Caveman 2 Cosmos

Because it might not be a downgrade with a different playing style and in different situation. Even the game itself reminds you from time to time that newer civic might not be a better one in this particular situation.
That's the thing, though: Paper Money isn't situational. It is is flat out inferior, in all areas, to Bank Notes.
 
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Here is comparison of Paper Money and Banknote.
Spoiler :

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They have same maintenance costs from number of cities and distance to palace.
Banknote is unlocked in Medieval and Paper Money is unlocked in Renaissance.
Banknote has +5% and Paper Money has -10% foreign trade yield.
Paper Money has 20% and Banknote has 5% inflation.
Both of them have +5% to commerce.
Paper Money needs building to get 5% gold boost, and Banknote gives it automatically, and it has gold bonus from banks.
Both of them can hurry things for gold.
Maybe Banknote and Paper Money techs requirements were switched?

Techs unlocking those civics are 3 grids apart from each other.
This means Paper Money may as well not exist.
 
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Here is comparison of Paper Money and Banknote.

They have same maintenance costs from number of cities and distance to palace.
Banknote is unlocked in Medieval and Paper Money is unlocked in Renaissance.
Banknote has +5% and Paper Money has -10% foreign trade yield.
Paper Money has 20% and Banknote has 5% inflation.
Both of them have +5% to commerce.
Paper Money needs building to get 5% gold boost, and Banknote gives it automatically, and it has gold bonus from banks.
Both of them can hurry things for gold.
Maybe Banknote and Paper Money techs requirements were switched?

Techs unlocking those civics are 3 grids apart from each other.
This means Paper Money may as well not exist.
I think a good way to handle this is to improve the Money Press instead of directly changing the civic (to more than 5 % :gold:, this should be a really strong building. If the :commerce: => :gold: change is ever - partially - reverted, this building should be a prime candidate. This building is meant to symbolise a direct intervention that would justify a :commerce: boost - the high inflation is the price you pay for this).
 
Will revert this one.
What about Guilds and Corporations?
If Guilds and X were tech prereqs of given guild NW, then Guilds tech prereq was removed if it was covered by tech X, and tech X was removed if it was covered by Guilds tech.
Similarly Corporations, which had Corporation and X tech prereqs lost their Corporations tech prereq if it was already covered by X tech.

As for tables it doesn't matter in table, that now some of units/buildings have outdated tech requirements?
I suppose those would follow the same line of thinking, yes.

It would probably be good to update those then, or at least take a look at how your adjustments change what should be derived from the charts. Do me a favor and send me that list in a PM with a unique and obvious headline so I can save it and not have to go hunting for it much when I get the time to do that.
 
Maybe Banknote and Paper Money techs requirements were switched?
That makes sense that this is what happened. Wouldn't Paper Money come up before Bank Notes do?
 
That makes sense that this is what happened. Wouldn't Paper Money come up before Bank Notes do?
Not historically. Each bank issued Bank Notes so that merchants could travel to other cities without having to take a lot of coin. The Bank Note could be traded in for coin at the new town and the banks involved would transfer coin when needed. Basically what a cheque (yes I was born in the UK before 1960) is today. Paper Money was also this but only in big cities. Then the government which controlled the value of coin thought they should do so for paper money also. After all you don't want a dollar in one city to be worth 50 cents in another, which is an extreme example of what some banks were doing at times.
 
Not historically. Each bank issued Bank Notes so that merchants could travel to other cities without having to take a lot of coin. The Bank Note could be traded in for coin at the new town and the banks involved would transfer coin when needed. Basically what a cheque (yes I was born in the UK before 1960) is today. Paper Money was also this but only in big cities. Then the government which controlled the value of coin thought they should do so for paper money also. After all you don't want a dollar in one city to be worth 50 cents in another, which is an extreme example of what some banks were doing at times.
Ok... I stand corrected. I wasn't sure about this. Maybe the names should now be swapped.
 
Ok... I stand corrected. I wasn't sure about this. Maybe the names should now be swapped.
So all TXT entries + button for Banknote and Paper money should be swapped then.

Now Banknote is unlocked by Printing Press and Paper Money not much earlier, and Banknote is direct upgrade to Paper Money.
After swapping names Paper Money will be direct upgrade to Banknote.
 
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So all TXT entries + button for Banknote and Paper money should be swapped then.

Now Banknote is unlocked by Printing Press and Paper Money not much earlier, and Banknote is direct upgrade to Paper Money.
After swapping names Paper Money will be direct upgrade to Banknote.
Sounds right.
 
That's the thing, though: Paper Money isn't situational. It is is flat out inferior, in all areas, to Bank Notes.

True that. This house of economic system built on quicksand might enable easier warmongering for a while but it always brings the destruction of the economy and people with it.
 
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If there are any that are completely disabled then they needed to be. As for sametile combat, you'll never have combat animations in those cases because the animations assume that the attacker comes from another tile and it would cause problems as a result. There are some air combat animations that are just flat out problematic as well.

Ok, I just hoped that I could enable the familiar combat animations at my own risk.
 
Shouldn't recycling buildings reduce pollution?
Those can be built, if you have Recycling civic on.

They currently increase pollution.
 
Shouldn't recycling buildings reduce pollution?
Those can be built, if you have Recycling civic on.

They currently increase pollution.
I guess it depends. It's industry to recycle so there's probably some pollution that comes from that. Indirectly it reduces the sources of pollution from elsewhere quite a bit so maybe the buildings should be seen more as the sum total of it's impact?
 
I guess it depends. It's industry to recycle so there's probably some pollution that comes from that. Indirectly it reduces the sources of pollution from elsewhere quite a bit so maybe the buildings should be seen more as the sum total of it's impact?
So I guess some of them would decrease pollution and others would have no impact on pollution.
 
I guess it depends. It's industry to recycle so there's probably some pollution that comes from that. Indirectly it reduces the sources of pollution from elsewhere quite a bit so maybe the buildings should be seen more as the sum total of it's impact?

Recycling has 2 effects:
1) it stops you from dumping waste on land or in the water, or burning it, and thus prevents pollution of the environment.
2) it gives valuable resources so you have to grab less resources from the world which damages the ecology.

So yes, recycling centers should lower pollution. By a lot.
 
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It should reduce land and water pollution while slightly raise air pollution.
 
I did a consulting project on waste management a couple years ago. Yes, in general recycling materials saves on most environmental impacts relative to manufacturing from virgin materials.
 
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