Caveman 2 Cosmos

Thanks for the welcome :-) Been around since Civ3, but rarely posted.
I know a small amount about XML, I'm more versed with python. I assume the linking's an XML problem?


Heh, sorry, as it turns out I've been playing 003, I must have obtained it from an old link. I assume that'll clear up the promotion problem, also?

Yeah its strickly XML work for changing the terrain/improvements.

I havent gotten to the Naval part yet, thats why i didnt comment on that, I get so far in a game and then i change something in earlier eras and i have to start all over again.



OK on a different NOTE: How would NWA fans want to make their OWN resources, besides the ones that the game gives you? ie: Like to be able to build cows with pastures, and horses on your own?? But it would require more ACTION buttons??
 
I have a question: Why are some of the building models missing and why are some of their functions un explained ie: aquatic anti air defense. Also, I'm unsure of which one of the assault mechs is supposed to follow the other in the tech tree because according to the civilopedia, the one with less strength follows the one with greater strength. Also, you may want to fix the confusion with the 2 Destroyers(see NextWar Revolutions).:confused:
 
I have a question: Why are some of the building models missing and why are some of their functions un explained ie: aquatic anti air defense. Also, I'm unsure of which one of the assault mechs is supposed to follow the other in the tech tree because according to the civilopedia, the one with less strength follows the one with greater strength. Also, you may want to fix the confusion with the 2 Destroyers(see NextWar Revolutions).:confused:

OK i have NBG (No Building Graphics) installed in the modules area, if you want the building to appear, just take those TWO files and place them in the UnLoaded Modules folder, but it helps out tremendously in late game if the NBG are installed, same as the Static Wonders/Leaderheads.;)

Yeah i havent been able to get the the pedia stuff like i need to, sorry, but thats on a LOW priority still.:(

Dont know anything about the destroyers? I hardly ever use ships in testing.:rolleyes:

Never heard of NWREv sorry.

And thx for trying this mod for playing.
 
OK i have NBG (No Building Graphics) installed in the modules area, if you want the building to appear, just take those TWO files and place them in the UnLoaded Modules folder, but it helps out tremendously in late game if the NBG are installed, same as the Static Wonders/Leaderheads.;)

Yeah i havent been able to get the the pedia stuff like i need to, sorry, but thats on a LOW priority still.:(

Dont know anything about the destroyers? I hardly ever use ships in testing.:rolleyes:

Never heard of NWREv sorry.

And thx for trying this mod for playing.

I apologize for the confusion in my last post:(. I try to open the GlobalDefineAlt.xml file but I can't. All that happens is that explorer opens up and says that I can't open a XML file using a XMS sheet (I don't even know what that is ). Is there any thing I can do? By the way this mod is excellent:goodjob:
 
I apologize for the confusion in my last post:(. I try to open the GlobalDefineAlt.xml file but I can't. All that happens is that explorer opens up and says that I can't open a XML file using a XMS sheet (I don't even know what that is ). Is there any thing I can do? By the way this mod is excellent:goodjob:

Never mind, I managed to open up the XML file using wordpad. If you ever plan on updating the mod and need suggestions just let me know.:)
 
@strategy
i'm sorry if i seem harsh , but it looks to me that you haven't played 004 at all ...
fixing bugs that players report would be much easier if you encounter them yourself.
i suggest you take few days off programming , and just play ... when your buildings start disappearing maybe you will understand what we are trying to tell you.
 
@strategy
i'm sorry if i seem harsh , but it looks to me that you haven't played 004 at all ...
fixing bugs that players report would be much easier if you encounter them yourself.
i suggest you take few days off programming , and just play ... when your buildings start disappearing maybe you will understand what we are trying to tell you.

I have now played 004 for the last 15 days, and i have FUN everyday, at least 4 hours a day. The buildings are supposed to be gone, i have NGB in place. The only building i am having a problem with is that darn Brewery. And its kind of hard to fix something that was just put out until the next version, and they never were reported before, as far as i remember. :rolleyes:

Words are just that "Words", so nothing gained nothing lost. If it weren't for words, nobody would say anything (Good or Bad).:p
 
you could adapt the civics screen that they use in RoM it lets you list more.
also can you find a way to add bombardment to artillery and naval units. otherwise they have no real purpose.
 
I have a question: Why are some of the building models missing and why are some of their functions un explained ie: aquatic anti air defense.
Since Aquatic Anti-Air Defense is from my modpack I think I can explain why it doesn't show its modifier. It doesn't show its modifier because there's small "bug" in BtS engine as it won't show air defense modifiers for improvements and improvements don't have help xml tags which could have been used to show this modifier (help xml modifier is present for various other objects). Only way to get the modifier shown would be a bit of extra python coding to couple files assuming there's function that can retrieve the air defense modifier which I haven't checked yet.

you could adapt the civics screen that they use in RoM it lets you list more.
RoM's civic screen requires SDK changes to the DLL (RevDCM 2.5). So adding just the python screen file won't help much.
 
Hi there, sorry i posted some things i thought were bugs ingame without thinking fully lol and cannot delete the post.
 
I know this is most likely the wrong thread , but can i have some step by step helt with the interface problem on Civ complete :confused: Because the Other threads are quite hard to understand
 
PLS look at this first then if that doesn't help, write again.

http://forums.civfanatics.com/showpost.php?p=7175021&postcount=8

btw Welcome to CFC

I have this thread and im told write this to you: please open my games\beyond the sword\civilizationIV.ini and set all items with log in their name from 0 to 1 (just search for log and set all 0 to 1) then save the .ini file and start the mod - start a play now game if possible, close the game and post all items in my games\beyond the sword\logs as a zip file attachment here.

The trhead: http://forums.civfanatics.com/showthread.php?t=332149
 
Are there any Earth maps with 24+ civs in this mod? I just read the description, and am interested - it looks great :D
 
I have this thread and im told write this to you: please open my games\beyond the sword\civilizationIV.ini and set all items with log in their name from 0 to 1 (just search for log and set all 0 to 1) then save the .ini file and start the mod - start a play now game if possible, close the game and post all items in my games\beyond the sword\logs as a zip file attachment here.

The thread: http://forums.civfanatics.com/showthread.php?t=332149

OK, do what Ori said and post here then, but i mainly think its just a "where did you put the mod" problem. It has to be in the same place as AfterWorld, Road to War, etc.

Anybody else out there using Civ4 Complete can comment on this also.

Just make sure your running this in "English" version. And under Administrator privileges.

Are there any Earth maps with 24+ civs in this mod? I just read the description, and am interested - it looks great :D

Yes some of the maps i have there are more than 18 civs, but since i dont use a dll, you'd have to find the correct dll you want to use and place it in the Assets area inorder to use more than the 18 civ game.
 
I removed the Resources folder because i was getting the GFC error as the instructions below tell me to do. Does removing the resources folder do anything adverse? Will i be missing resources or graphics? heh.

When a person gets a GFC error means they put the mod in the wrong place. Best thing to do it just go into the files and completely delete the folder next to the Assets and PublicMaps one called Resources. Then go into the folder called Assets and then XML, look for the folder that says Art. Open that folder and there is a file called: CIV4ArtDefines_Misc, just take out the words before
Resource/Civ4.thm, it next to the bottom of the page, it should look like this when your done:
<MiscArtInfo>
<Type>DEFAULT_THEME_NAME</Type>
<Path>Resource/Civ4.thm</Path>
<fScale>0.0</fScale>
<NIF>None</NIF>
<KFM>None</KFM>
</MiscArtInfo>

save that and just play the game normally then.
 
I keep getting CTD for no reason that I can confirm and I has varied in time, sometimes it will be late game or very recently after having to start a new game it did it again. I am only at 580 AD I will attach my save to this post the save is at year 560 at the end of my turn. Please someone try to help me. :cry:
 

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