stachnie
Theorist
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Here you are (the continents are VERY snaky because I had merged them with some islands in WB). This is somewhere near my main continent and the smaller, almost empty one.
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Maybe somehow your OS changed user settings files to be read only?I am still unable to play C2C as I can't get a working version. Last time I played was back in October. Therefore I can only go and comment on what people say here.
I saw two of those sharks.Here you are (the continents are VERY snaky because I had merged them with some islands in WB). This is somewhere near my main continent and the smaller, almost empty one.
I saw two of those sharks.
Their strength is 7.5 - WB multiplies all strength values by 100.
Worldbuilder generally is outdated and unsupported. It can cause game breaking bugs.
Using chipotle cheat in vanilla INI file to reveal map with ctrl+z is much safer way.
Are you playing without Peace among NPCs?Recently (just after Bronze Working) I have seen a merged one: visible as STR 11.25. WB shows 55 XP, Base STR 1125 (undamaged), Level 8, promotions: one Size Up, Feral II, Bottleneck IV, Might I.
I use it mainly to make sure there are really 3 continents, merge most of islands, make sure my starting location is at a seashore (well... after Seafaring has been moved to Ancient and early money issues are much smaller, this is no longer necessary) and most of them are separated by Sea, not Ocean. And sometimes to check the progress of unmet playersDo you think any use of WB may be the reason for such units to appear? Hmmm...
S.
Are you playing without Peace among NPCs?
Without that option NPCs can attack other NPCs.
This means they can get lots of XP.
Yeah, there are three different animal NPCs, so they will fight each other and gain XP, as you don't play with Peace among NPCs.I am not sure, but Barbarians often fight Neanderthals so I guess I play without (IIRC some time ago I have decided the game would be more interesting if NPC's fight among themselves). If there are two players among animals (some of them have a different flag than the other), probably it means they may fight with each other and this may explain why these Sharks are SO experienced.
Revolutions ON, barb civ spawning ON but I do not touch teams or so. In my previous games I sometimes manually added size 3+ barb cities (or increased the size of existing ones) to wait for minor Civs to emerge but this is not the case now.
S.
Yeah but then so too do your hunters have a hard time ever getting anywhere, or your military when you're being smart about how you attack.The shark would have a hard time getting that strong if you play with the dynamic XP option as it would then only ever get decent amounts of XP from killing orca and whale. Most sea animals are so easy for the white shark to win against that it would get less than 0.3 XP from each win.
Yeah, if you never loose a single HP in any fight then you won't really get many level ups. dynamic XP base XP outcome on HP loss as well as winning odds. The thing is that that white shark will never loose HP against almost anything it fights in the ocean.Yeah but then so too do your hunters have a hard time ever getting anywhere, or your military when you're being smart about how you attack.
Would it be possible to route all wild animals through the dynamic system whether the option is on or not? Obviously it would, but SHOULD we...Yeah, if you never loose a single HP in any fight then you won't really get many level ups. dynamic XP base XP outcome on HP loss as well as winning odds.
No, it would be a spaghetti solution code wise. Too jury rigged for my preference.Would it be possible to route all wild animals through the dynamic system whether the option is on or not? Obviously it would, but SHOULD we...
An interesting concept...A though I had yesterday was to turn the maxXPvalue system on its head, a minXPvalue system, so that hunters get a minimum of let's say 0.5 XP against all animals it attack while other units gets a minimum of 0 XP against animals. This would only work well with dynamic XP though. I would then remove all XP hard limits and the two related promotions from the game to complement it.
I was thinking of it more as a game balance solution rather than one of preference, to help curtail the strongest animals from too rapid advancement. But my reluctance of working with spaghetti code was also something I had in mind - just didn't quite have those words for it.No, it would be a spaghetti solution code wise. Too jury rigged for my preference.
Better to find more universal solutions that most can agree upon.
Spawning is reduced for the non-peace side but I agree that without it, there is some self regulation afoot.Peace among NPCs is another factor in whether there are too many or too few animals. Even if those sharks only get one attack per turn, that one less fishy per turn for each of them - it adds up. Could be the difference between empty seas and seas you can't cross due to fish.
Updating SVN now, then gonna Export as a new game folder.![]()
Caveman2Cosmos v40.1 is released!
Download Now!
Mostly graphic improvements and fixes with no noteworthy rule changes or new content additions. Just a better game.
The big changes to come are still in the kitchen![]()