Caveman 2 Cosmos

11240 - Old saves won't work
v40.1.3121 - 2020-11-09


Is This the Official start of v41?
Kinda, that savebreaker marked the start of a freeze period before the release of v41. Sorry for only discussing that on discord, not taking it here to the forum.
EDIT: Just did Git desktop and there was 102 commits this morning ! Wow! :cool: :scan:
A pretty extensive housecleaning branch was merged into master late last night, which reduce RAM usage somewhat and breaks saves.
 
How long on the freeze?
 
How long on the freeze?
Depends on how many bug reports we get, the more we get the longer it will be.
We would like to get v41 out pretty fast, so if there's no serious bug reports the first 10 days we may do the release already then I think.

Edit: Additionally, if someone on the team think we should make it longer we'll make it longer.
 
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Kinda, that savebreaker marked the start of a freeze period before the release of v41. Sorry for only discussing that on discord, not taking it here to the forum.
A pretty extensive housecleaning branch was merged into master late last night, which reduce RAM usage somewhat and breaks saves.
You all have done great on the RAM usage. I am getting games a lot farther than I used to and have not had a MAF in a long time. This with giant maps and not such a great video card.
 
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Is it the same as playing the latest (or at least 11/18) SVN or are there any significant differences?
It's pretty much identical as long as it's the same revision number. The version was updated in a file setting and that would be the only difference if you have the same revision#.
 
It's pretty much identical as long as it's the same revision number. The version was updated in a file setting and that would be the only difference if you have the same revision#.
Yeah, I got that already.
Kinda asked before checking, sorry.
So I was playing v41 already, just not the "official package" version.
 
Yeah, I got that already.
Kinda asked before checking, sorry.
So I was playing v41 already, just not the "official package" version.
yeah pretty much.
 
I reverted back to 11251. Since you said the 11252 is glitched. Any ETA on when that will be fixed?
Its already fixed on github, but sourceforge doesn't want to cooperate at all since last week.

By the way don't post in SVN thread.
 
@Toffer90 ,

slight increase in numCityMaintenance, misc refactoring. (Toffer)

So this would indicate that I should re-evaluate iNumCityMaintence values for all Civics as well. Since you increased the base value.
 
@Toffer90 ,



So this would indicate that I should re-evaluate iNumCityMaintence values for all Civics as well. Since you increased the base value.
Maybe not, the increase was small and wouln't have much impact on early game where there's few cities due to the exponential nature of the number of city maintenance.
 
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Was this comment a problem? Do not understand why it was removed. But More Rivers comment was not. This makes it harder to find the Defines for Super Forts imhpo.
 
Was this comment a problem? Do not understand why it was removed. But More Rivers comment was not. This makes it harder to find the Defines for Super Forts imhpo.
It didn't really provide any information one cannot glean by looking at the define name itself.
<!-- Super Forts begin -->
<Define>
<DefineName>SUPER_FORTS_DURATION_BEFORE_REVOLT</DefineName>
<iDefineIntVal>5</iDefineIntVal>​
</Define>
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