Maltazard
Prince
- Joined
- Nov 19, 2008
- Messages
- 430
How much do you think newer CPUs are impacting turn times in C2C? One of the benefits of "retro gaming" should be amazing performance on the new, modern platforms... well, at least to some extent. Every new generation of CPUs from Intel we're supposedly getting anything between an 8% to 15% performance improvement (IPC - instructions per cycle or math operations per hertz). Personally I've changed 4 PCs over the years playing C2C, but over that time C2C has also seen many major improvements on turn times from the modders side - so it's hard to make an apples to apples comparison. We know that other improvements like the number of cores (say, 1 for the game and 3 for the rest of your PC in the background should be plenty), RAM size (3GB for the game and again 5GB for windows' shenanigans in the background is plenty) and even GPUs (you do want at least 2GB of dedicated video memory in my experience though 4GB are better) are irrelevant past a certain point, since the game simply can't use them, but single threaded CPU performance should still be the most relevant element to turn times to this day... and this is true for most old games, not just CivIV.
There are other old games which instead run worse on modern systems due to behind the scene compatibility issues and whatnot, but thankfully CivIV seems to be hanging on just fine to this day, somehow.
Going from an i7 7700hq to an i710750hq (a 4 generations gap) felt like a marginal improvement to me. It's true however that there wasn't a significant single threaded improvement in performance in this gap, since they were focused on multi threaded performance instead. 11th and 12th gen have been boasting about much higer single threaded performance again and I'd love to check them out someday. Unfortunately I don't have any AMD systems at hand, but in theory their last three generations of CPUs should be great for single threaded performance as well. Also these are laptop CPUs so clearly inferior to desktop parts, although not by crazy margins nowadays.
I wonder if in Windows 11 with the new thread scheduler assigning priority tasks to performance cores in new intel CPUs and a tool such as throttlestop to specifically tune up the CPU to give the most out of single threaded performance at the cost of multi threaded performance, one could achieve a "turbo state" for the game and significantly speed up turn times that way... When I make the switch to W11 in a couple years it's probably going to be the first thing I try. Anyone tried anything like this?
There are other old games which instead run worse on modern systems due to behind the scene compatibility issues and whatnot, but thankfully CivIV seems to be hanging on just fine to this day, somehow.
Going from an i7 7700hq to an i710750hq (a 4 generations gap) felt like a marginal improvement to me. It's true however that there wasn't a significant single threaded improvement in performance in this gap, since they were focused on multi threaded performance instead. 11th and 12th gen have been boasting about much higer single threaded performance again and I'd love to check them out someday. Unfortunately I don't have any AMD systems at hand, but in theory their last three generations of CPUs should be great for single threaded performance as well. Also these are laptop CPUs so clearly inferior to desktop parts, although not by crazy margins nowadays.
I wonder if in Windows 11 with the new thread scheduler assigning priority tasks to performance cores in new intel CPUs and a tool such as throttlestop to specifically tune up the CPU to give the most out of single threaded performance at the cost of multi threaded performance, one could achieve a "turbo state" for the game and significantly speed up turn times that way... When I make the switch to W11 in a couple years it's probably going to be the first thing I try. Anyone tried anything like this?