The more variation you have in local cultures throughout your nation the more they will all cost, the local culture you have the most of will be the cheapest one to build in a city anywhere. The one you have the least of would be the most expensive one to build in any city. Idea is that if a culture is present in many of your cities it will not take much effort to get that culture present in a city where it's currently lacking, while a culture you have in e.g. only 1 of your 16 cities will take more effort to establish in those 15 other cities.Thanks, just updated, so the hammer cost went up (e.g. the Oceanian culture now costs 2650 hammers), but the local production now affects it, so it's 6 turns to build (at least in my capital). I didn't quite understand the math, it says that every Oceanian C.L. provides -5% to C.L. Oceanian everywhere, but also ups the cost of other C.L.'s by 10%, so how is it ultimately calculated? What's the best approach if I want to have all cultures everywhere, for example -- should I attempt to build new cities with diverse cultures, or focus on one culture?
It will make more sense when you've played with it a while and seen how it works out in-game.
The best way to get as many cultures everywhere as possible is to train your settler in a city that have all the local cultures that are available to you, that way the city it founds will get them all too.
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