Caveman 2 Cosmos

I had updated my CvGameCoreDLL.rar from the patch forum.
After I reinstalled the file and started a new game, I was able to build the wonder after using world editor.
I ran your savegame with the current SVN version and the world wonder was buildable.
 
You can build mutliple myths of the croc (in any city, one per city) - I doubt this is intended.
 
You can build mutliple myths of the croc (in any city, one per city) - I doubt this is intended.

Actually, it was. However in the next version you wont.:D

@DH
Any news on doctor specialist?

I have not looked at it for a couple of weeks. It keeps getting pushed down in priority

Which reminds me, StrategyOnly, I have found what I think is the fully integrated version of Orion Veteran's Immigration mod. I have not put it back in yet as I have not tested that it is the latest.
 
Quick question... In my capital I have a High Walls which replaces walls (I double checked in WB)... and walls are needed to build The Ishtar Gate... now... I cannot build The Ishtar Gate because walls req. is in red....... does it mean that High Walls are not recognized by prereq. checker as walls replacement?

Edit: I've played a bit with WB and changing High Walls to Walls does the trick.... is that intended to limit duration of particular wonder ability to be erected?
 
Quick question... In my capital I have a High Walls which replaces walls (I double checked in WB)... and walls are needed to build The Ishtar Gate... now... I cannot build The Ishtar Gate because walls req. is in red....... does it mean that High Walls are not recognized by prereq. checker as walls replacement?

No, idea. It may be that High Walls don't replace walls but upgrade them.

It does means that The Ishtar Gate needs to be updated with the or requirement. Edit brain not working, I can't see how to do this atm. :(
 
No, idea. It may be that High Walls don't replace walls but upgrade them.

It does means that The Ishtar Gate needs to be updated with the or requirement. Edit brain not working, I can't see how to do this atm. :(

Well... High Walls do upgrade Walls, which actually replaces wall erasing them from the list of city buildings (I checked in WB cannot have both at the same time, heaving HW automatically undo walls), but High Walls should be good enough as prereq. for The Ishtar Gate.
If upgrade cancels prereq for building ...well maybe it should carry abilities of a replaced/upgraded building as a prereq? I am sure there are more cases like this one.

Edit: What about adding building upgrade tree as eventual list of buildings needed to get a wonder.... does it use on "and/or" operators or only "and" ? (sort of :wall or high walls or ....)
Edit2: The "legal" way without WB is to sell HW ...than build walls again .... ;)
 
Well... High Walls do upgrade Walls, which actually replaces wall erasing them from the list of city buildings (I checked in WB cannot have both at the same time, heaving HW automatically undo walls), but High Walls should be good enough as prereq. for The Ishtar Gate.
If upgrade cancels prereq for building ...well maybe it should carry abilities of a replaced/upgraded building as a prereq? I am sure there are more cases like this one.

Edit: What about adding building upgrade tree as eventual list of buildings needed to get a wonder.... does it use on "and/or" operators or only "and" ? (sort of :wall or high walls or ....)
Edit2: The "legal" way without WB is to sell HW ...than build walls again .... ;)

As I said, my brain wasn't working. ;) Been for my morning walk and things may be back on track, or I maybe coming down with a cold.

It depends if the building "upgrades" or "replaces" two totally different implementations. If it "replaces" then the replaced buildings is available for use by the normal method (I think). If it upgrades then the original building is no longer in the city.

<PrereqOrBuildingClasses> tag is for this.

Thanks.

Edit Fix put in SVN although something else is not looking quite right with it.
 
Ishtar Gate is defined twice. Ishtar_CIV4BuildingInfos.xml in Tsentom1/Ishtar and RoM_Religions_CIV4BuildingInfos.xml in DancingHoskuld/Custom_Religions/Std_RoM_Religions.
 
I really should not do stuff when i feel this bad.:(

I hear that, now you, Hydro and myself are all under the weather as of today? What the heck is going on here?:vomit:
 
I have started 3 new games now and I am wondering if subdue animals is broken?
I have been in 50 battles total with animals without getting a single one of them subdued.
I have used, wanderer, scout and stone spearman and none with a result.
Using unmodified c2c download.
 
I have started 3 new games now and I am wondering if subdue animals is broken?
I have been in 50 battles total with animals without getting a single one of them subdued.
I have used, wanderer, scout and stone spearman and none with a result.
Using unmodified c2c download.

That seems unusual. Even with stock v17 you should be subduing regularly. Once you get your Hunting promotions it should happen fairly often in fact. I haven't had any problems with subduing since v17 so not sure why you are experiencing that.

Non-hunting types have a much lower rate of subduing, so spearmen, axemen, etc. are more likely going to kill the creature than subdue.
 
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