Regarding the feedback about rams :
I spent around 100+turns so far nad while noticing some more troops variety, 90% of attacking forces are still purely rams. More so, AI completly ignore defense in favor of rams(attcking force ?).
Then I saw this
And felt like there's still hope, but then he casualy continued with ram building again.
Here's how his attack force looks (50 unitss each stack), including 37 rams in the city.
Imo before making any major changes further it would be realy cool to solve that unreasonable AI behavior which poisons the experience and diversity of the mod.
Also I have observed some revolutions problem which hinders AI further:
- first problem comes from raam spam, and as a result insufficient defnse forces to protect cities from revolutions/or invades.
- second huge problem is that AI somehow manages to drop his city population realy fast(maybe there's some game feature I'm unaware of ?) for example Hitties had magnificent city with 23 pop during ancient era, and they never had any revolutions. however during the war with another great empire they droped the population of capital to 1. That kind of behavior frustrates me since they can't grow again during war bcause of produiction with food. I suspect that the problem is sacrificing it's own population for produciton, which(ironicaly) COUTNERPRODUCTIVE for ai since he can build military units in 1 turn anyway. I would be totaly fine with removing the sacrificing as mechanics from AI, or in general(it's unproductive anyway...since the populatuon is harder to gain than production)
- another huge AI handicap is that somehow revolutions work in a mysterious way. In 90% of cases the revolution starts from the capital(the most importan city for AI) . For example I had a huge capital city without crime or disease and at 0 rev rate. When I switched to another civilization AI managed to get revolution in MY captial in 5-8 turns, effectivly losing it to arab rebels. That made my hair stand straight. How ?
- another thing that doesn't sit right is that when AI get;s revolutions it spanws NEW CIV every time(unless it's occupied territories)shouldn't rebels just be one faction ? For example HRE and hitties bothe spanwed 4different rebels on their territories, and thosse rebels get revolution again spawning new civs each. This leads us to next issue
- I have some minor complain about revolutions that does not affect AI much, but is irritating nevertheless. Whenever there's rebeling nation apeears it's guaranteeed that they themself will get revolution again , effectivly doubling the number of contestants. This combined with my previous point makes the map a huge mess of unimportant few-turns living nations which are no threat to anyone exept the scoreboard space. It would be realy cool to adjust the revolutions in a way that prevent this revolution plague .