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Caveman 2 Cosmos

Discussion in 'Civ4 - Caveman 2 Cosmos' started by strategyonly, Aug 25, 2008.

  1. strategyonly

    strategyonly C2C Supreme Commander

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    I am still talking to MrAzure as to WHEN he put the contents of this d/l in the moddb for d/ling, cause i had like 6 different part 1's that were incorrect. But this is an ALL-IN-ONE d/l:

    http://forums.civfanatics.com/showpost.php?p=11498010&postcount=5077
     
  2. dusckr87

    dusckr87 Chieftain

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    Assuming he did it after you got everything straightened out, I suggest making this the main download link. Just a suggestion, or at least link to it in the main download thread.

    ETA---(I know that this thread is the main thread, but buried on page 120whatever isn't an ideal solution)
     
  3. Azurian

    Azurian The Azurian

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    I copied my actual mod folder and compressed it to a .zip at revision 2548 (May 13th around 740PM). I didnt touch any downloads and all the updates were thru SVN. The last thing i remember getting and update for were some Banditry and Silverthoungue promotions.
     
  4. BlueGenie

    BlueGenie Chieftain

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    I think I rather like the reduced food needed to grow when in Golden Age. People are happy and thriving and are more apt to expand businesses with less resources at hand, taking a chance on the booming economy to expand and potentially gain more in the long run.

    Besides it's a strategy game after all and one of the many things I plan ahead on when to do is when to enter a Golden Age. City Growth doesn't decide when I'll do so though, even if I do plan against growth for a city, or multiple ones, when I know a Golden Age is coming up soonish. I can even cap growth on cities that will grow before I enter a Golden Age, telling the populace that there is a ban on expanding businesses in the city for the time being.
    City Growth factor is just an added bonus though, the main and always foremost reason for me to enter a Golden Age, and plan accordingly for, is Civic changes. I hold off entering a Golden Age until the same turn I get access to a civic I want to change to, and make sure that in the Golden Age allotted time I can reach several, depending on where on the tech tree I am, other important civic changes. If not I wait until I have a couple or more civics to change to and am able to reach the other nearby civic changes within the Golden Age.
    Second most important factor is Wonders. If I've managed to get equal to, or even passed, the tech leader and I have a choice of at least one Wonder I deem important, possibly with some semi-important ones too, and possibly a few others lined up in nearby technologies, then I also enter a Golden Age to build them faster, hopefully fast enough to be first to having them built. This I also plan ahead for, knowing fully well when Wonder opportunities are on their way.
    Third in line is Revolt Status. If it starts ramping up too fast, due to whatever, a Golden Age can very well save a Nation from total ruin.

    When planning ahead for Golden Ages city growth just falls in line anyway as another part of the stratagem behind Golden Ages. Strategy is the main reason I play and enjoy Civilization and simply removing one part isn't in my best interest. I tend to bore too easily as it is already.

    As for the weird sudden number changes until city growth;
    During a Golden Age people want to be a part of the great economy and expand businesses, families, and so on, and move into cities to find their luck. Thus cities boom as well.
    After a Golden Age ends people draw back, stop expanding, might move away from cities again, with the economic fall some even starve due to less income or even from having no work at all. Thus cities go into recline.

    Cheers
     
  5. HannibalBarka

    HannibalBarka We are Free

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    Are we suuposed to unzip the file in a new C2C folder or copy it in the existing C2C?

    I used StrategyOnly 2 files (dowloaded after the "update") and I am missing many XML files when loading C2C, so I am trying your upload.
     
  6. strategyonly

    strategyonly C2C Supreme Commander

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    Never override an OLD C2C folder, always delete it or re-name it, just incase something like this happens.

    Have you gotten the latest Part 1, its dated: 13 May?
     
  7. HannibalBarka

    HannibalBarka We are Free

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    Well I 've done that first, renamed my C2C to old, and copied the 2 zips in a new one, and when I loaded it and had the "XML missing" errors, i thought that was because I needed to copy the new files in the old folder. That was dumb though, i agree with you, i should have kept a copy of my C2C.
    I did use the May 13 update, yes.
     
  8. strategyonly

    strategyonly C2C Supreme Commander

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    As far as i know, as long as you do part 1 then part 2 exactly the same, there is NO problems anymore??:confused:
     
  9. Actuarian

    Actuarian Chieftain

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    Did you put part 2 in the assets folder?
     
  10. HannibalBarka

    HannibalBarka We are Free

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    Euh, i don't know (i don't think so, unless the zip was "foldered" that way), I just copied the whole C2C folder of part 2 in Mod, as if it were a patch
     
  11. JohnDay

    JohnDay Chieftain

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    First of all. This is a realy great mod and I still love to play it. Good work!

    But ... I am missing many XML files when loading C2C V23 too. Like HannibalBarka ... could someone help?

    Many thx ...:goodjob:
     
  12. Actuarian

    Actuarian Chieftain

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    That's your problem. The part 2 files should go in the assets folder.

    @SO - There are a lot of people getting tripped up on this. It would be nice to give some guidance at the download page - at least until you get this all in one download file. If you you copy part 2 on top of part 1, the part 2 files are going to the Caveman2Cosmos folder, not the Caveman2Cosmos/Assets folder as they should.
     
  13. JohnDay

    JohnDay Chieftain

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    It works right now, many thanks!
     
  14. Azraile

    Azraile Chieftain

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    I had some truble getting part 1

    finaly got it and installed it.

    I got like a hundred unit health and resource errors then it crashed saying some of the new resources are clashing or something... IDK... it was a mess

    just a flood of errors o.o
     
  15. strategyonly

    strategyonly C2C Supreme Commander

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    You need to install part 2 in the Assets folder, not anyplace else, i hope that helps.
     
  16. Azraile

    Azraile Chieftain

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    the mods assets or the games?
     
  17. strategyonly

    strategyonly C2C Supreme Commander

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    Same thing:)
     
  18. Argroww

    Argroww Chieftain

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    Small thing, but the small archer icon in the build popup (not the inside city one) appears as a slinger, it's fine inside the city screen and otherwise causes no problems.

    Some interesting changes to the early tech tree there, nice to see a focus on how important stone working was to early man
     
  19. dusckr87

    dusckr87 Chieftain

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    I'm pretty sure he means BTS\mods\C2C\assets or BTS\assets, which isn't the same thing. The answer, of course, is the first one.

    EDIT---though I suppose the fpk files don't make a difference, but the .dll file probably would
     
  20. ls612

    ls612 Deity Moderator

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    OK, now, after all the helpful feedback on my original gamespeed balancing by JosEPh, Bluegenie, Koshling, and others, I have instituted my second pass at this. Below are the full details.

    Gamespeed Turn#s and Research Modifiers

    Snail:

    (Era: Turns/Techs/Research Modifier)

    Prehistoric: 750/88/100 --- 50KBC-8000BC
    Ancient: 800/41/222 --- 8000BC-1000BC
    Classical: 900/45/250 ---1000BC-500AD
    Medieval: 600/36/400 --- 500AD-1300AD
    Renaissance: 900/56/250 --- 1300AD-1800AD
    Industrial: 900/75/300 --- 1800AD-1950AD
    Modern: 900/64/400 --- 1950AD-2025AD
    Transhuman: 600/49/400 --- 2025AD-2125AD
    Galactic: 900/74/500 --- 2125AD-2275AD

    TOTAL: 7250 Turns

    Eternity:

    (Era: Turns/Techs/Research Modifier)

    Prehistoric: 1500/88/100 --- 50KBC-8000BC
    Ancient: 1600/41/250 --- 8000BC-1000BC
    Classical: 1800/45/300 ---1000BC-500AD
    Medieval: 1200/36/400 --- 500AD-1300AD
    Renaissance: 1800/56/300 --- 1300AD-1800AD
    Industrial: 1800/75/300 --- 1800AD-1950AD
    Modern: 1825/64/400 --- 1950AD-2010AD
    Transhuman: 1080/49/400 --- 2010AD-2100AD
    Galactic: 1800/74/500 ---2100AD-2250AD

    TOTAL: 14405 Turns

    Epic:

    (Era: Turns/Techs/Research Modifier)

    Prehistoric: 300/88/100 --- 50KBC-8000BC
    Ancient: 320/41/222 --- 8000BC-1000BC
    Classical: 260/45/250 ---1000BC-500AD
    Medieval: 240/36/400 --- 500AD-1300AD
    Renaissance: 360/56/250 --- 1300AD-1800AD
    Industrial: 360/75/300 --- 1800AD-1950AD
    Modern: 365/64/400 --- 1950AD-2025AD
    Transhuman: 240/49/400 --- 2025AD-2125AD
    Galactic: 360/74/500 --- 2125AD-2275AD

    TOTAL: 2895 Turns

    As always, feedback is appreciated in the Balance Thread.
     

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