Caveman 2 Cosmos

In my latest game, with latest SVN, the Alt Timeline tech Megafauna Domestication is missing. Have you changed this for some reason? I need Bear Riders to beat up barbarians who are now spawning cities at about cultural identity which also seems a bit early.
 
In my latest game, with latest SVN, the Alt Timeline tech Megafauna Domestication is missing. Have you changed this for some reason? I need Bear Riders to beat up barbarians who are now spawning cities at about cultural identity which also seems a bit early.

Wasn't me.
 
Sorry, I was sure I had gone through and made sure the subdued animals could enter all terrain. I will push the fix to the beta (SVN) after I finish downloading all last nights updates.

Thank you! I have had internet issues for a few days and have not been able to get the initial SVN download because of that, but I found the relevant XML file in my locally installed version and edited it to remove the inaccessible terrain/feature lines and I can now get my camels home so it's all good :lol:
 
In my latest game, with latest SVN, the Alt Timeline tech Megafauna Domestication is missing. Have you changed this for some reason? I need Bear Riders to beat up barbarians who are now spawning cities at about cultural identity which also seems a bit early.

It got moved around. You sure its just not in its new place with its new requirements (Elephant Riding and Equine Domestication)?
 
In my latest game, with latest SVN, the Alt Timeline tech Megafauna Domestication is missing. Have you changed this for some reason? I need Bear Riders to beat up barbarians who are now spawning cities at about cultural identity which also seems a bit early.

That's why I edit the era info file. I have barb cities on 0 for the Prehistoric. After all I see myself and all other civs AS barbarians during this time, especially with the Minor Civ option (which I of course use).

Cheers
 
Hello, was hoping I could get some help on this subject. I have tried to extract a caveman2cosmosV20 file with 7zip and I keep getting errors, about 2200 of them within two minutes of the extraction. The majority of them say that the file is broken. Background info is that I have no other mod downloads or packs to do with this and am using windows 7 and have the complete version of civilization four and beyond the sword as well as warlords. After succesful extraction even though there are errors, I go to the mods folder inside the beyond the swords folder and the Caveman2Cosmos folder is not even there, however if I try to extract the file again I can see the Caveman2Cosmos folder with a lock on it and can delete it, its only about 400megs out of the 2000megs its supposed to be.
 
I'd try redownloading first
 
have played this mod for over a week now guys it is fantastic.
But is there a way i can disable the culture thing where if i pick england i can stay as england instead of goin celts and germans. it is the only thing what realy bothers me.
 
have played this mod for over a week now guys it is fantastic.
But is there a way i can disable the culture thing where if i pick england i can stay as england instead of goin celts and germans. it is the only thing what realy bothers me.

Then dont use any cultures in the "Wonders" area, and you will stay the same thoughout the game then, its really your choice to begin with if you choose them or not:p
 
Can you guys make it so that I can upgrade units to the 'Unique' units with the correct culture, ie musketman to Redcoat? Or did you decide it would be a bad idea, and if you did why?
 
Then dont use any cultures in the "Wonders" area, and you will stay the same thoughout the game then, its really your choice to begin with if you choose them or not:p

agh sweet should of known that,lol thanks
Also is there a way i can stop computer using it also? so russia would stay russia and so on?
 
I decided to play v20 round on normal speed because of a limited time factor. Snail will never happen with me. I don't have that much time. Sometimes epic but never longer. Works pretty good except the time bar doesn't slow down to 1 year increments as the game goes on. So I am at the year 2300+ and just got tanks and stuff as the tech leader int he world. A minor tweak with the time bar setting would fix that. Slow the year clock down in the industrial age at least. I see the modern era could use some work in the tech tree. Partisans with machine guns spring up before anyone has machine guns and some odd stuff like that (even in slower modes). Not much of a ww1 era either goes so easily into ww2. Also why have are the huts so long through the game when you can replace them with houses in the Renascence age. Having a pretty good game in v20 with my wife. The leader heads are still animated so I don't know what people are talking about with the static ones. I would rather have animated if you guys are planning such an event. And I downloaded the extra leader heads so where do I install them? And I still would like an option that shuts that multi culture option off.

If your going to let cannons shoot chemical weapons then might as well let catapults shoot the plague and disease from dead body parts lol.
 
It is.... DO IT!!!!!
Maybe an x% chance to capture a special unit that can be sacrificed to either spread disease to a rival city or give a catapult a one-time promo that does something
 
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