Caveman 2 Cosmos

You can also build settlers from a conquered city; in theory you only need to conquer one city of a different culture, take a look at the pedia entries for local/native/adopted cultures ;)
That would make the change much easier to deal with. Building 5 new cities from the conquered ones should not be that hard to do
 
From the pedia entry of any C.L:
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6 cities to get the other culture now instead of 1. Why did this have to change?
It changed a LOOONG time ago.
Of course, I simply edited MY starting city to have ALL regional (but not national) cultures from the start, lol.
But that's outright cheating.
Anyways, regional cultures are now WAY too hard to gain without cheating, but to each their own.
 
6 cities to get the other culture now instead of 1. Why did this have to change?
Because otherwise one player can too easily steamroll to get all the heroes and special units and the more they get the easier it gets to get more.
 
Soooo, didn't want to spoil anything for myself, but just realized my map doesn't actually have any space terrain on it. I don't know why, just assumed the feature used the viewports tech.

Anyways, are there any map scripts with space terrain built in, or do we need to use the space scenarios?
 
Because otherwise one player can too easily steamroll to get all the heroes and special units and the more they get the easier it gets to get more.
I've used to think that investing in Heroes was a good idea.
But then I saw that combining units gave you MUCH better "squads" than any Hero could ever provide.
Would take quite a lot of time and resources to achieve, and only applies after several Eras into the game - but in the long run it utterly makes ALL Heroes lacking.
Not to mention that Heroes can DIE (well, unless you have certain cheating Wonders, lol), whereas units can be simply built again.
Time and resources, yes, but still a better overall rating.
 
I've used to think that investing in Heroes was a good idea.
But then I saw that combining units gave you MUCH better "squads" than any Hero could ever provide.
Would take quite a lot of time and resources to achieve, and only applies after several Eras into the game - but in the long run it utterly makes ALL Heroes lacking.
Not to mention that Heroes can DIE (well, unless you have certain cheating Wonders, lol), whereas units can be simply built again.
Time and resources, yes, but still a better overall rating.
Heroes - achievements and great citizens ;)
 
Soooo, didn't want to spoil anything for myself, but just realized my map doesn't actually have any space terrain on it. I don't know why, just assumed the feature used the viewports tech.

Anyways, are there any map scripts with space terrain built in, or do we need to use the space scenarios?
None of the map scripts does contain space terrain, the only option to play with space is to use one of the scenarios.
 
Because otherwise one player can too easily steamroll to get all the heroes and special units and the more they get the easier it gets to get more.
Yeah I can see one player getting most of them, but I was thinking that I could get none of them with the new version. Now that I know what is going on, the change looks reasonable. Still not 100% sure how this works though because I conquered a European city on my home continent, founded 5 more cities from it and got the Euro culture I was supposed to. I also conquered an Asia city on another continent and it only has North American culture in it. No Asian culture at all, and the city I built from it has no Asian culture either. A bug or is it WAD?
 
I also conquered an Asia city on another continent and it only has North American culture in it.
Sounds like you captured a North American city, not an Asian one :mischief:

Is this scenario or world map script? What civ did you capture the Asian city from, maybe you're playing with unrestricted leaders or something, maybe that city itself was capture from a North American civ? Many things it could be. Other than that it sounds like WAD; the city you built from the North American one should also be North American.
 
Yeah I can see one player getting most of them, but I was thinking that I could get none of them with the new version. Now that I know what is going on, the change looks reasonable. Still not 100% sure how this works though because I conquered a European city on my home continent, founded 5 more cities from it and got the Euro culture I was supposed to. I also conquered an Asia city on another continent and it only has North American culture in it. No Asian culture at all, and the city I built from it has no Asian culture either. A bug or is it WAD?
WAD, there's a 15% chance for a specific local cultures to disappear when the city is conquered.

I figured there should be some sort of decay to it, and this type of decay, through war, seemed like a decent and simple way to get that.
 
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I've used to think that investing in Heroes was a good idea.
But then I saw that combining units gave you MUCH better "squads" than any Hero could ever provide.
Would take quite a lot of time and resources to achieve, and only applies after several Eras into the game - but in the long run it utterly makes ALL Heroes lacking.
Not to mention that Heroes can DIE (well, unless you have certain cheating Wonders, lol), whereas units can be simply built again.
Time and resources, yes, but still a better overall rating.
This is only relavent to using Size matters Options. There are Many players that do not use those Options so what T-brd posted about Heroes....
Because otherwise one player can too easily steamroll to get all the heroes and special units and the more they get the easier it gets to get more.
...is still relevant.
 
This is only relavent to using Size matters Options. There are Many players that do not use those Options so what T-brd posted about Heroes....
That and even on Size Matters, Heroes are perhaps all the more powerful if you promote them right. For everything, there is a counter.

But more importantly, its the GPs and Accomplishment hoarding that makes a player benefit so much from getting so many of them.
 
That and even on Size Matters, Heroes are perhaps all the more powerful if you promote them right. For everything, there is a counter.

But more importantly, its the GPs and Accomplishment hoarding that makes a player benefit so much from getting so many of them.
Yeah, I meant that SOLELY in the sense of fighting units.
So it's not about BUILDING them, it's about USING them.
And the excuse of "not everybody plays with the [insert_available_option] ON" is outright LAME, sorry.
If it's there (and definitely something THAT much unique compared to Vanilla) - then if you don't play it, you are simply ignoring a part of the MOD that makes it BETTER than Vanilla in the first place.
It's not something as banal as merely some additional units or buildings - it's a whole new unique mechanic altogether.
Sure, to each their own, but the excuse is still stupid.
(By you, I mean someone who does it.)
 
Yeah, I meant that SOLELY in the sense of fighting units
I got that. But if you promote with the Bottleneck promotion... at that point most heavily merged groups would have to be promoted to Swarm to have a chance against a decent era equivalent Hero. The AI doesn't quite realize this so you can really use the stronger heroes to stomp around unopposed for a while.
 
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