Caveman 2 Cosmos

UPDATE:

Version 23, 13 May 12, 12:30 P.M.

There are 2 parts, part 1 of 2 and Part 2 of 2. See d/l area. For now.

Had to update part 1 again, missed a modules i left out, sorry everyone, but you'll will have to re-download, and again sorry.

what about module download alone? patch?
 
just went to download both parts and gamefront says that part 1 is unavailable
The file you are looking for seems to be unavailable at the moment. Please come back later.
 
Hello,

Playing v23, I´ve seen that Cooking and Tool Making are parallel in the time line of developing technologies, but cooking disable "Termite Mound", so, this building will last very few time if constructed.

Do you think this should be like that?
 
Hello,

Playing v23, I´ve seen that Cooking and Tool Making are parallel in the time line of developing technologies, but cooking disable "Termite Mound", so, this building will last very few time if constructed.

Do you think this should be like that?

No, that sounds like something that is unintended. Hydro should probably move the Termite Mound obsolete a bit farther down the tech tree.
 
Also I´ve detected that, sometimes, when you get Naturopathy (to get Druidid traditions) or getting Shamanism the first (Nobody with this religion founded) doesn´t produce the Great Prophet to found the Religion discovered.,
 
Yeah i see, thats why i dont like ... and GameFront also:mad:

Gamefront isn't even working at all with IE (at least with my settings, granted I have my security set fairly high), and I had to use FF to d/l part 2. Of course, part 1 doesn't d/l at all (yet).

As long as I'm here, I'll just mention that in addition to the 3 unit XML errors while loading the "old" part one, I'm missing all of the terrains as well. There is no terrain folder in the mod's arts folder, and I wonder if the fact that I don't have Civ4/BTS installed on my C: drive may be the problem (though all my other mods have no problem with the game not installed in the Program Files folder).
EDIT---I figured out what the terrain problem was---I needed to run in lowest graphic settings and single unit graphics. A bit annoying as it means I have to change settings with this mod to make it different from the several dozen others I play, but I can live with it.
 
your CFC "download file" link for part one now says at gamefront that there is no file and redirects to their frontpage.

where as, the part 2 file link is good...
 
Gamefront isn't even working at all with IE (at least with my settings, granted I have my security set fairly high), and I had to use FF to d/l part 2. Of course, part 1 doesn't d/l at all (yet).

As long as I'm here, I'll just mention that in addition to the 3 unit XML errors while loading the 'old" part one, I'm missing all of the terrains as well. There is no terrain folder in the mod's arts folder, and I wonder if the fact that I don't have Civ4/BTS installed on my C: drive may be the problem (though all my other mods have no problem with the game not installed in the Program Files folder).

your CFC "download file" link for part one now says at gamefront that there is no file and redirects to their frontpage.

where as, the part 2 file link is good...

No luck, still unavailable. :(

I get unavailable as well

Still unavailable.

Still says its not available on my end.

OK i just re-did again the upload for the 10th times, the download section is now working :whew:
 
I just uploaded it to http://www.moddb.com/mods/caveman2cosmos and is waiting mod authorization since its the first upload. I think the size limit is 20gb.

Sent u login info via private message

Uploading didnt work there either for the whole file:mad: I didnt look if it had a CAP limit?


Also anyone having anymore problems with Part 1 &2 anymore??
 
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