more challenging. Which I like.)
- Larger Cities (A must have if you are going all the way to the Trans-Human Era)
- Religious Decay (A must have since there are TONS of types of religions.)
- Barbarians Always Raze (I have been trying this out. Not sure what I think of it.)
- United Nations (A must have if you pick Mastery Victory)
- Advanced Espionage (Come on its spies! Why would you not want this?)
- Guilds (Makes the most out of the Medieval Era.)
- Modern Corporations (Makes the most out of the Modern Era)
- Advanced Nukes (Shout out to Civ Fuehrer and his awesome mod!)
- Divine Prophets (I really like being able to NOT found a religion if i don't want to)
Victories (Only listing the ones I check off)
- Mastery (This is all you need since its all of them combined into one.)
BUG Menu (Non-Default Stuff I check off)
- Hide Un-Constructable Buildings (Makes it easier to see what I can build)
- Hide Un-Constructable Units (Makes it easier to see what I can build)
- Resource Depletion (This just makes it more realistic for me for resources to run out over time.)
- Terrain Damage (This makes the game much more interesting for me if i get hurt from deserts and tundra. Without it I feel like I am cheating.)
- All Diplomacy Settings (I like Trading units and having more advanced Diplomacy Options)