Caveman 2 Cosmos

Hey guys! I've been back for a while, lurking, playtesting, getting caught up on all that's happened in my absence.

Let me just say that you've all done a hell of an amazing job here. I think there's a lot of little balance issues and tweaks but the AI is working great, the game is running smoothly (I'm not playing off the SVN but as straight v17 at the moment - will get on the SVN soon, possibly even this weekend), the new terrains (WOW!) are just the coolest, units have a pretty nice interplay, there's an expansive feeling of opening up eras within eras here (the wild west stuff is adding a tremendously neat new feel for that timezone) and the ideas just keep spilling in. All in all, while the mod has long struggled for a sense of strategic balance, its definately starting to zero in now.

But there's still a lot of work to be done and I'm terribly sorry I had to back away for a bit myself. RL and other obligations have made it tought to keep up here. But I should be finding a bit more time for focus in this arena so I figure I'll start by getting back primarily to some building balance issues - look for comments there as I throw down some game theory on some of the commerce balance issues and how we can best address them before I just start going to town testing out new edits.

Anyhow, I'll be commenting on a lot, most in fact, of the issues in these nice new threads in our amazingly helpful subforum (wow we really needed this and it sooooo shows! Great job getting the mods to finally manifest one for us SO!) And all in all I'll be continuing playtesting as I have a great and so far stable game going with my wife on a LAN game.

We've made it into the late Manifest Destiny Era as a team on Monarch level. We have two other civs that keep challenging any form of technological supremacy we strive for that have managed to keep us at bay. (This is pretty impressive for the ai given how well we usually exploit the game benefits.) We've experienced a lot of frustrations but most were of the positive variety (things that just made the decision making process a bit more difficult in most cases.) Anyhow, more commentary to come across various pages in our sub-forum.

But yeah, thank you all for the hard work and dedication you've given this mod... its rapidly becoming unchallengeable as the BEST and most comprehensive mod EVER!
 
Hey guys! I've been back for a while, lurking, playtesting, getting caught up on all that's happened in my absence.

Let me just say that you've all done a hell of an amazing job here. I think there's a lot of little balance issues and tweaks but the AI is working great, the game is running smoothly (I'm not playing off the SVN but as straight v17 at the moment - will get on the SVN soon, possibly even this weekend), the new terrains (WOW!) are just the coolest, units have a pretty nice interplay, there's an expansive feeling of opening up eras within eras here (the wild west stuff is adding a tremendously neat new feel for that timezone) and the ideas just keep spilling in. All in all, while the mod has long struggled for a sense of strategic balance, its definately starting to zero in now.

But there's still a lot of work to be done and I'm terribly sorry I had to back away for a bit myself. RL and other obligations have made it tought to keep up here. But I should be finding a bit more time for focus in this arena so I figure I'll start by getting back primarily to some building balance issues - look for comments there as I throw down some game theory on some of the commerce balance issues and how we can best address them before I just start going to town testing out new edits.

Anyhow, I'll be commenting on a lot, most in fact, of the issues in these nice new threads in our amazingly helpful subforum (wow we really needed this and it sooooo shows! Great job getting the mods to finally manifest one for us SO!) And all in all I'll be continuing playtesting as I have a great and so far stable game going with my wife on a LAN game.

We've made it into the late Manifest Destiny Era as a team on Monarch level. We have two other civs that keep challenging any form of technological supremacy we strive for that have managed to keep us at bay. (This is pretty impressive for the ai given how well we usually exploit the game benefits.) We've experienced a lot of frustrations but most were of the positive variety (things that just made the decision making process a bit more difficult in most cases.) Anyhow, more commentary to come across various pages in our sub-forum.

But yeah, thank you all for the hard work and dedication you've given this mod... its rapidly becoming unchallengeable as the BEST and most comprehensive mod EVER!

to corect you the best GAME ever
 
I thought I've seen everything. My Carack, lead by Warlord with some Noble attached, so many upgrades that it would take some time to list, was just turn to drift wood by barbarian...... tuna fish.
Yers, yes.... left maybe 10 percent of health points.... but still... tuna?

Edit:It must be some killer tuna... Just ate my subdued shark!
 
I thought I've seen everything. My Carack, lead by Warlord with some Noble attached, so many upgrades that it would take some time to list, was just turn to drift wood by barbarian...... tuna fish.
Yers, yes.... left maybe 10 percent of health points.... but still... tuna?

Edit:It must be some killer tuna... Just ate my subdued shark!

:joke:That is because tuna have discovered the "maelstrom" tactic and go round in circles until your ship or whatever gets sucked down to the bottom.:lol:

These units are in the experimental area for a reason. One is to get the balance right.
 
Anyhow, I'll be commenting on a lot, most in fact, of the issues in these nice new threads in our amazingly helpful subforum (wow we really needed this and it sooooo shows! Great job getting the mods to finally manifest one for us SO!) And all in all I'll be continuing playtesting as I have a great and so far stable game going with my wife on a LAN game.

I had been pestering them for awhile. I am not sure how much SO pestered but near the end I got PMs from them asking if we wanted a separate sub-forum or one within RoM's. They also requested that I provide links to the threads that needed to be moved. I of course requested a separate non-RoM sub-forum and tracked down all the links. So thanks again CFC mods. :goodjob: it has really blossomed now that people can find us and we have room to discuss stuff.

I thought I've seen everything. My Carack, lead by Warlord with some Noble attached, so many upgrades that it would take some time to list, was just turn to drift wood by barbarian...... tuna fish.
Yers, yes.... left maybe 10 percent of health points.... but still... tuna?

Edit:It must be some killer tuna... Just ate my subdued shark!

They are pissed because people keep calling them "chicken of the sea", and no one calls them "chicken". :trouble:
 
I had been pestering them for awhile. I am not sure how much SO pestered but near the end I got PMs from them asking if we wanted a separate sub-forum or one within RoM's. They also requested that I provide links to the threads that needed to be moved. I of course requested a separate non-RoM sub-forum and tracked down all the links. So thanks again CFC mods. :goodjob: it has really blossomed now that people can find us and we have room to discuss stuff.



They are pissed because people keep calling them "chicken of the sea", and no one calls them "chicken". :trouble:

..... now I am afraid to open a can. No more tuna salad for me.
 
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I thought I've seen everything. My Carack, lead by Warlord with some Noble attached, so many upgrades that it would take some time to list, was just turn to drift wood by barbarian...... tuna fish.
Yers, yes.... left maybe 10 percent of health points.... but still... tuna?

Edit:It must be some killer tuna... Just ate my subdued shark!
Dwarf Fortress syndrome :p ? :cough: carp :cough:
 
I am a big civ player and have generally used RoM:AND, and LoR. I am now ready to move on and try C2C. However...the download link for me is not working. Could anyone check the link, or provide a torrent (the torrent provided by dima in the download link is also not working).

Thanks for the help!
 
I am a big civ player and have generally used RoM:AND, and LoR. I am now ready to move on and try C2C. However...the download link for me is not working. Could anyone check the link, or provide a torrent (the torrent provided by dima in the download link is also not working).

Thanks for the help!

Be aware that V18 is due in about a week's time.
 
Hello

since I have read that its allowed to use stuff from C2C I'm working on a little mod for my own by adding some leaderheads and units to BTS 3.19. The leaderheads is not a problem and only need some XML editing. Units seems a whole other thing since I cant find them for example the F35. Have you guys some tips for me on this.

Thanks

edit: Forget about this post, allready figured it out. :)
 
Sorry SO but it's too many layers to work thru to get to the download imho.

But if that's what you want....

JosEPh
 
I'm presuming this is a bug, but w/e.
Whenever I try to use the MAD Nukes Screen, it doesn't do anything (when I click the button) but when I try to shortcut it, it comes up with this error:
Code:
Error in kbdEvent event handler <bound method MADNukesEventManager.onKbdEvent of <MADNukesEventManager.MADNukesEventManager instance at 0x1B43AB70>>
That's all I know. Is there a dump file I can submit or something to you guys?
EDIT: I checked the mod that the manager is presumably from, but there is no "Strategic Air Command" building in the civilopedia.
:confused:
 
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