Caveman 2 Cosmos

Correct, it's a trait.
Its the "Progressist" trait, and the "Post Labor" civic. I guess the reasoning behind the civic having it, is because with robots producing so much stuff, your able to equip your troops with the "new stuff" anywhere in the world! :crazyeye: I never thought much of it, TBH.
 
Its the "Progressist" trait, and the "Post Labor" civic. I guess the reasoning behind the civic having it, is because with robots producing so much stuff, your able to equip your troops with the "new stuff" anywhere in the world! :crazyeye: I never thought much of it, TBH.

I actually like it, its like in real life, they call it a "Field Promotion/Battlefield Promotion."

http://en.wikipedia.org/wiki/Battlefield_promotion
 
If I wanted to, is there a way to disable the Star Signs mod?

Yes there is!
Spoiler :
in assets/config edit init.xml and either comment out <!-- --> or delete the line with StarSigns in it near the bottom. IE change
Code:
	<load mod="BeastMaster"/>
	<!-- <load mod="BarbarianDiplomacy"/> -->
	<load mod="BuildListScreen" />
	<load mod="LascauxCaves"/>
	<load mod="HeroicPromotion"/>
	<load mod="StarSigns"/>
	<load mod="NaturalWonders"/>
to
Code:
	<load mod="BeastMaster"/>
	<!-- <load mod="BarbarianDiplomacy"/> -->
	<load mod="BuildListScreen" />
	<load mod="LascauxCaves"/>
	<load mod="HeroicPromotion"/>
	<!-- load mod="StarSigns"/ -->
	<load mod="NaturalWonders"/>




 
- I updated the svn just today and now my previous game that I had I started yesterday has a CTD before I can even select yes to recalculate. I also updated yesterday with no issues, unlike today. I don't want to have to start another new game. I never had this problem before with a game save ctd so I updated the svn. I am playing hotseat in a team game with my wife.

- And yesterday I noticed the tribal settler does not appear for anyone. After the sapien settler units expire you cant get a tribesman settler unit. Have to wait all the way to the next one sedentary lifestyle before settling. Now no one can settle until this tech is reached for a standard settler.

- The first seat in a hotseat game is broken. Now I have to make a fake civ take the first seat so I delete the units and thus not be forced to use hot seat 1. I have to do this so that we can play using the auto update and promote for units. Those options will not work for seat one ever. This issue came up this year in spring and has had no resolution.

Where is the post for the multiplayer stuff and bugs. I had a thread earlier but it seemed to have stopped so not sure where the new thread is
 
- I updated the svn just today and now my previous game that I had I started yesterday has a CTD before I can even select yes to recalculate. I also updated yesterday with no issues, unlike today. I don't want to have to start another new game. I never had this problem before with a game save ctd so I updated the svn. I am playing hotseat in a team game with my wife.

- And yesterday I noticed the tribal settler does not appear for anyone. After the sapien settler units expire you cant get a tribesman settler unit. Have to wait all the way to the next one sedentary lifestyle before settling. Now no one can settle until this tech is reached for a standard settler.

- The first seat in a hotseat game is broken. Now I have to make a fake civ take the first seat so I delete the units and thus not be forced to use hot seat 1. I have to do this so that we can play using the auto update and promote for units. Those options will not work for seat one ever. This issue came up this year in spring and has had no resolution.

Where is the post for the multiplayer stuff and bugs. I had a thread earlier but it seemed to have stopped so not sure where the new thread is

Pls post in this thread, thx.

Then follow the post here on how and what to post, thx.

http://forums.civfanatics.com/showthread.php?t=495938

MP is below this post above.
 
- And yesterday I noticed the tribal settler does not appear for anyone. After the sapien settler units expire you cant get a tribesman settler unit. Have to wait all the way to the next one sedentary lifestyle before settling. Now no one can settle until this tech is reached for a standard settler.
Not sure how this was repaired, perhaps because you're not using 'seat one' at this point, but from what I understand, the fact that it was showing up as buildable for any player in a multi-player game is/was a bug in the first place. I've long been curious why this is taking place but I haven't had the priority enough on it to look into it. If you play on a single player game you'll see it's not available - never should've been. It's just a unit you get at the beginning of the game, not one you should be able to build I believe.
 
Tried that but it only makes the game crash (video meomory allocation) even without C2C.

There's a couple ways to establish the switch. Do you have a laptop by chance?
 
Seems like for most laptops you have to go further into the thread on the switch to find the right way to set it up, an alternative 'code' to put in. I can't fully recall but it was on pg 2 or 3 of the post on the forum here where they tell you how to setup the switch that someone mentions a problem most laptops have with the switch the way they tell you at first how to set it up and gives the alternative. It worked for my wife's laptop - like a charm. She no longer uses that laptop though so it'd be tough for me to give further instruction.
 
2StrategyOnly: Taking into consideration the easy ship update is intentional with expansion trait and not a bug, it is ok, even if I am in the renaissance age (no robots hehe as it was mentioned above), thank you! =)

By the way I'm seeding the v.30 torrent...
 
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