Caveman 2 Cosmos

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I was the main seeder, and i forgot to leave on PC on, i never used torrent before so i am new at this stuff.:blush:
 
I'm having a bit of an issue with city names. I'm not sure if it's an option I checked in the custom game set up, but when I found my first city, it shows a random name from the city list, not from the top (traditional capital name) of said list.

For example: Byzantium: Constantinople. When founded first city, name came up Myra.
Ex: Germany: Berlin, founded as Essen, then in a different "test" game Mullheim.

I ran a few tests, then restarted the whole game thinking that a reload might do it good, it didn't. It didn't do this with C2C 10.1.

What do you guys think?
 
@Dancing Hoskuld

I had a CTD error when my Tracker attacked a Siberian Tiger. Not sure if this is because of the new stuff you put in or what for SA. I attacked lots of other animals with no problems.

On a side note I think the monsterious fish looks silly. There was no shark graphic you could have used instead?

Go into Assets/Modules/DancingHoskuld/SubdueAnimals/Xtra_Animals and delete the Leviathan folder. Not save game compatible.
 
I'm having a bit of an issue with city names. I'm not sure if it's an option I checked in the custom game set up, but when I found my first city, it shows a random name from the city list, not from the top (traditional capital name) of said list.

For example: Byzantium: Constantinople. When founded first city, name came up Myra.
Ex: Germany: Berlin, founded as Essen, then in a different "test" game Mullheim.

I ran a few tests, then restarted the whole game thinking that a reload might do it good, it didn't. It didn't do this with C2C 10.1.

What do you guys think?

OK! I've made a discovery. Apparently (at least in my game) if I have "Start as Minor Civ" selected, the city list doesn't work properly as it should (see quote above), whether by design or bug. When I uncheck the option, they work fine. What do you think would cause this issue (if not by design)?
 
@Vaya

I will check this out since the Power Lines (and in turn the Coal Plant) are in my electricity mod. Thanks for the feedback.

EDIT: I may have found the cause in the Coal Plant (and other plants). I will include my changes to those next time I update.

EDIT2: I made a mini-patch here.


Hmm I tried to acquire Power Lines, Coal Plant and Industrialism in my first city in a fresh new game(with world edit)in both 10.1 and 10.2. and I didn't experience any crashes. It probably occurs only in later stages and therefore it might be connected also with something else.
This minipatch didn't fix the bug in my 10.1 saves(I din't use new Craft xml cause it doesn't work with 10.1) but it will take me a few days to properly test it with 10.2 so I will report later. But thx anyway..
 
repeatable CTD after end of turn. Clean install of latest C2C + 2 minipatches on front page (gamespeeinfo + v9 dll).

savegame in this post: http://forums.civfanatics.com/showpost.php?p=10405524&postcount=1815

Loading a game 7-8 turns before didnt reproduce CTD tho. Later in game i had that CTD several times - sometimes going back few turns helped. I also noticed attacking particlar siberian tiger always crashed me, and same tiger didnt attack me or move at all. Also, i noticed camel and hyena don't have experience stat.
 
@Dancing Hoskuld

I had a CTD error when my Tracker attacked a Siberian Tiger. Not sure if this is because of the new stuff you put in or what for SA. I attacked lots of other animals with no problems.

If anyone gets a CTD after attacking an animal please post the PythonErr.Log and PythonDbg.Log files from your My Games/Beyond the Sword/Logs folder. I have never had the problem myself so need to see someone else' logs.

You will need to turn logging on in the BUG options screen. Need to set "start logging automatically" on third lats tab (I think) and set logging level to debug on the next tab for the write to log option. Don't change the one that writes to the screen or you will get huge amounts of information flashing before your eyes.

Thanks.
 
Hey, I have another question. Sorry to keep bringing stuff up, but I'm just trying to make sure I'm doing stuff right and/or bug reporting for you guys.

Buildings I build (such as wonders and stuff) don't show up on the main map in my cities. Is this by design or, again, am I doing something wrong with a setting? I would appreciate any thoughts on the matter!
 
If anyone gets a CTD after attacking an animal please post the PythonErr.Log and PythonDbg.Log files from your My Games/Beyond the Sword/Logs folder. I have never had the problem myself so need to see someone else' logs.

You will need to turn logging on in the BUG options screen. Need to set "start logging automatically" on third lats tab (I think) and set logging level to debug on the next tab for the write to log option. Don't change the one that writes to the screen or you will get huge amounts of information flashing before your eyes.

Thanks.

\My Games\Beyond the Sword\Logs\PythonErr2.log
no new line after CTD

\Mods\Caveman2Cosmos\Autolog\thef.txt
Code:
Logging by Caveman2Cosmos 1.75 B (BtS 3.19)
------------------------------------------------
[*u][*b]Turn 204 (7920 BC) [17-Apr-2011 09:49:02][/b][/u]
[*color="DarkRed"]While attacking in the wild, Hunter 4 (Yasodharapura) (3.00/3) defeats Barbarian Mammoth (Prob Victory: 100.0%)[/color]
(*=in tag is so forum convert it here)

from my tests the problem is when you Subdue the animals, if you kill them there is no problem.
the problems are with:
Mammoth
Polar Bear
Siberian Tiger
 
\My Games\Beyond the Sword\Logs\PythonErr2.log
no new line after CTD

\Mods\Caveman2Cosmos\Autolog\thef.txt
Code:
Logging by Caveman2Cosmos 1.75 B (BtS 3.19)
------------------------------------------------
[*u][*b]Turn 204 (7920 BC) [17-Apr-2011 09:49:02][/b][/u]
[*color="DarkRed"]While attacking in the wild, Hunter 4 (Yasodharapura) (3.00/3) defeats Barbarian Mammoth (Prob Victory: 100.0%)[/color]
(*=in tag is so forum convert it here)

from my tests the problem is when you Subdue the animals, if you kill them there is no problem.
the problems are with:
Mammoth
Polar Bear
Siberian Tiger

I have subdued and killed those many times in testing:confused:. There is debug code in the mod that writes to to PythonDbg.log if there was a Python coding error it would show in PythonErr.log which is why I asked for those two. You need to turn logging on for those message to get written to those files. Unfortunately turning on the logging turns on all the python debug stuff from all the mods and python in C2C so the file gets very large.
 
Still using version 10 of C2C at the moment, turn 1938.

I'm clearly the world leader, bu this isn't surprising as the AI doesn't appear to know how to develop itself properly out of the 4 other civs on the map during my game (can only effectively support small maps) 1 was destroyed by barbs before I found them, America lasted for a while but was eventually overwhelmed by barbs and the 2 remaining civs appear to be surviving only due to the fact that they are on single square islands and the barbs cannot attack/tale cities in that situation?

Funny situation of having a single Warlord (the 40 strength one) and 3 light artilleries defending a taken city against a barb SoD, the defense has been going on for over 20 mins and I did eventually loose (down to 1 artillery which I cannot see lasting long if they attack again).

Shame that I lost the warlord as he would have gained a massive amount of XP from that defense, but there was a lot of macemen in the stack.
 
I have subdued and killed those many times in testing:confused:. There is debug code in the mod that writes to to PythonDbg.log if there was a Python coding error it would show in PythonErr.log which is why I asked for those two. You need to turn logging on for those message to get written to those files. Unfortunately turning on the logging turns on all the python debug stuff from all the mods and python in C2C so the file gets very large.

loggin turn on like you said in the bug options.

can't find PythonDbg.log

PythonErr.log
 
loggin turn on like you said in the bug options.

can't find PythonDbg.log

PythonErr.log

Its NOT in BUG options its here:

Then click to open it and down near the bottom have this:


; Enable the logging system
LoggingEnabled = 1
 
Its NOT in BUG options its here:

Then click to open it and down near the bottom have this:


; Enable the logging system
LoggingEnabled = 1

It is in both! I forgot that one.

ah ok, thanks

here you go

Did you notice if there were two or more animals/units on the same plot as the Tiger at the start of the battle? Did you attack it or did it attack you? I think it may be the algorithm I am using to place the subdued animal on the map that is causing the problem.

Are you playing a multi-player game?
 
Hey, I have another question. Sorry to keep bringing stuff up, but I'm just trying to make sure I'm doing stuff right and/or bug reporting for you guys.

Buildings I build (such as wonders and stuff) don't show up on the main map in my cities. Is this by design or, again, am I doing something wrong with a setting? I would appreciate any thoughts on the matter!



So, um, any thought on this matter? If It's something I can fix, I'll definitely do that, however, I just would like to make sure!
 
It's not a mistake. Many buildings don't come with art defines so as to make this a more capable mod. It'd be waay too big a download and would really drain the system otherwise.
 
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