Caveman 2 Cosmos

I have just learned about and had a quick nosey at this mod (downloaded the v27). (Before I actually try playing a game, I ought to at least finish my first proper game of Civ V...!)

If I'm reading the Civopedia correctly, there's a function that degrades XP earned when fighting units of lower tech or something, yes? How does that work (i.e. how is that implemented), I've not seen a mod with that before. I had a nosey through the XMLs (as I often do!), but I couldn't see an obvious setting (and the GlobalDefines min expereince per combat appeared to be set to 1 still), so I was just wondering how it was achieved (as well as how it works outside the hood, obviously, but knowing the former leeds to the latter anyway!)



Also, while, browsing said XMLs, I noticed the iResearchpercent in the GameSpeedinfo XML appears to be 200 for Marathon and 350 for Epic, which looks sort of the wrong way around, extrapolating from the other data (which is different from the regular game, obviously, appears to be in the 300 range for Marathon and 150-200 for Epic). Is it supposed to be like that...?
 
but I couldn't see an obvious setting (and the GlobalDefines min expereince per combat appeared to be set to 1 still),
assume you mean dynamic xp which is found under BUG options ingame, has the nice bonus of there being no caps on how much xp you can get from animals/barbs.
 
assume you mean dynamic xp which is found under BUG options ingame, has the nice bonus of there being no caps on how much xp you can get from animals/barbs.

Erm... that 'bonus' is probably coming from 'Unlimited XP'. I think he's talking about Dynamic XP, yes.

DXP is an interesting issue. I find for the most part it just allows units to get less than 1 xp and thus mutes the benefit from most battles thereby leading to overall less promos being handed out by earnings rather than selections to gain 'free' xp on building the units. Otherwise, even without that setting the game already does what DXP states it'll do, which is award more XP to units that were up against tougher odds.
 
Erm... that 'bonus' is probably coming from 'Unlimited XP'.
well it existed before that option and only works with dynamic xp? at least it used to.

edit:and just checked with world builder, still works like that. nothing to do with infinite xp which afftects xp lost when upgrading units.

DXP is an interesting issue. I find for the most part it just allows units to get less than 1 xp and thus mutes the benefit from most battles thereby leading to overall less promos being handed out by earnings rather than selections to gain 'free' xp on building the units. Otherwise, even without that setting the game already does what DXP states it'll do, which is award more XP to units that were up against tougher odds.
that's a good thing though with all the hunting that can be done on a map that isnt crowded.
 
assume you mean dynamic xp which is found under BUG options ingame, has the nice bonus of there being no caps on how much xp you can get from animals/barbs.

So it's an option in-game to turn on (or off)? It wasn't clear from the Civopedia (but it was late when I was having a quick look in-game!) that it was an optional add-on, as opposed to a inbuilt, default feature of C2C.

Otherwise, even without that setting the game already does what DXP states it'll do, which is award more XP to units that were up against tougher odds.

It does?

I don't think I've ever really noticed that in vanilla BtS (presumably that "minimum XP feature?")... I do tend to get to a state where I'm rolling over rifleman with the land dreadnought (because I play on low difficulty, 'cos I'm a cheap bugger...!) but I don't recall ever getting less than normal XP even when using a great general. (So if it does, and I've never noticed, as they say, *shrug* what the hey...!) Or do you mean C2C normally without the dynamic XP option enabled?
 
I'm not actually sure but I think Vanilla BtS would award more xp for harder fought battles. I don't use dynamic xp and I can earn up to 6 xp from one fight if I really shouldn't have won it based on the odds. Without Dynamic XP the minimum, and very common result if you're fighting battles wisely, is 1 XP. With Dynamic XP I think it goes as low as .25 xp.
 
Probably why I haven't noticed it, then, since I try to only fight battles which are pretty garenteed victories (which is fairly feasible with some careful manouvering on the low difficulties I play on).

(The one bit of Civ IV I do really dislike is the not-really-very-accurate-at-all combat odds, and the AI's (and the RNG's) habit of playing "gotcha" (and why I refuse point-blank to play without "change random seed on reload" enabled), especially, it seems on the turn before the autosave or the one occasion you didn't quicksave or something. At least in (limited) experience with Civ V, the AI, daft though it is atimes, appears less to be playing to make you lose (as opposed to make it win) like the AI in Civ IV does, or feels like it does some days (of course, it might be less true at the higher difficultly levels of course.)

(If they did a Civ VI, and combined the improvements Civ V (without the bits that were not as good) on to essentially Civ IV, it would be a staggeringly awesome game! But that's probably a topic better discussed elsewhere.)
 
Why u upload version24 Caveman to cosmos and Named it V27? ( i used desura downloader, because when i try download it from mirrors i had an error

The file you have selected (Caveman2Cosmos.7z) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes. If you have a webserver with space, contact us about providing a download mirror. Your companies banner will be shown thousands of times daily here and supports our game development community.

I check update per 1 hour and it didnt give an effect, goddamn trolls
 
Why u upload version24 Caveman to cosmos and Named it V27? ( i used desura downloader, because when i try download it from mirrors i had an error

The file you have selected (Caveman2Cosmos.7z) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes. If you have a webserver with space, contact us about providing a download mirror. Your companies banner will be shown thousands of times daily here and supports our game development community.

I check update per 1 hour and it didnt give an effect, goddamn trolls

If that is the case, (as now I realised, sorry, chaps, I used Desura too, as I couldn't get the moddb one to work. Sorry for the confusion, like I said, when I downloaded it, it was about two in the morning!)

I just had a quick look, and I can't see a version number on the mod anywhere, so I can't confirm what version it is (and, of course, I wouldn't know V24 from v27); though that would explain that game era error I reported if the desura version is some build prior by mistake!
 
Why u upload version24 Caveman to cosmos and Named it V27? ( i used desura downloader, because when i try download it from mirrors i had an error

If that is the case, (as now I realised, sorry, chaps, I used Desura too, as I couldn't get the moddb one to work. Sorry for the confusion, like I said, when I downloaded it, it was about two in the morning!)

Don't use Desura or the mirror links. To d/l from ModDb you need an account. I'd upload it to a different server, but it is over 1GB zipped and my cloud space is 250MB maximum per file.

EDIT---plus I just remembered all my v27/beta28 archives have unpacked fpks.
 
Is there any way at all to turn off the realistic corporations option after game start (ini/xml tweak, etc.)? I chose that option but far into the Modern era I have yet to get any corporations and that sucks...
 
Is there any way at all to turn off the realistic corporations option after game start (ini/xml tweak, etc.)? I chose that option but far into the Modern era I have yet to get any corporations and that sucks...

The correct answer is NO, BUT if you dont mind the counter going back to 0 starts then you can.
 
Is there any way at all to turn off the realistic corporations option after game start (ini/xml tweak, etc.)? I chose that option but far into the Modern era I have yet to get any corporations and that sucks...

The current requirements of offices and skyscrapers for all corporations means you don't get them until much much later than you did.
 
The current requirements of offices and skyscrapers for all corporations means you don't get them until much much later than you did.

To be sure: I do not have any corporations. They just don't spawn and the great people I have don't have the option to found a corporation. I have all the prerequisites: the techs, the buildings, huge megalopoli. I don't understand why the corporations don't spawn.
 
To be sure: I do not have any corporations. They just don't spawn and the great people I have don't have the option to found a corporation. I have all the prerequisites: the techs, the buildings, huge megalopoli. I don't understand why the corporations don't spawn.

They would, on Realistic Corporations option. But this means they spawn in any ol' city and its an absolute necessity that the headquarters be where you have buildings that will drastically improve gold output so that you can counteract the Corporate maintenance to the point of a profit.

My wife and I have spent years mastering the art of preparing for initiating corporations by guiding cities to birth the right GPs for each Corporation we're after. Its a major game skill in BtS and its derivative mods.

Part of the problem, I imagine, that most players would have with attempting this in C2C is that Prophets become SO dominant by the late era with all the bonuses they start getting from various wonders and such and how many civics (at least in the old scheme) allowed infinite prophets while very specific civic selections were required to gain an unlimited # of any other type of GP.

And the fact that some GPs like Merchants in particular, require Merchant specialists to be assigned in mass in the city you want the GP type to spawn and it KILLS production to do so.

Additionally, the game goes and automaitcally re-assigns the specialist selections every so often (to the best immediate benefit - usually prophets) which is a HUGE irritant to me for this very reason. But I'm not sure how to properly resolve that yet (trust me, when I AM sure, it will be fixed!)

Ah...wait: you said this before:
Is there any way at all to turn off the realistic corporations option after game start (ini/xml tweak, etc.)? I chose that option but far into the Modern era I have yet to get any corporations and that sucks...
Sadly, no. A gameoption is permanent for the duration of the game. I don't understand the mechanism in Realistic Corps much due to the revulsion I feel towards their emergence being random at all (not that I blame others for finding this to be a good idea) but I'd suggest reading everything you can find on the subject because unfortunately, that game is now stuck with it.
 
Additionally, the game goes and automaitcally re-assigns the specialist selections every so often (to the best immediate benefit - usually prophets) which is a HUGE irritant to me for this very reason. But I'm not sure how to properly resolve that yet (trust me, when I AM sure, it will be fixed!)

AIAndy did do something in the city screen which would stop selected specialists being chosen and assigned. We need more specialists doctors and statesman to start with. We also need abetter way of showing priotorising them and most important we need to stop giving G Prophets :hammers: which is why they get selected in the first place.
 
I don't mind that we give them extra production, just that we haven't been giving the OTHER specialists enough to give them a chance to be as valuable! Its something to work on and I think there HAS been a good bit of additional work done to provide some of that there for others but its been a while since I've been able to play a proper game thanks to those dang OOS errors.
 
Realistic corporations is something that needs to be looked into as it is insanely annoying and frustrating to play with. The algorithm that determines if a corporation spreads or leaves a city is really messed up. At one point in my game, corporations would pop up in a city and then without fail, leave it the next turn before I could even build the corresponding corporation building. And this happened every single turn for a long time until I got into the mid-late transhuman era where they may stay for 2-3 turns but never longer than that.

I don't know about you, but this is far from realistic. I feel that once corporations enter a city, it shouldn't be able to leave it except under extreme circumstances like that city going into negative gold gain.
 
Realistic corporations is something that needs to be looked into as it is insanely annoying and frustrating to play with. The algorithm that determines if a corporation spreads or leaves a city is really messed up. At one point in my game, corporations would pop up in a city and then without fail, leave it the next turn before I could even build the corresponding corporation building. And this happened every single turn for a long time until I got into the mid-late transhuman era where they may stay for 2-3 turns but never longer than that.

I don't know about you, but this is far from realistic. I feel that once corporations enter a city, it shouldn't be able to leave it except under extreme circumstances like that city going into negative gold gain.

It probably should. I don't know when I'll have time to get around to it.
 
Something else I found... A little easter egg from SO! :p
 

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