Caveman 2 Cosmos

Ok so i wish you everything best in makeing next update, and also plenty of time to do that as soon as possible :)

I can't wait when I start new map
 
I use the steam version and there is no need to install the 3.19 patch manually; that is a myth that has been circulating this forum since forever.
However, steam did break multiplayer in a 3.19.1 patch that they made when the gamespy multiplayer servers were shut down about one and a half year ago.
To get multiplayer working again you will have to activate the steam beta version of civ IV BtS which is basically the same as "go back to version 3.19".
 
I think I'm missing some options. When I hover over units, it says to "Press CTRL for Combat Modifiers" etc but pressing CTRL/ALT/Shift does nothing. Hovering over the units also seems like they're missing crucial descriptors. All I see is their combat strength and movement speed for the most part. There is no indication how most early units are different (e.g. 25% against animals).

What I missing?
 
You can't hold it down and leave the mouse there. You have to hold the hotkey down and then move the mouse over the icon, unit or hover panel. Unfortunately, something in the deep timing of the display structure doesn't refresh and check for the existence of hotkeys. You can hold it down and move the mouse off then back on to the unit and it will work, I promise. It was necessary to break up the information panels because the one was completely overloaded and we still have yet to crack how to resize and reformat the information panel.
 
Wow, I'm in awe of this mod especially given the multitude of engine limitations in place. Thanks for clarifying :)
 
How do you take barbarian animals out of the game. NOTHING I get can touch the wildly overpowered Bears, Jaguars , Tigers, and Cheetahs that show up right from the 1st turn of the game. I'm tired of losing over 20 units to those stupid things and I want them gone at least from my game. They should at least be set not to spawn until someone discovers Tribalism. Everything else looks great on the latest crime patch, but I may go back to regular ver36 if I can't disable those 4 types of animals.
 
What version do you use (V36, Crime patch or SVN)? That info must always be provided. Other than that, taking out the animals is probably not possible, but there are ways to handle them. The Master Tracker is usually the first unit that can do it, but you need a Great Hunter first, so you should beeline to Tracking, build a few Trackers and use them for hunting (not the big beasts, of course). You see the Great General / Great Hunter bar filling with each fight (or was it each victory?), and with a bit of luck, you get a Great Hunter when the bar is filled. Choose Master Tracker. Always pick hunting and woodland promotions first (just like with regular Trackers), and then this unit should be able to deal with the big beasts.

Bonus: If you play with Size Matters, you should (every once in a while) pick a bottleneck promotion - the Master Tracker unit has a very small group size, and the unit can get extremely strong that way, capable of going through regular army units like a hot knife through butter.
 
wildly overpowered Bears, Jaguars , Tigers, and Cheetahs
Are you playing with any combat mods or is this your impression on the core? You realize wanderers and others aren't supposed to survive for long right? They should be able to achieve some things for you, yes, but your earliest units are supposed to leave you with the sense of frustrating vulnerability that you will fairly quickly overcome, giving you the experience man had of rising to the point where he becomes the master of a wild nature that he still fears today because of how dangerous his world was in those pre-technological days. This is so 'by design' it's not even funny. How terrible would the design be if Humans were nearly indomitable over nature even from the very beginning?

I know this leads to frustrations in reaching those goody huts, but that again is part of the point... it gives a greater sense of accomplishment when you manage to get them when the wild is as dangerous as it is. And again, every game presents different challenges. Some games I can't get anything out into the wilderness because a Sabretooth Tiger decided he wanted to hunt right outside my borders and has a knack of finding my explorers. Some games it's just peaceful hunting of birds and small stuff until I get stronger units that can take on the greater threats I later find. Some games my explorers get stomped by Neanderthals who know better than to challenge my cities while animals keep eating the clubs and axes I send to kill the Neanderthals who just run away when they see a force they can't beat.

Modding out powerful animals is much the same as tearing off the labels on a Rubik's cube and reattaching them to the bricks to 'solve' the puzzle. When you are faced with a wild that's too dangerous in your region, stop trying to power through it by wasting production on weak units and just surrender for a while and construct buildings that will give you reliable yields and research your way towards more survivable units. You'll overcome the situation eventually. But if you refuse to surrender, you'll greatly delay your development and by the time you start to overcome things, your rival civs will be far ahead of you.
 
It's SVN 9328, Joe's crime patch, and I have trackers, but as soon as they get 1-2 tiles outside of my city those animals hit them and I never even have a clue they are anywhere near. Maybe I should quit using hide and seek and see if that helps anything.
 
Are you playing with any combat mods or is this your impression on the core? You realize wanderers and others aren't supposed to survive for long right? They should be able to achieve some things for you, yes, but your earliest units are supposed to leave you with the sense of frustrating vulnerability that you will fairly quickly overcome, giving you the experience man had of rising to the point where he becomes the master of a wild nature that he still fears today because of how dangerous his world was in those pre-technological days. This is so 'by design' it's not even funny. How terrible would the design be if Humans were nearly indomitable over nature even from the very beginning?

I know this leads to frustrations in reaching those goody huts, but that again is part of the point... it gives a greater sense of accomplishment when you manage to get them when the wild is as dangerous as it is. And again, every game presents different challenges. Some games I can't get anything out into the wilderness because a Sabretooth Tiger decided he wanted to hunt right outside my borders and has a knack of finding my explorers. Some games it's just peaceful hunting of birds and small stuff until I get stronger units that can take on the greater threats I later find. Some games my explorers get stomped by Neanderthals who know better than to challenge my cities while animals keep eating the clubs and axes I send to kill the Neanderthals who just run away when they see a force they can't beat.

Modding out powerful animals is much the same as tearing off the labels on a Rubik's cube and reattaching them to the bricks to 'solve' the puzzle. When you are faced with a wild that's too dangerous in your region, stop trying to power through it by wasting production on weak units and just surrender for a while and construct buildings that will give you reliable yields and research your way towards more survivable units. You'll overcome the situation eventually. But if you refuse to surrender, you'll greatly delay your development and by the time you start to overcome things, your rival civs will be far ahead of you.
No mods, just Joe's crime patch which is SVN 9328. It's no problem losing my brutes and stone throwers since I expect them to be gone soon, but losing trackers with 3 and 4 promotions meant to deal with animals is frustrating. I really do hate to do it, but I may quit using hide and seek so I can at least see and try avoiding them when they show up.
 
Hi, Everyboy

I have been playing caveman 2 cosmos for about six years now and gets better every time. Now I am using version 36 and its amazing but i have one problem since latest versions: The resources tab from foreign advisor gets messed up as soon you have enough resources. This is annoying because you cant see what you are importing/exporting. Is there any patch or something?. Here is an screenshot:

Civ4ScreenShot0001.JPG
 
No mods, just Joe's crime patch which is SVN 9328. It's no problem losing my brutes and stone throwers since I expect them to be gone soon, but losing trackers with 3 and 4 promotions meant to deal with animals is frustrating. I really do hate to do it, but I may quit using hide and seek so I can at least see and try avoiding them when they show up.
I experienced what you're referring to. So far mostly with Jaguars. They are indeed very lethal. I figure this is because cats get a lot of stealth strikes and stealth combat modifier and when you don't see them coming they are death incarnate. I had to build up some merged wood spears to overcome them. I'll have to review the stats on the Jaguar as it is a little too strong perhaps, or perhaps it's just that they spawn a little too often. I kinda enjoyed the challenge. Trackers are good but they shouldn't be invulnerable out there or there's really no reason to rejoice in getting hunters or master trackers/hunters. Pretty sure though that if a promoted tracker worked on its ability to see camouflage units, it could probably keep such a unit from being able to get those stealth bonuses against it. Don't know how far it would need to go with that though. I know cats are meant to be the stealthiest in the wild so that may be tough.

You also add Bears, Jaguars , Tigers, and Cheetahs to the list to review. I'll take a look.
 
I experienced what you're referring to. So far mostly with Jaguars. They are indeed very lethal. I figure this is because cats get a lot of stealth strikes and stealth combat modifier and when you don't see them coming they are death incarnate. I had to build up some merged wood spears to overcome them. I'll have to review the stats on the Jaguar as it is a little too strong perhaps, or perhaps it's just that they spawn a little too often. I kinda enjoyed the challenge. Trackers are good but they shouldn't be invulnerable out there or there's really no reason to rejoice in getting hunters or master trackers/hunters. Pretty sure though that if a promoted tracker worked on its ability to see camouflage units, it could probably keep such a unit from being able to get those stealth bonuses against it. Don't know how far it would need to go with that though. I know cats are meant to be the stealthiest in the wild so that may be tough.

You also add Bears, Jaguars , Tigers, and Cheetahs to the list to review. I'll take a look.
I have not ran into any bears, cheetahs, or tigers yet in a new game I started and am past tribalism, but the jaguars are still there. I got lucky this time though with goody huts giving me hunters. By being careful with them, the jaguars haven't been as much of a problem. I have lost 2 of the hunters to neanderthals, but I expect that to happen though if I end up ending my turn next to them. I did keep hide and seek going too, since it brings so many interesting promotions and decisions into the game. This game has been easier too, since I've been getting great hunters and turning them into master trackers and hunters. None of the animals can stand up to them and they are even taking neanderthals out.

Edit: I should have said I had not saw any brown or grizzly bears. I have ran into sloth and spectacled bears, but those do not seem to be overpowered at all and are no problem.
 
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I have not ran into any bears, cheetahs, or tigers yet in a new game I started

Edit: I should have said I had not saw any brown or grizzly bears. I have ran into sloth and spectacled bears, but those do not seem to be overpowered at all and are no problem.

The animals you see depend on your map position. So you will not see all animals. To be very basic, there are 6 regions. 3 in the north and 3 in the south. Think of N. America, Europe and Asian Russia. Then S. America, Africa and South Asia and Pacific. As a rough guide.

Grizzly bear and sloth - are in different area's. So if you see one you will not see the other, until you begin to explore the wider world.
 
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I've played mod for some 42k years worth of it. I've thoroughly explored sizeable continent where I got started, and there is only 1 copper tile near North Pole. Gold tiles number 3 (at least). What the Hell?
 
We are starting to discuss when the "freeze period" will start. The freeze period is when no new code is written, no new buildings or anything are added only testing and immediate bugs fixed. Any bug that will take more than a day or two to fix will be held of until after the v37 release because it may show up more problems elsewhere.

I think we would like to get v37 out before Christmas.
 
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