There's a 30% chance for a local culture to disappear when the city is captured, I'm thinking I should adjust it down to a 15% though.One more question about the new cultures. Please see the attached save file. The city of kwaBulawayo is marked as (Zululand), but it doesn't have C.L.African in it. It was captured by Neanderthals (not barbs or the actual Neanderthal faction, but roaming Neanderthals, I have Neanderthal Cities enabled), and I took it from them. Is this a bug, or is it supposed to work like that? I didn't get the option to liberate the civ when I captured the city, btw.
If it's indeed a bug, would it be possible for me to put the C.L. African in there manually (like via WorldBuilder), or would that cause major issues?
Putting it there with World builder wouldn't cause any issues.
The culture buildings have nothing to do with the ability to liberate cities, I think that only depend on different player culture levels in the culture bar of the city.