Mostly it is because we don't have entertainer units gaining exp from doing stuff yet. They only have a small chance of "surviving" the action and gaining a promotion that increases their chance of "surviving" the next mission. This is quite realistic when you compare to the real world where most entertainers don't become famous and do their thing all over the placeWhat is the point of UNIQUE entertainer units? Why would they cost 10-20% more than the base tier entertainer, and indeed, be limitted at all?
Thanks, I'm trying that out. Never used SVN before so it's a bit confusing, but I have it checking out now.There were some savegame breaking changes that were long overdue - at some point this had to happen if the mod was to go any further.
If you want to return to a 2014 version the best way would be to use SVN - please refer to the first post in https://forums.civfanatics.com/threads/c2c-svn-changelog.429816/
SVN has been used by this mod since 2011. In the year 2014 the revisions 6761 - 8195 were committed. The biggest savegame breaking period started with revision 9099, so you could try with 9098 first (anything later that that will certainly not work). You can go to a specific revision number with TortoiseSVN with the "Update to revision..." command.
For reference: Revision 9695 is the current one.
There were some savegame breaking changes that were long overdue - at some point this had to happen if the mod was to go any further.
If you want to return to a 2014 version the best way would be to use SVN - please refer to the first post in https://forums.civfanatics.com/threads/c2c-svn-changelog.429816/
SVN has been used by this mod since 2011. In the year 2014 the revisions 6761 - 8195 were committed. The biggest savegame breaking period started with revision 9099, so you could try with 9098 first (anything later that that will certainly not work). You can go to a specific revision number with TortoiseSVN with the "Update to revision..." command.
For reference: Revision 9695 is the current one.
B: Getting the current version into play:
1) Create an empty folder somewhere not inside 'program files'
2) Right click and drag the root folder of your working copy to this new folder
3) Select the 'export without versioned files' option
4) Move the result into your mods folder (and rename it from C2C to Caveman2Cosmos)
Those errors are fixed if you run as administrator. The game can't write to the INI and some log files without it. The INI files contain your preferences.Thanks. 9098 had the same effects on the save, and it looks like there are hundreds of versions in 2014 alone. Too many to try one-by-one! Fortunately I realized that the backup I did of my system about a month ago did indeed backup the old version of C2C that my save originated on, so I was able to restore it. It still has an issue with the messages in the top center of the screen getting clogged with BUG errors (something about failing to write to the .ini), but everything else seems to work as it did before. Once I finish this game, I'll move on to the latest version of C2C.